Previous Thread: A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.
Possible topics include Modiphius' new rpg 'Star Trek Adventures', WizKids miniatures game 'Star Trek: Attack Wing', and Gale Force Nine's board game 'Star Trek: Ascendancy', as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and the Star Trek universe in general.
Modiphius takes down links for the ST:A core rulebook. Look in the archives or ask someone to send it to you via discord. Or... you know... buy the rulebook.
It's the alert Voyager goes into for ground landing procedure.
Wyatt Young
Blue Alert is for environmental hazards in general. Power failure, life support failure and exceptional circumstances like landing a ship or ship separation.
Joseph Lopez
But still though. Why is there an airlock on the bridge deck? What possible good use would there be in that, other than making your bridge more easy to board when it's landed on a planet and getting swarmed?
Carson Murphy
Had my first Attack Wing game yesterday, it was a tournament where the terrain moved. Lost my Vor'cha to the terrain and my B'rel, while it tried to shoot the enemy ship, did no damage at all.
In other news, I have been chosen to GM a Star Trek Adventures campaign, so that should be interesting. My first time GMing/DMing anything outside of Dungeons & Dragons. I just happened to have the challenge dice and core rulebook when no one else did.
Christian Martinez
+1 for the list of lore rape in STD. 'Black alert' my ass, it should be blue alert.
Adam Adams
>Had my first Attack Wing game yesterday How would you say it plays? Compared to Xwing or Armada, for instance? What quality are the models?