/osrg/ - Old School Revival General

Welcome to /osrg/, the Old School Renaissance General! Here we discuss editions of Dungeons and Dragons from the TSR era, as well as retro-clones of those editions and other games and material compatible with them.

>Trove:
pastebin.com/raw/QWyBuJxd
>Tools & Resources:
pastebin.com/raw/KKeE3etp
>Old School Blogs:
pastebin.com/raw/ZwUBVq8L
>Previous thread:

Do you ever take inspiration from Roguelikes?

Other urls found in this thread:

pastebin.com/raw/WE4XfDkk
coinsandscrolls.blogspot.ca/2018/01/osr-glog-based-homebrew-v01-rat-on.html
coinsandscrolls.blogspot.ca/2018/02/osr-horrible-magical-candyland.html
youtube.com/watch?v=CsGYh8AacgY&feature=youtu.be&t=124
goblinpunch.blogspot.com/2013/11/the-goblin-library.html
nethackwiki.com/wiki/Genocide
twitter.com/NSFWRedditVideo

pastebin.com/raw/WE4XfDkk

>Do you ever take inspiration from Roguelikes?
Never played these silly games

>Do you ever take inspiration from Roguelikes?
I've tried tying hunger to magic, it was a simple 1d6 roll with 1 causing you to go down a level (engorged > very full > full etc). Didn't work.

>inspiration from Roguelikes

Hell yeah dude, they're great.

Alright, I'm taking a dive into OSR, and I picked ACKS.
How would you guys make an attempt at a Skeleton Demi-human class option for players?
Is it as easy as giving any class the Undead Template and dropping the Max class level?

...

>Do you ever take inspiration from Roguelikes?
Wands and scrolls causing magic explosions when destroyed seems fun

>take inspiration from roguelikes

Roguelikes take inspiration from tabletop, so no not really

Wasn't there one user who made his dorf fort into a location in his campaign, murder chambers and all?

I haven't gotten into creating custom classes yet, but if I did, I'd create them using the rules in the Player's Companion.

Hint: the lines are there so that the smaller maps fit into each of the four sections