Metal Gear Solid

A continuation of Post ideas for a Metal Gear PNP game, suggest systems to use for a Metal Gear campaign, roll for boss names and discuss what made the games great and how to translate it into tabletop form.

This threads suggested topic: creating an original boss squad that follows a certain theme.

Other urls found in this thread:

youtube.com/watch?v=xu6gmQCljfo
twitter.com/AnonBabble

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The Four Horsemen represented the apocalypse, so our four horsemen would probably want to bring some kind of end to the world aswell. From the top of my head I'm thinking an all out nuclear strike targetting every major country or another world war.

Study the Kalergi plan. An apocalypse bringer might bring worldwide ecological or demographic collapse, rather than full blown nuclear Armageddon.

In practice very few people truly want to destroy the whole world.

Rolled 4, 80 = 84 (2d100)

rollin

Shotgun axolotl

Laser Vector

Laser vector? What is this? Captain Power?

still cool though

Death
War
Famine
Plague
Maybe four luminaries in the fields of counterinsurgency, peacekeeping, logistics and medicine go bugfuck insane after exposure to [nanomachine expy] and become the reverse of their former selves? As in, an assassin, a warlord, an economic vandal and a bioterrorist.

So one of them became George Soros?

Rolled 88, 23 = 111 (2d100)

Rollerino

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Rolled 72, 33, 56, 30 = 191 (4d100)

Lets roll em both as a tag-team duo.

Drawfag here, flesh this out more, I'm interested.

>Commando Puma & MOUNTAIN PREDATOR

Wait fuck having them be a tag team, they'll be the same person. Commando Puma is the operative's regular codename, where he is a stealth specialist who uses guerilla tactics and is from South America. MOUNTAIN PREDATOR is either his murderous split personality where he hunts people and thinks he's a Nagual, or his actual shapeshifted/technoshapeshifted Nagual form. One of the two really, depends on how supernatural you wanna go.

So you're saying George soros isn't a financial vandal?

what he's saying is that George Soros has nothing to do with a Pen and Paper version of Metal Gear Solid

Death: GSG9 operative turned assassin. A black-clad 90s vintage operator with an MP5SD and customised PSG1 ("Scythe"). Hourglass stencil spraypainted/embellished onto uniform at key points.
War: High-and-tight, M65 field jacket and black jeans. Roughly 50 but slim and clean-living. Fire and brimstone Patton wannabe. Cavalry saber slung over back.
Famine: Dark hair, pale, col sanders beard and glasses. Dress shirt and suspenders over slacks. Briefcase with gold-leaf scales logo on one side. Suppressed pistol 6 o'clock OWB carry.
Plague: Female immunologist from Mumbai. Pale yellow/green labcoat over black scrubs. twin shoulder rig holds custom Mac-10s ("Beasts of the Earth"). Respirator worn down around neck until needed.

Have the four new horsemen
Nuclear Armageddon
Economic collapse
Ecological die out
Technological regression

>some legitimately dope-ass bosses in the last thread
>drawfag shows up immediately in the next thread

great that you’re here but god damn

If you plan on having a proper campaign, you can’t just whip out your Metal Gear dick on the first mission. You need to have a bunch of different, interesting, not-lame missions that properly progress the conflict and setting. Plus, it could give you a chance to better learn the boss characters you’re going to be murdering, or even some kind of rival PMC that’s gunning for the same objectives as you. Basically anything cool but also dumb. Think like Kojima.

So, what kind of operations would you have your players run? I’ll start:
>Ukrainians have kidnapped a Russian geneticist that ends up on your codec team (assuming you don’t get him killed), only it’s not the Ukrainians, they’re just dressed up in their uniforms, and the real ones are all dead, dragged to the basement of the facility
>Someone is trying to magnetize a Chinese satellite out of orbit using stolen top secret technology from a supposedly dead British scientist. This is where your team has their first run-in with the boss squad.
>There’s three PMCs and a rebel faction all converging on a Vietnamese research facility. Whatever it is they want, get it first.

>shotgun axolotl

So you can regrow limbs?

>big Metal Gear fan
>thread about MG on Veeky Forums is better than almost all of the ones on /v/, since they're usually just about MGSV and turn into shit flinging about Kojima and Konami
feels good

Rolled 5, 14 = 19 (2d100)

Rolled 61, 5 = 66 (2d100)

Rolled 46, 58 = 104 (2d100)

Rolled 82, 79 = 161 (2d100)

Mission Alpha: Judgement Hound
Judgement hound took place in a coastal African nation that was meant to be Equatorial Guinea (without actually being EG). The base was a bombed out ruin for the most part that was discontinued, and had a large sandy savannah to the north and east, and a thick jungle to the south and west, with a single large mountain to the south east. The base was first an allied military outpost, then later a monitoring station for nato forces, then a long time later it was captured and held by forces affiliated with Zanzibar land, though it wasn't held by them for long, some obsolete metal gears that are nearly finished are located there, under the mountain in a secret second base that you can only enter through an area of the destroyed base. The secret second base has been seized by an African terrorist group, who are trying to complete the metal gears and use them. Your cover mission is to destroy the meta gears before they can be completed (ala metal gear nes), but your actual mission could be to destroy two HOUNDs, early prototypes that were meant to be a 4 legged anti-metal gear weapon. The HOUND program was discontinued with the introduction of FOXHOUND, though the two prototypes are complete.

Your radio support for mission alpha would be as follows
>Para-KEET - Female doctor who is a kinesthetic specialist, electrocution treatment specialist, eye surgery specialist, and a trained paratrooper (though she doesn't drop in on you, at least, she didn't in our game).
>Earl Grey - A Rhodesian special forces bush operations commando, highly decorated.
>Integer Zero - Officer in charge of the support team, extremely smart mathematician as well as a trained command officer.
>Monolith - Monolith only contacted us three times, and we never found out who or what he was. His first message was '07,11,56,41', which turned out to be a safe's combination, the other two were oblique warnings.

some further cast members

N'gambo Najama, 39, the warlord who is running the terrorists, a wide ranging organization called KWAMBO, which is a really long several-african-words acronym.

Shesha Halili, 22, a member of KWAMBO who survived having both her breasts amputated by the WEPI (not-EG's police/antiterror force), the hardest ass bitch black female you'll probably ever encounter. She's ranked expert with grenades and machine guns.

Enfefi Shabdeer, 31, previously a ranking member of KWAMBO, N'gambo is holding her at the base because he has learned she is a mossad informant. Enfefi has done things, terrible things, but rescuing her is an optional side mission, and she has crucially important information about the two HOUNDS.

Dr. Harold Bedford, 62, Apparently a hostage, he is actually N'gambo's PATRIOTS handler, receiving instructions from the wisemen's committee and transferring the need-to-know to N'gambo. 'Rescuing' him exposes you to FOX-DIE and results in a time limit being put on the game, though he doesn't violently oppose you. He may be Monolith.

Louis Happyluck, 32, a white member of WEPI. Though he is a member of WEPI, his mission is to kill you, not N'gambo. Louis Happyluck is one of the most brutal people on the planet, he once lumber-sawed a man in half in broad daylight. Louis is another PATRIOTS man on the ground, a savage executioner. Ranked Superb Expert with Sniper Rifle and Combat knife.

Jesus fuck that is crazy detailed great job user i am totally using at least 79% of that

>stopping not-GLA from acquiring metal gear g&d related data and/or materials from the ruins of zanzibar land (most suited for an early 2000s setting)
>a world renowned geneticist and his research staff have gone missing, we (i.e. whatever shadowy company/alphabet agency players are working for) have a strong reason to believe that they're being held in this facility guarded by that pmc/terrorist group/national military (whether or whether not the geneticist is working willingly with his captors and what they're trying to achieve is left up to DM)

Drawfag again.
Late delivery, but here. There might be a couple mistakes, but I'm exhausted.

user these are fucking awesome. You done good.

Also Death kind of looks like HUNK and I can't stop laughing at it because Death going "The Death cannot die." is great.

Rolled 48, 44 = 92 (2d100)

Lets do this.

This is great, thank you user.

>Brutal Dingo
Ex SASR spook, left the service after a few rough tours in nam to go do merc shit, probably armed with this.
>Crash Sorrow
>Sorrow Crash?
I don't know about this one.
Maybe a truck driver that got his shit scorched in the gulf war, hooked up with a PMC, looses himself in the job, hides his pain with professionalism.

This is seriously some top tier stuff. It’s always cool when a drawfag shows up regardless of quality, but you absolutely knocked it out of the park with fitting these characters within the style and design of the series, so mad props, user

after seeing this, I kind of wish you did commissions, because I really want to see at least a few of the bosses from the previous thread:
>Twice-Risen Man
>Rifle Tautara
>That Demon Guy
>——————-
>Shesha Halili
>Monolith (Dr. Harold Bedford[?])
>Louis Happyluck
>Nina & Saporov Nesmarap
>N’gambo Najama
>All Those Support Team Members
>——————
>Enduring Arsenal
>Crash Course
>That Albino Chick
>Fogstand Grace
>Vapor

That’s like three sweet teams to pick and choose from right there each with bosses that mesh really well, granted, with varying degrees of physical descriptions

Hello user, glad to see you like my work. Sadly, I don't do commissions on the internet yet, but I wouldn't mind maybe sketching a couple of the teams from the old thread. I was lurking there a bit as well.

I'm the user with the Twice-Risen Man. I really enjoyed the idea of Fogstand Grace, I'm gonna use her for a one-shot soon to test out my system. There's some great ideas here guys, thanks.

And drawfag user, that's a cool pic you got there. Have a good day yo!

Oh shit, that would be hot as hell, my guy. I thought everybody came up with some pretty cool characters last thread, so that, combined with your artistic abilities could make some killer material.

I’d say if you ever do commissions to let me know, but that’s kind of impossible as anons. As the poet Jagger once said: you can’t always get what you want.

Perhaps we'll run into each other again on the Veeky Forums MGS threads, soldier user. ( ̄^ ̄)ゞ

when starfinder came out i made a operative/soldier and played not-snake

I’d follow you anywhere, Boss!
No matter who you really are, I’ll serve you!
Welcome home, Boss!
Remember to crouch when using a sniper rifle!

but actually seriously, I’ve got fingers crossed for some art. In any case, keep it real, user. there’s always room for anons in these occasional threads.

Oh man, the Twice-Risen Man was probably my favorite boss in the thread, or at the absolute least a strong contender, since I don’t remember every single boss. So, great job, and keep it up, dude.

As the one who made Fogstand Grace, I think it’s awesome that you’d use her for your session. Just out of curiosity, what’s changing about her in your game? Since I doubt it would be prudent or time efficient to explain the long and weird backstory, especially in a one-shot.

Hey, what’s your system like anyhow? Because I have gone more and more rules light as time goes on, as I have had a real yolk of a time trying to balance the players against the enemies. I don’t know how the heck you’re supposed to make somebody like The End threatening to three guys who can just surround and destroy this poor old man.

>yesterday thread was booming
>suddenly this is dying with only a few posters

Well, we had a good run. I suppose this is why we only have these once in a blue moon.

I'm keeping the general idea there, I'm probably going to tune down the extent of her mutations. Maybe let her have a tough beetle carapace and wings that let her fly very short distances.
She'll be a presence from the start, a truck comes along with heavy smoke passing the players shortly after they make their drop in. She's going to make use of smoke grenades and an SMG during the fight, because I don't want to deal with sniper fights so early on.

Rules-wise, I'm using a very rules-lite brew. There's 5 skills: CQC, Gunplay, Dexterity, Charisma, Supernatural. Each skill is from 1-5, with a minimum of 1 each. Supernatural is the exception, you can choose not to put points in. For now, I'm having chargen be 11 points to distribute.
I'm taking another user's advice and using the Blades in the Dark resolution system, so your skill = number of die rolled, then the highest number is taken as your result. 1-3 is a fail, 4-5 is success with complications, 6 is a complete success. Multiple 6s is a critical.

I think for a boss like The End, he can't make him just show up and be skill-checked. I think you need to make it a different gimmick. So maybe you take a rough map, split it into sectors like Battleship. Whenever The End fires, if they're completely out of cover, they get shot for sure, partial cover they make a save, in cover they're good. They get some rolls to narrow down certain quadrants, or maybe you tell them the shots are coming from north.
Force them to cover the area, they don't get perception checks because that's just how good he is and that's how messed up the terrain is. If they manage to evade detection, then have The End take potshots to give them hints where he is. I'm spitballing, but sniper fights in general aren't great to model in tabletop. It's better to treat them as puzzles. If they can locate him and are within a shooting distance/X number of squares, then give clear LoS and let them murder an old man.

I read into the backstory of the Twice-Risen Man. Gladly enjoyed the writing. The delusions of godhood he has through transforming flesh into machine into god is kind of like an alchemist's stone.

Anyway, I'm a drawfag, so I drew him working on his creation. Might, do more draw fag stuff to keep the thread alive, hopefully.

Damn, my neighbor. If this isn’t the best thread chain ever I don’t know what is. Character ideas from writefags, art from drawfags, everybody actually making cool shit and not just jerking off like usual- hell, the only thing we’re missing is more people posting like they did last thread so it stops falling to page 6 or 7.

I love it when this site occasionally actually makes dope worthwhile content.

Oh my word, that is sick! Thank you very much! I can easily see him doing that kind of thing, anything to elevate the human form. Cybernetics, genemodding, neuromodding. Push the subjects to the limits of privation, see how far Man can go. If to be God is to be beyond humanity, to one who can recreate humanity, then all these experiments are his Magnum Opus. I can theme each of the divisions around the stages. Nigredo, Albedo, Citrinitas and Rubedo. Distill the human, synthesise the divine. Good work user!

user, that's fucking awesome. You done good.

Bringing in classical alchemy as part of his kit, maybe one of his particular weapons/tools on his quest for the divine could be a functioning Alkahest maybe using nanomachines ? Additionally, I could see the Panacea being another one of his major items/weapons/inventions he uses, perhaps manifested as a cure-all capable of reviving the dead, albeit as horrific shambling monstrosities. Either way, this is cool as hell and feels totally like a real metal gear thing.

For real though, nanomachine-based alchemy letting him manufacture cure alls and universal solvents.

The previous one lasted like 5 days so it wasn't exactly a fastest thread out there either. Usually these slower threads will burn slowly until they gather enough critical mass for quick burst of posting and then either die or go back to slow burning mode.

Fair enough. I think the name roller definitely helped keep the last one afloat.

How does 9/11 affect an MGS world?

It's the good ol' days, user.

youtube.com/watch?v=xu6gmQCljfo

Besides making Konami desperately panic-cut the climactic Ray Destroying NYC scene from MGS2? Pretty much as said, it's the good ol' days for PMC's and other fighting people. Whole lot of demand, whole lot of work, lots of open combat and lots of potential for plot hooks.

By letting the patriots make soldiers get nanomachined

Holy shit you put more work into this than I'd dreamed of. I love you user. Use me like a patagonian love slave.

Rolled 81, 30, 37, 99, 45, 34, 38, 81 = 445 (8d100)

Lets see how this team turns out

>>Crash Sorrow
>>Sorrow Crash?
>I don't know about this one.
>Maybe a truck driver that got his shit scorched in the gulf war, hooked up with a PMC, looses himself in the job, hides his pain with professionalism.
I feel like his origin should be one of friendly fire. Maybe he survived an a-10 mistaking his supply column for iraqis or something

Sorrow Crash sounds like some kind of weird AI hacker, if you make it a reference to Snow Crash.

Would this be too over the top for a metal gear game

>Set post MGR
>Armstrong's speech to Raiden was broadcasted to the world and people have taken to the idea, him becoming in a sense a new Boss of the world, people following their own versions of his ideals
>Players are members of one of the many PMCs tasked with stopping these Armstrong-a-likes
>Warning, this is the dumb part Armstrong's nanomachines are still active and is corrupting/taking over the site of his last battle. The final fight is against a possessed metal gear

That makes about as much sense as it possibly could considering the base you’re working off of.
I’d find a way to stick in straight up robots though. Probably sexy robots, if this is really a Platinum / Kojima joint.

Players and most of the normal mobs would be cyborgs or robots. Nanomachines infected wildlife and things would only pop up at Armstrong's grave

I'm getting some Advent Children vibes from this. Sick children gathering together because Armstrong's nanomachines have infected them. Eventually someone gathers them all and horrifically transmutes them all together to reincarnate Armstrong.

I wasn't thinking about it. Closest thing to it would have been a copy of Armstrong's mind within the nanomachines plioting a zombied version of his metal gear. Could have evil people doing research into his nanomachines and using kids, nearby wildlife, and anything else as lab rats

I’m running a session of MGS pretty soon. Can y’all think of any Metal Gear-ass shit to pull?

Examples:
>Have random facts and long-winded explanations of historical events ready for if they ever contact the codec team
>Have a boss break the 4th wall and talk to the players
>Have them write codes and draw maps and shit, and if they forget: too bad.

Metal Gear-ass shit to pull?

Fuck the diction for any pre-planned text by cycling it through Google Translate.

Yeah, like all the nonsense of those games. Like the part in MGS2 where it all breaks down and the Colonel is yelling “I NEED SCISSORS! 61!” Or how you can get out of jail in MGS3 by rotating Snake in the pause menu to make him throw up. Just weird shit, or stuff indicative of the series. Like those examples I posted or what the other user said.

I actually laughed out loud. That’s perfect. I will totally do that.

Stuff indicative of the series?

I put together some very bare-bones stats for some of these people. Ranks are S, A, B, C, D, F. S and towards S = better, F and towards F = worse.

Shesha Halili
Lightskinned African muslim woman with no breasts, she is 26 years old.
Endurance: S
Stamina: A
Muay Thai – Shesha is a blackbelt muay thai fighter, and has incorporated a large number of muay thai kicks into her CQC escapes, as a result, very frequently, attempts to CQC her are met with sudden Muay thai kick to the head counter-attacks.
Machine Gun moves – Shoot from cover, three bursts in a row, strafe left, strafe right, shoot while rolling left on belly, shoot while rolling right on belly, switch to full auto, switch to burst, switch to single shot, accurate ricochet shot (single-shot only)
Grenade Moves – Throw three grenades while doing a backflip, throw two grenades in two different directions at once, spin left throwing three grenades, spin right throwing three grenades, throw two grenades at once over-shoulder to behind
Type of Grenades used: Tear-gas, Pineapple, Fire
Stamina defeat prize: KWAMBO radio codec frequency, Significant upgrade to a machine gun’s attack power
Stamina defeat difficulty: High

1 of several

Louis Happyluck
Very tall whitest guy in the world looking guy covered in knife and bullet scars, he’s been stabbed nonfatally probably 21 to 23 times and shot nonfatally probably 12 to 15 times. He is 31 years old.
Endurance: A
Stamina: S
WEPI – All members of WEPI are trained with a folded-metal baton club and wear shoulder, knee, and face armor. Louis can use the folded metal baton to inflict a head bludgeon immediate fatality, he prefers knives however. WEPI is the police and anti-terror force of Equatorial Guinea.
Sniper Rifle moves – Headshot, kneecap shot, elbow shot, spine-snap shot, disarm: shoot off hand, immobilize: shoot off foot, arterial shot, specialized shot: slow fatality
Combat knife moves – 3 slice combo, 3 stab combo, wrestle & stab, wrestle & slice, arterial cut, jugular slice, neck-slice execution (from behind only), Backstab execution (from behind only), Spine-stab execution (from behind only), 4 stab barrage, 4 slice combo, throw knife (seldom used)
Stamina defeat prize: WEPI distress call codec frequency (black helicopters response likely), Very elite combat knife set
Stamina defeat difficulty: Impossible without stamina lowering ranged weapons
Harrying: Louis Happyluck attacks you randomly if you are outside, his pattern is take a small number of shots, run off somewhere else, eat a tiny bit of food, and wait for you to walk into his sight, only engaging in knife CQC if you somehow walk up on him outright.

2 of several

Nina Nesmarap
Nina strongly resembles her ‘mother’, the boss / the joy, the main difference is she’s a slanted eyes central Asian girl, instead of a blonde American girl. She is 22 years old.
Endurance: S
Stamina: B
Special move – Intuition remembering: use a move from The Boss / The Joy’s moveset any time she successfully counter attacks during CQC
CQC moves – Split to groin-punch, backflip kick to face, split to both legs trip, spinning grapple escape, punch, chop, kick, slam, intercept, judo martial art, aikido martial art
Machine gun moves – Somersault while shooting, backflip while shooting, spin left while shooting, spin right while shooting, shoot while rolling on belly left, shoot while rolling on belly right, spin in place while shooting, 3-tap execution, cartwheel while shooting, handspring while shooting, flip while shooting, switch from burst to full auto.
Stamina defeat prize: Unique machine gun pistol
Stamina defeat difficulty: High

3 of several

Saporov Nesmarap
A 92 year old central Asian man with slanted eyes and light skin, he wears business suits. While in his armor, he regains around 97% of his muscle mass and becomes slightly younger looking.
Endurance: Normally D, becomes A
Stamina: Normally F, becomes B
PATRIOTS – Saporov is a surviving member of the patriots, there is nothing they won’t do to save, help, and protect him.
Smoke a cigar – The cigars Saporov smokes flood his body with nanites, activating his body armor, he only needs to do this once per fight, and to really be able to fight he needs to do this first, though its effect starts happening within seconds of the first inhale.
CQC moves – 5 punch combo, 3 punch 2 kick combo, body slam, arm-break, leg break, neck break, diaphragm punch, kneecap break, haymaker, knock-out punch (only from behind), body slam, bear hug, choke slam, head stomp (only on prone opponents), Trip sweep, COMBAT-O training
Body armor moves – Tentacle Stab, Tentacle Bludgeon, Tentacle Pile Driver, Disarm: Tear arm off, Immobilize: Tear leg off, Stab Riddle, Bludgeon Barrage, Electrocution Touch, Magnetic Field Shield (only while completely still, so still he needs to hold his breath for a short time and if he so much as coughs its instantly over)
Stamina defeat prize: PATRIOT camo
Stamina defeat difficulty: Nearly impossible, Saporov’s stamina refills extremely slowly due to white blood cell injections the armor automatically gives every certain number of minutes.

N’gambo Najama
39y/o black African who speaks Portuguese and an African language. He is covered by whip and machete scars.
Endurance: S
Stamina: S
Dart Pistol – Darts contain atropine, getting shot by one, period, equals death
CQC moves – Punch, Kick, Leg Drop, Body Slam, Suplex, Haymaker, Diaphragm punch, Headbutt, bear hug, pile driver (only to prone opponent), Head stomp (only to prone opponent), Elbow Drop, Arm Break, Leg Break, Neck Break, Capoeira martial arts
Stamina defeat prize: Atropine dart gun
Stamina defeat difficulty: Nearly impossible without significant ranged weapon stamina lowering

Dr. Harold Bedford
A 62 year old man who resembles Anthony Hopkins, he wears a white business suit with a blue tie and brass buttons.
Endurance: D
Stamina: D
FOX-DIE – even getting anywhere NEAR Bedford gives you FOX-DIE, he doesn’t need to fight you to kill you.
The Remote – If you have FOX-DIE already or get it from exposure to Harold, Harold can push a button on a controller to give you sudden extreme pain, so extreme it doesn’t matter what your scores are, you fall straight to the floor, and die if its done for very long.

Para-KEET
A 30y/o woman from Thule, Greenland, American father, Native mother.
Endurance: B
Stamina: A
Para-trooper – Highly trained elite parachute-drop soldier in USAF.
Medicine – Wide ranging training and study in medicine, which has been a lifelong hobby for Para-KEET.

Earl Grey
A 48y/o white man from Rhodesia, highly decorated veteran bush combat commando.
Endurance: S
Stamina: B
Bush operations elite – All bush operations actions have a -80% difficulty reduction.
Decorated – Acts of valor, heroism, heroic self-sacrifice, and military daring gain a +20% bonus.

Integer Zero
A 51y/o white man from Liverpool, England.
Endurance: B
Stamina: C
Maths Professor Elite – All maths operations actions have a -80% difficulty reduction.
Officer – All trained officer actions have a -50% difficulty reduction.

that's all, I only statted the people I made

I started to get annoyed at how you somehow still didn’t get what I was saying, and then realized how dumb I was for not getting it sooner. Thanks for the laugh, user.

Y’all think I could implement that as some kind of mechanic? Roll to see if you repeat key information? Potentially blowing your stealth?

Or maybe just rewarding those who do it occasionally for their expert roleplay? If I do the last one, I think I’ll have to also reward terrible accents.

I'd say you should just encourage your players to ham up any roleplaying as hard as possible. Everyone talks like David Hayter, asks dumb questions, and has a good time.

I remember workshopping some ideas with a friend for a MSF/DD style campaign a while back. It fell through, but an idea for stealth mechanics stuck with me after the fact. Idea was to make sneaking faster and more tactical.
>When the area is not in CAUTION or ALERT, sneaking is done simply by comparing Camo Index to nearby guards' passive perception (we figured 1-100 scale here).
>Camo Index is based primarily on equipment and situational modifiers. Stats may allow for things like silent movement or hiding underwater, but any PC can sneak around with care and planning.
>If Camo Index goes barely above passive perception, or a distraction is used, guard enters CAUTION, will search a zone around the disturbance with an active perception roll. Result is typically higher, but limits their awareness outside the zone.
>On a tie or near miss, PC essentially gets reflex mode, one action of their choice to either evade or incapacitate the guard. This is where stats come far more into play.
>If PC fails reflex action, or Camo goes far below perception, ALERT begins.
>If PC breaks contact with enemy during ALERT, guards may perform an active search if not in combat. If enough rounds pass without any PCs being spotted, ALERT ends.
Factors like alert duration and reinforcements would be mission dependent. Enemy response might be heavy if the party are sneaking through an active warzone, but they might not have time to do an exhaustive sweep .

I was wondering when you'd get it. I was planning on putting "Psycho Mantis?" in spoilers after the next instance if you didn't get it.
As for making it a mechanic. Just give XP bonuses or whtever for doing stupid shit like that.

Yeah, I guess I was pretty slow to get it. Kept you waiting, huh?

I should probably think of something other than XP, since we’re using a really rules-light system because I’m playing with goobers whose eyes glaze over if they have to keep track of more than a couple numbers at a time. I’ve never had to do something this rules-light, and it is oxymoronically very daunting. It feels like I’m just going to be arbitrarily deciding specific outcomes depending on single dice roll passes/fails. Not to mention having to figure out how to upgrade/level PCs that already have guns. You can get more-gun. Even if you could, that seems boring.

Oh to hell with it, they’ll have to deal with me half-knowing and half-winging it. This is what they get for begging for a rules light system for a type of game/setting that doesn’t have any rules in the first place.

Should I just swallow my pride and do d6 shit or something? Because my personal system hasn’t even been tested and I already know it sucks.

Rolled 60, 15, 32, 87, 100, 29, 25, 89, 2, 39 = 478 (10d100)

Playable FROGs?

As someone who's a fan of rules-lite systems, you can basically let a lot of pass/fail outcomes happen based on what you feel is a good way of pushing the narrative forward. It does feel a bit cheaty, but it's better than stonewalling at a point. Upgrading is tough, so I usually give that in terms of options. Maybe they get an extra contact. Maybe they get a special one-use weapon like the Honeybee. Maybe they get vehicle support. Stuff like that. It's all about expanding player options rather than directly buffing the character.

Bump. Guess we might not have enough material to do this for long.

>Have a boss break the 4th wall and talk to the players
Have the NPCs talk about the game mechanics as if it's just a normal way of life
>"Snake, you'll need to roll a 4 or higher in order to sneak past that guard in the open"
>"Perhaps it would be better to wait for a modifier when his back is turned"

Oh that's pretty funny. I'll definitely do that. Anyone got CODEC operators they came up with? I'm vacillating between snarky intern-kun and helpful lady.

What’s the best “puzzle” boss you can think of? Like Psycho Mantis where you change the controller port, or Fortune where you have to just run and hide, or the end of the Fatman fight with the frantic rush for the bomb.

In fact, what’re the best boss fights you can think of PERIOD? Something that could be a challenge for multiple players without being unfair bullshit. Because most of the actual MGS bosses would get their ass kicked if there were three PMC Soldiers/Solid Snakes firing a hail of bullets at them.

The best I’ve come up with isn’t even very good: a team of five brothers and sisters that can move a shit ton of spaces that try to flank you. If you kill one of them, you should either protect that body or do something to completely destroy it, because if one of the siblings can get to it, they’ll pull them up, and they’re revived bullet holes be damned.

Everything is /pol/ now. We won.
You sent so many people in there for inane bullshit it eventually became the majority of Veeky Forums and now You're doomed. It's only because We care about democracy and freedom of expression a lot more than you liberals do that we don't send you people in containment boards like /lgbt/ or /mlp/ and we don't pressure the mods into deleting your posts.
You should thank us for our magnanimity.
The age of Men is over.
Sauron did nothing wrong.

Make it ambiguous whether the nanomachines are just giving people the opportunity and power to do what they've always wanted or if they're actually passing on his will/acting as a conduit for his malevolent ghost for that sweet Metal Gear magical realism.

>Ray

Surely you mean Arsenal.

But got me thinking, didn't some of the old Metal Gear games have the Soviet Union still up in 1995 or something? Was this retconned or did the Soviet Union in the MGS universe collapse at a different time? If so, could 9/11 in MGS universe be attributed to Arsenal (at a later date)?

>the commander, that’s a classic. Maybe he fucks you over, but there’s some silly twist about how he had to in order to save you, or he has a twin brother, or was possessed or something. OR, if your PCs work for the government, maybe he legitimately asks them to quit and join his new Not-Outer-Heaven.
>someone that would, in this series, usually be a boss. Somebody a little unhinged that can give you info on how the enemy might think.
>a computer- either an AI if you’re in the futuristic era, or one that just talks in code. Morse code or just a 1-26 numbers-to-letters thing.
>a temporary operator that’s clearly an actual character from the series but has a fake name like Pliskin. Maybe pick one that dies if you’re game is earlier in the timeline.
>A depressed weapons analyst
>a dude who speaks in another language (if you know one) that gives super incredibly helpful information but you can’t understand what the fuck he’s saying unless you literally try to interpret, type out, and then google translate what he’s saying. Or the PCs get some device to be able to hear other languages. Or maybe you save his sister and she goes back to translate what he means.
>Somebody who time traveled here.
>a scientist who is brilliant, but a complete slacker. Like the Good Will Hunting of knowledge about mechs and nano-viruses and shit. Yes, that doesn’t make sense. No, it does not have to.
>a spy that could tell you how they’d seduce someone, or about trap doors and stuff. And they actually don’t betray you at all, but they’re hinted to or outright said to by an actual traitor.

I’ll try to think of ones that are bad later.

These characters didn't have battle stats because they were meant to be codec operators

Para-KEET
A 30y/o woman from Thule, Greenland, American father, Native mother.
Endurance: B
Stamina: A
Para-trooper – Highly trained elite parachute-drop soldier in USAF.
Medicine – Wide ranging training and study in medicine, which has been a lifelong hobby for Para-KEET.

Earl Grey
A 48y/o white man from Rhodesia, highly decorated veteran bush combat commando.
Endurance: S
Stamina: B
Bush operations elite – All bush operations actions have a -80% difficulty reduction.
Decorated – Acts of valor, heroism, heroic self-sacrifice, and military daring gain a +20% bonus.

Integer Zero
A 51y/o white man from Liverpool, England.
Endurance: B
Stamina: C
Maths Professor Elite – All maths operations actions have a -80% difficulty reduction.
Officer – All trained officer actions have a -50% difficulty reduction.

Rank system: S (best), A, B, C, D, F (worst)

>Sauron did nothing wrong.
He didn't put the Ring on his dick.

An OC support team from a past Metal Gear thread had an FBI analyst that would turn out to never have existed in the first place, she was a psychic projection manifested by the psychic of the enemy boss squad.

That’s pretty good.
You could even have the projection only appear to one player, so if anyone else tried to call her they’d just get static and the team would think she just wasn’t there. I mean, who would call the same person twice with different players? Or if you want it slightly more obvious, you could have it just be a radio station playing period-appropriate music.

White Lama
A 36 year old Bhutanese lama, Royal Army of Bhutan, Mountain Survival specialist, Medicine Specialist.

Polar Eye
A 40 year old finnish hacker, calling him at certain times during missions lets him hack satellites and gather intel for you, but he can only do it for a few hours each day.

I’ll say this: I’m actually glad the thread died out so much. It makes sure it won’t continue into some crap general. I had a good time though, Veeky Forums.

>This thread was so good I'm glad it's not continuing.
Eat shit, user.