/btg/ BattleTech General

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That cockpit is loaded with waifu goods, edition

The /btg/ is dead - long live the /btg/!

Old thread: ==================================

BattleTech video-game Beta gameplay
youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
bg.battletech.com/?page_id=400

>Overview of the major factions?
bg.battletech.com/universe/great-houses/
bg.battletech.com/universe/the-clans/
bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
solarisskunkwerks.com/
>MegaMek Lab
megamek.info/
github.com/MegaMek

>/btg/ does a TRO:
builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
zeemaps.com/map?group=1116217&add=1

>Rookie guides
pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
mediafire.com/folder/sdckg6j645z4j/Battletech
mediafire.com/folder/cj0tjpn9b3n1i/Battletech
mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2018-02-18 - Still getting worked on & now has 25515 pics! Any help with tagging appreciated!)
bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord servers, etc.) Last updated 2018-02-13!
pastebin.com/uFwvhVhE

Other urls found in this thread:

nationstates.net/nation=canopus
youtube.com/watch?v=L7AioXOVKRo
twitter.com/NSFWRedditVideo

This thread is now property of the Federated Suns

nobody cares about waifus

I care about waifus.

What's your favorite Davion battlemech?

And how do you like your burger?

Battlemaster.
Double bacon cheeseburger with purple onions, red tomatoes, and green lettuce. Maybe some mayo or maybe blue cheese dressing if I'm feeling daring. I also like to make sure the beef comes from Texas, if possible.

missing unoin rings and bbq sauce

You may jerk it to a daki of Hanse Davion and call him your husbando all night long but please keep it to yourself.

>What's your favorite Davion battlemech?
Enforcer
>And how do you like your burger?
Two patties, bacon and cheese, jalapeños, caramelized onions, French fries, lightly toasted bun

On that, good sir, you will find yourself to be quite mistaken.

This

Rifleman
American cheese, onion, mayo and sambal, pickle on the side.

False.

>What's your favorite Davion battlemech?
Swordsman.

>And how do you like your burger?
Pretzel bun, two patties of a beef and bacon blend, add some smoked brown sugar bacon and some swiss and provolone cheese, top with a spicy BBQ sauce. Serve with a plate of good French fries, wash down with a strong rum and coke.

I see you are a fellow Torontonian and a man of excellent taste

10/10

not in Toronto

Huh. That looks EXACTLY like a burger sold in a Toronto brewery-resteraunt with which I am familiar

na i go to a make your own burger place in southern california and get a double beef patty 3 cheese with oinion strings bacon and bbq sauce

Best drink to have with your burger, fellow Davions?

B E E R
B L O O D
B O O B S

Thats where you're wrong kiddo

I am recently arrived to Toronto, or near it. Any recommendations for places to get good burgers/play some Veeky Forumss?

Rum and coke, which is the best drink to have with anything at all, because it is the best drink ever conceived of by man.

>Any recommendations for places to get good burgers
I'm out in the west end near jane, so I don't know much about anything past young, but around here there's one good non-chain burger places that I would actually recommend, though it's more of a brewery/bar that happens to also sell good burgers; It's called the Indie Ale House and it's close to the intersection of keele street and dundas street west, almost straight north of keele subway station

As for Veeky Forums, there are also about two places worth bothering with, one of which is where the Toronto Battletech crew plays out of, IIRC, which is Meeplemart, downtown around spadina and dundas, and the Hairy Tarantula, which is up by young and steeles, both stock at least a bit of battletech stuff, nobody else does.
Hell, tomorrow's a holiday, could probably get an actual F2F game in

Rate my Davion company:

Command Lance
>Marauder -3R
>Warhammer -6R
>Phoenix Hawk -1K
>Stinger -3R
Medium Lance
>Crusader -3R
>Phoenix Hawk -1K
>Rifleman -3N
>Wasp -1A
Recon Lance
>Griffin -1N
>Shadow Hawk -2H
>Wasp -1A
>Stinger -3R

That's a lot of Kuritist Pixies you got there. Don't forget the FS has their own Pixie variant, the 1D.

Robinson Rangers/10

Also you don't have a single D variant. Not even the Wasps or the Shad.

Needs more autocannons.

what variants or even mechs might you swap out to make it more Davionista?

Swap the Pixies to -1Ds, perhaps swap the medium lance's Wasp to a Valkyrie. Turning the Marauder and the Warhammer into D models would be just cheesy.

Hell, I forgot all about the Mad and Whm D variants. They're pretty good for introtech.

Command Lance
>Marauder 3D
>JagerMech JM6-S
>JagerMech JM6-S
>JagerMech JM6-S

Medium Lance
>Phoenix Hawk 1
>Rifleman -3N
>Enforcer 4R
>Enforcer 4R

Recon Lance
>Phoenix Hawk 1
>Stinger 3R
>Valkyrie QA
>Valkyrie QA

From /gerg/, fresh memeys

One of the Phawks a D. The rest bog standard Pixies. One or both Wasps a D. Crud D. Upgrade the Rifleman to the 3C. Shad D if you decide to D the Whammy or the Mad.

Centurion or Enforcer would be good fits.

A Rifleman 3C is an iconic Davion design and would be a good replacement for the Crusader as those are mostly used by the Lyrans.

Cruds are fairly common everywhere. Lyrans are known for maintaining theirs in tiptop shape and bog standard configuration since it's a capital factory machine is all.

Hell, the Pidgeons make the Crud at no less than three separate factories.

>working for the dracs, now with dropship!
>first contract for the A-rated Lostech era merc, Relief Duty in Marik space
>burn hard for the Free Worlds League, gonna rescue our Samurai bretheren
>Got Stalkers with jump jets, got Panthers, going to be the cavalry, jump out of our dropship
>...it's three missions before the Mariks field a mech against us
>it's usually just vehicles with less than my BV
>there was this one time they had 2 Demolishers, an Ontos, and an LRM Carrier against a Mech Lance, that was *almost* fair
>then anomalous recon raid against my Tank spear-carriers!
>...some Fleas, Wasps, and Stingers walk up to the town line and my Manticores mow them down with PPC fire. One of them gets a shot off and I take some track damage

Ok, this is murder. At least the Coordinator is overpaying for it, though.

>sadly setting-accurate though

Try this

Command Lance
>Marauder -3D
>Warhammer -6D
>Phoenix Hawk -1D
>Valkyrie -QA
Medium Lance
>Enforcer -4R
>Phoenix Hawk -1D
>Rifleman -3N
>Wasp -1A
Recon Lance
>Griffin -1N
>Shadow Hawk -2H
>Wasp -1A
>Valkyrie -QA

For maximum fluffiness. Davion variants, Valkyries since they don't build Stingers, and swapping an Enforcer in for the Crud since their medium lances usually have one.

Command Lance
>JagerMech JM6-S
>JagerMech JM6-S
>JagerMech JM6-S
>JagerMech JM6-S

Medium Lance
>JagerMech JM6-S
>JagerMech JM6-S
>JagerMech JM6-S
>JagerMech JM6-S

Recon Lance
>JagerMech JM6-S
>JagerMech JM6-S
>JagerMech JM6-S
>JagerMech JM6-S

...

>Hotdropping into the Border Protectorate/Sirian Concordant
>Not getting the Iron Guard or Sirian Lancers right up your ass

That ain't setting accurate, bro. Those areas are the ultra-militant border boys. The Iron Guards motto is literally Never Surrender.

>Star league player has trouble adapting to Successor State militaries.hpg

I really want to get into the lore for battletech but it seems so massive I have no idea where to start. My BT knowledge is mostly based off the current F2P game, Mech Assault, and a total of 30 minutes on the wiki. Anyone have any good recommendations for some novel's to start me off?

Can't imagine a more Davion company, can you?

And if Davion players were willing to play forces like this, it would level the playing field between them and the other factions.

There is no chance in hell that fatso Dragon can move 80 km/h!

This is a few decades before their heyday.

>tank commander knocks up his wife a week later

It's looking pretty good verisimilitude-wise, user.

It does pilates.

Yeah, the Sirians and Borderers are former Terran Hegemony, so they're going to be paranoid and militant as fuck.
And I'm pretty sure the Iron Guard is former Bolan Defenders, so they've got an axe to grind with anyone who steps on their turf.

Gray Death Trilogy, Warrior Trilogy and Heir to the Dragon get you the real nitty gritty of the states with a plot. Blood of Kerensky trilogy gives you the Clans. Everything tracks with the timeline so you can pick what you want for a particular era after that. Lots of novels are more minor events that aren't important in the big scale but are neat stories. You can skip those if you're just focused on the big picture. A lot of merc books fall into this.

For raw facts, the House Books are the original and best source of state flavor. They give you the history, politics, military, culture, religion, whole nine yards. Later field manuals give you updated force lists for a time period and the era reports give changes in the politics and borders.

There's specific sourcebooks and novels for every major conflict since the 3rd Succession war if you want loads of detail on those. And even historicals for some of the earlier stuff. Plus unit books on their history and composition.

One thing you will realize is that a lot of stuff is recycled from the earliest material. Like a Historical on the Age of War is 90% just a recollection of the Age of War material from the old House Books all rebound together, and often summarized so it has even less detail. But some of the new maps and art and charts are nice. So once you have your base down, you can just glance through a lot of stuff. Like Era Report 3052 is mostly just good for the portrait memes. Think of that kind of thing like a recap episode of a TV show. It will let you know kinda what's going on but there's not much impact.

Personally, I'd flip through a couple of the old Tech Readouts for time periods you already like just for fun. Not even read through.The old 2nd/3rd edition manual will also give you the basic lowdown on mech technology and factions in more detail than the modern stuff but it's probably already things you know. Just grab Decision at Thunder Rift from the OP files and see if you like it.

Can anyone tell me what mechs were used by Clan Wolverine before they were wiped out?

Star League standard shit, plus the Blood mechs in the back of Blake Documents.

But
>Getting invested in the Wolverines
That's like worse than worshiping the Goons.

The Clan's weren't that well set up then. I recall one of them in something cobbled together out of a Shadow Hawk and a Griffon, like the common Deep Periphery Bandits the Clans are.

>The Clan's weren't that well set up then.
Read Operation What Would You Do For A Klondike Bar. It was the Pentagon boys who were full Novo Franklin. The clanners came back from the second Exodus with their shiny toys and cleaned house.

>Read Operation What Would You Do For A Klondike Bar.

I didn't find that operation on Sarna. Could you link it please?

It's in the OP files.

>Decide to watch the old Battletech cartoon.
>They actually have proper 0G stuff happening on the Jumpship brawls, people magclamping their boots to the ceiling, shit fling everywhere.
>Real docking booms
>Shuttles to offworld stations are actual Mk VII landing craft
>Lyran guards are wearing actual lyran trooper uniforms
>Trivid sets
>Real ASF's
>Dome cities

Whoever made this might have been making a typical saturday morning cartoon, but they sure did care about the universe details. They probably knew more than half the jokers writing Early DA stuff.

I was thinking of making a BattleTech group on NationStates. Anyone else in /btg/ play NS?

Here's my BT nation there:
nationstates.net/nation=canopus

>NationStates
holy shit that's still a thing?? I played that shit eleven years ago in high school.

>Canopians
>Don't mention their primary exports are porn, gambling and bloodsports

They have a planet named Hardcore for crying out loud, and it does everything it says on the tin.

Max?

that cartoon series got me into BT when i was a kid. I loved it. And Battletech 3050 on sega.

Who?

I just wish there were better rips available. The licensing is too complicated for it to get a proper release though.

...

i have found some decent rips on youtube recently, from various uploaders. They don't have all of the episodes, you have to search around and they differ in quality, but they are better then the ones I originally had.

take a look at this one for example...

youtube.com/watch?v=L7AioXOVKRo

The three that guy has is amazing. I gotta sort through all of mine. They're the original VHS rips that were put up five or six years ago. And a couple are really iffy.

>And if Davion players were willing to play forces like this, it would level the playing field between them and the other factions.

Y'know, I always see Feddies go on about "Oh, we have sub-optimal, flavourful designs!" and proclaim that they totally use them.

I've never once seen it fucking happen. Just Gausswall spam, Falconers and Penetrators and shit all day every day.

SL and early Clan gear, plus the Pulveriser, Stag, and Mercury II.

>Pulveriser, Stag, and Mercury II
Mechs that died for our sins. They were too pure for this world.

I play davion, and I make a point to have at least one valk/rifleman/watchman/other meh mech per lance, often more like two

No you don't.

I really do not that I get to play much ;_;

I take the Garm because nobody expects the Garm. Also, the Sentry is fun. Nobody knows what the hell it is and that's always a plus for surprise.

>So you see this Garm. Moves like a mook, shoots like a mook
>That's when the attack comes, not from the front, but from the sides
>And the other two RAC Garms, you didn't even know were there

I like Valks, but once you hit Phoenix era machines, they're just way too fucking expensive for what you get. I don't need Tcomps and Artemis on my cheap disposables, thanks.

>Garm
my man
I thought I was the only one who used that thing

Falconers and Penetrators are fun as hell.

My Bulldog-era go-to lance that still works in DA games is a Falconer, Penetrator, Bushwacker and Hercules.

Just finished a star(ad hoc)-on-lance game, Diamond Shark vs WoB.

Now finished my tater tot casserole.

Anyone else get to play some BT this weekend?

translation:
"I once used a valk/rifleman/watchman/some other meh mech"

You'd think if the clans would okay using society mechs later on they'd okay using stolen Wolverine designs.

I swear I've seen that exact casserole on Veeky Forums recently. user, are you crossboarding and hoping no one will notice?

Did a small AS demo. Couple of old BT players tried AS for the first time, and love it!

Valkyries are awesome, and once you start combined arms-ing, you will go our of your way to get a Rifleman.

>but if there isn't anything flying around, you'll get it off the field if anything heavier than Javelin is about. And you'll run from a Javelin. Try to, at any rate.

nah, I just play a lot of low-BV and combined arms games, and a lot of 'bad' mechs are pretty good in those situations

Nice.

Ancient secret of Battletech. Low tech and more armor is better in most games. There's a reason clanners get the short end of the BV stick when you gotta go all fancy all the time. That means a bunch of the late-3050's early-3060's dumbtech militiamechs are actually pretty good to take as filler. Even some of the DA downtech trashheaps.

Like look at the original dumbtech Storm Raider. Perfect mook. 593 BV, with an AC10, moves 12 hexes when it wants to. You can load caseless for 20 shots. So obscure most people don't even know it exists. It's exactly what you want to take as a disposable gun. Even better with rapid fire rules.

Yeah, once you get away from situations where the Masakari-Prime is the be-all-end all, a lot "optimum" designs are just loaded with misspent tonnage. Mechs that are perfect at killing other mechs are only perfect at everything if that's the only thing to be done.

>dammit people
>that was the entire POINT of Tukayyid
>there was a scenario book and everything

Damn near every campaign I play I get to point where I'm trying to justify having some world build me a factory that churns out AC10-armed ICE hovertanks.

Any aerospace experts here? I'm adding some fighters to my merc unit. Rolled some randomly, figure I'll pick 2-3 to use. Which of these are good or at least decent? Which would /btg/ recommend?

Here are the fighters. Next to each I listed it's role as I tried to infer from their articles.
>Corsair - interceptor/dogfighter
>Hammerhead - mech-buster?
>Ironsides - ?
>Lucifer - dropper chopper
>Stingray - space superiority fighter
>Swift - recon
>Riever - anti-fighter/anti-dropper
>Trident - recon/light attack?
>Typhoon - ground attack

Why no Meteor, user?

>Inseki if you're a weeb, I guess

Hammerhead and Ironsides are extinct SLDF gear. Best stay away from them just for parts concerns.

Grab the Corsair, Stingray and Lucifer. They'll be your best general purpose stuff.

>Grab the Corsair, Stingray and Lucifer. They'll be your best general purpose stuff.

This is true. They're all the best at something. Lucifer at surviving, Stingray at being an Aerofighter, Corsair at strafing and fighting.

Penetrator
Bison burger, medium rare
Bacon
Ketchup
Cheese
Mayo
Fresh spinach

How is it?

What about for recon, ground attack and dropship interception?

>How is it?

It's a fixed wing (and Davion, which is a thread theme, apparently). Cheap bomb delivery, which solves everything. Semi-decent cap. Easy to replace.

>What about for recon, ground attack and dropship interception?

Strafe with the Corsair, attack dropships with the Stingray, unless you do both with the Lucifer and feel lucky about heat.

>I prefer Stingray, it has good volley sensibilities. Head on, x2 Large Laser and x2 Medium laser. Otherwise x1 Large Laser, x1 PPC, x1 Medium laser.
>unless you're using that freakish Steiner varient with the AC5 instead of the PPC

The Inseki 2 (Kurita called their Meteor knock-off the Inseki, but then made a variant with a PPC and two LRM10s) is simply amazing.

He asked for Aero, not disgusting conventional scum.

He's buying for a merc unit, the C-bill conscious option should be presented; fixed wing air/bombing support is the merc's silver bullet at penny prices.

While I did ask for aerospace, I do appreciate the thought.

The main point of aero is ensuring transit and drop in the first place, not providing air support on the ground. That's just bonus.

Thanks for the reply anons. Mostly planning on doing a atb campaign with the same idea with the Minnesota tribe with a merc lance at 2840. Hopefully seeing the group survive to the clan invasion by the end with them.

Love that Garm, up until 3063 made a Sentinel-duplicate with ER-PPC. That and the Ridgeback with PPC and 4 MLs