>Still haven't learned the rules after 10+ sessions
>Ask to reroll bad rolls and whine when they're told no
>Make unreasonable requests of NPC's (demand the king's crown or an expensive item from a merchant for free) and whine when they're refused
>Constantly try to one up each other
>Constantly try to backstab each other
>Make characters with no backstory and whine that they have no reason to be on the adventure
>Misinterpret rules on purpose and get mad when proven wrong
>Misremember promised rewards for quests either intentionally or otherwise e.g. Party promised 600gp if they go kill some goblins and then insist it was 600gp each when they return
Shit your players do
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Where do you find these players? The dumpster?
congratulations
you are either dming for teenagers or manchildren
Have you tried not playing D&D?
Might just be me, but I don't even have to hand my players a shovel anymore. I just have to react to what they do and they do the rest.
Have you tried not playing DnD, it tends to draw in all the barely-functional retards and children.
>Misremember promised rewards for quests either intentionally or otherwise e.g. Party promised 600gp if they go kill some goblins and then insist it was 600gp each when they return
I do this alot to test if my DM will let me get away with it. Have done it with multiple groups and I've found it depends on how much fun everyone else had that session.
>Alright, you guys defeated the orcs and retrieve the scepter of the Duke. Do you return to his fortress?
>"Yeah, let's go!"
>Okay, you return to the Duke's castle and are received as guests: you don't have to wait long, before the marshal leads you in the courtroom.
>"Sweet! We give him the scepter: so we get 600 GP each..."
>No, you agreed with the duke that you would receive 600 GP in return for the scepter. You'll have to split it between you 5.
>"But that's not what we agreed to!"
>I have it right here, written in the notes.
>"We agreed to get 600GP each!"
>Either get on with it and complain In Character or we won't play next time.
I don't see what's so difficult about it. Then again, I don't play DnD, which is responsible for 70% of all trouble I had in roleplaying games.
None of that would be a problem if you played Paranoia.
>HEY are you going to make it next session?
>YUP
>DOESN'T FUCKING SHOW UP
REEEEEEEEEEEEEEEEEEEEEEEEE
Thiiiiiis
>people not showing up/showing up late because they forgot/accidentally made plans on the day we always play
>now remind people weekly
>had a session that really relied on all of them showing up
>basically everyone had a personal objective to complete
>if anyone didn't show up, it'd leave a big hole, and they'd miss out on a big reward
>everyone showed up and really enjoyed the session
>did it twice in a row because we didn't quite make it to that stuff the first time
>everyone was happy and it all worked out in the end