(Using what I remember from D&D mechanics)
You could make a trip attempt with any weapon, if you failed you were overpowered and tripped instead. A "trip" weapon had the option to drop the weapon instead of having yourself tripped if you failed the check.
That might help you figure out what a real trip weapon would be but in theory the regular trip does have you touching and the trip weapon is without you touching.
Do Trip Attacks Even Exist?
L5R has Knockdown maneuver that works with every weapon, inflicts normal weapon damage and forces the opponent to roll Strength against you or get knocked down.
Oh! then it's a good joke, or something.
You have to fail by a pretty good margin to get tripped back
Right. Knockdown makes sense, but isn't exactly a trip. Hence why it violated criteria 1.
Yeah, DnD is exactly what I have cause to doubt. Though if we go with that, it basically means that ordinary trips are baaasically grapples and some weapons let you range grapple, and disengage from said grapple by dropping the weapon? That makes sense.
GURPS doesn't seem to think it makes you drop your weapon or trip you in return upon failure. But then again how knowledgeable is GURPS really? I wish I had riddle of steel to weigh in on this.
>The silence is deafening
Not that you'd be listening regardless.
No. Then I'd just use a CMB/CMD and call it done. I'm going for something less shite- which is simultaneously the mandatory advice of Veeky Forums and also the surest way to get it to ridicule you.
>Not that you'd be listening regardless.
Based on what? My reaction to nothing happening?
I've never seen anyone get their legs swept in MMA or all my years mastering the Katana. Tripping is something you do as a trap or a trick, but strong combatants have their feet firmly planted
well holy shit learned a lot from this video...
youtube.com
It doesn't come up a lot in MMA because leg sweeps are suboptimal in that format.
>Instead of saying "i attack" and rolling a die why not say what your character is doing in that attack that could trip the target on a successful role?
Because most DM's and players who have played 3.PF grew up during an era where trip attacks were either hot garbage, risky as fuck to perform, or both and doing something without a feat meant that you were eating an AoO.
It takes a lot of unlearn bad habits, which is why people complain about 5e having no combat options while ignoring the fact that they can, by RAW, give anyone who attacks them disadvantage by spending an action to Dodge.