Welcome to /osrg/, the Old School Renaissance General! Here we discuss editions of Dungeons and Dragons from the TSR era, as well as retro-clones of those editions and other games and material compatible with them.
>Do you ever take inspiration from Roguelikes? Never played these silly games
Mason Thomas
>Do you ever take inspiration from Roguelikes? I've tried tying hunger to magic, it was a simple 1d6 roll with 1 causing you to go down a level (engorged > very full > full etc). Didn't work.
Mason Taylor
>inspiration from Roguelikes
Hell yeah dude, they're great.
Christopher Cruz
Alright, I'm taking a dive into OSR, and I picked ACKS. How would you guys make an attempt at a Skeleton Demi-human class option for players? Is it as easy as giving any class the Undead Template and dropping the Max class level?
Jeremiah Bennett
...
Joseph Evans
>Do you ever take inspiration from Roguelikes? Wands and scrolls causing magic explosions when destroyed seems fun
Kayden Gutierrez
>take inspiration from roguelikes
Roguelikes take inspiration from tabletop, so no not really
Wasn't there one user who made his dorf fort into a location in his campaign, murder chambers and all?
Austin Reyes
I haven't gotten into creating custom classes yet, but if I did, I'd create them using the rules in the Player's Companion.
Hint: the lines are there so that the smaller maps fit into each of the four sections