Traveller General

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This Kickstarter project is to create a brand new box set for the Traveller roleplaying game, detailing the three main classes of cruiser within the Element cruiser family, together with 10 massive double-sided blueprints that will allow you walk through each deck of the ships as if you were there...

>The Element cruisers have a highly flexible 'pod' system that allows them to be configured for specific mission roles, and we have covered them in this book - from the 'standard' missile pod fit most commonly used on these ships, to long-ranged strike craft, light carriers, troop transports, and orbital assault ships, all are possible with the Element cruisers and have been included.

>Stretch Goal 1 - £25,000: This will be a 64 page (at the moment at least, veterans of Traveller will know our projects have a habit of growing in size!) book giving referees everything they need to know to create and run a navy bridge crew campaign, with the Travellers in command of an Element cruiser (or any other capital ship) as they explore the galaxy and become the front line of defence for the Third Imperium.

[They are ~10,000 away from this stretch goal, but have made the main funding goal, at least.]

Interesting. Looks like an "update" of AHL without the combat rules. Thanks for posting it.

Which ship design system will they be using? I'm guessing MgT seeing as the goals are marked in pounds.

Yes, this is MgT2.

Then I'll be giving it pass. Hope the reach their goals though.

Will there be more than just deckplans and some naval campaign stuff? AHL at least included a wargame.

As-is, it is just the blueprints (non-gridded, which is puzzling/annoying), the book about the vessels with some new High Guard rules, and the current stretch goal for the book about playing in naval campaigns. I wish there was more "meat"/game material than what has been revealed. I don't think they will have the same momentum as they did with The Great Rift set, which had material that was a lot more applicable to different campaigns, and more new/non-reprint stuff. The blueprints are secondary to me, but they are touted as the big draw of the set. [Shrug] I'm pledging PDF-only.

>As-is, it is just the blueprints (non-gridded, which is puzzling/annoying), the book about the vessels with some new High Guard rules, and the current stretch goal for the book about playing in naval campaigns.

So, non-gridded deckplans you can't use in either regular session play or combat, more HG rules to further complicate and confuse things, and - if they get enough money - something about naval campaign? And people pledged for that?

What was it that Barnum said about suckers?

Like you said, the Great Rift materials could be used in many different ways. As for this stuff? It doesn't look that way.

If anyone needs naval campaign rules, go to the T4 folder and d/l Imperial Squadrons. The stuff in it nearly system-free.

I'm kickstarted out at present. And to be honest, this one doesn't inspire me - MGT2e spacecraft design and a few vague sounding stretch goals.

Now, if they'd bundled the promised shipboard miniatures combat system...

Suppose an user had a copy of The Traveller Book that his uncle gifted him.

Suppose said user wanted to use the game to run a Cowboy Bebop inspired setting. Our own solar system, set about 100 years from now.

Is there anything in particular that would need to be tweaked, rules-wise, gear cost-wise, or gear capability per tech level-wise?