Lvl 20 wizard casts fireball and hits dozens of enemies for 20d6

>lvl 20 wizard casts fireball and hits dozens of enemies for 20d6
>lvl 20 fighter hits one enemy for 1d8+5

Why are casters allowed to be so dominant?

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Because MAGIC!

I mean fighter can hit 4 times at level 20 and wizards have spell slots so they can't keep spamming fireball all day.
Although yes I do think casters are more powerful than martials high level but they both have their purpose

Fireball caps at 10d6, averaging at 30 damage, or 15 when most pass their save

A fighter swinging a greatsword at 20th level will do about 2d6+1d6+25 averaging at 35

Yeah wizards are powerful but you picked a poor example

>replying seriously

Because people let magic do whatever it wants while attempting to keep martials 'realistic'.

It's a stupid double standard that doesn't work and ruins every game it turns up in.

>lvl 20 wizard casts ray of frost and hits one doing 1d3 damage
>lvl 20 barbarian hits one target for up to 1179d6+23

While spellcasters are typically more powerful than martials, that's how dumb your example is. The fighter in your example is so poorly optimized that I could create a 'lvl' 1 fighter that does more damage.

>trying to generate more bait

level 20 fighter with great weapon fighting using a great sword attacks 4 times for 4x (2d6 + 5) or 60 damage per turn
add GWF to increase it to 64

wizards are only really overpowered if the person playing it is a munchkin, they arent gonna outshine the rest of the party unless you are out to ruin their day

and the OP class is bard, not wizard, and even then it won't significantly outperform the party unless the person is trying to do so

Why are you pretending that OP doesn't know how dumb his examples is, or that his example even matters?