/hwg/ - Historical Wargames General

Karel Doorman Edition

Previous thread: Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
mediafire.com/folder/lu95l5mgg06d5/Ancient
mediafire.com/folder/81ck8x600cas4/Medieval
mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
mediafire.com/folder/bbpscr0dam7iy/ACW
mediafire.com/folder/bvdtt01gh105d/Victorian
mediafire.com/folder/b35x147vmc6sg/World_War_One
mediafire.com/folder/z8a13ampzzs88/World_War_Two
mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
mediafire.com/folder/7n3mcn9hlgl1t/Modern

mediafire.com/folder/gdvadj7t6l5w6/Aero_Wargaming
mediafire.com/folder/6jrcg496e7vnb/Avalon Hill
mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
mediafire.com/folder/r2mff8tnl8bjy/GDW
mediafire.com/folder/whmbo8ii2evqh//SPI
mediafire.com/folder/ws6yi58d2oacc/Strategy_&_Tactics_Magazine
mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
mediafire.com/folder/s1am77aldi1as/Wargames
mediafire.com/folder/j962ws6h50bqj/Victory_Games
mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ

Other urls found in this thread:

mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
mega.nz/#F!D1dHQZCJ!V9pYq0CUc4iCrNiOcBOBtg
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
mediafire.com/folder/28i9gevqws518/Impetus
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
mediafire.com/folder/alj31go19tmpm/SAGA
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf
mediafire.com/download/ozdpdo8zsy42aq5/Osprey - DUE 022 - USN Cruiser vs IJN Cruiser.pdf
mediafire.com/download/xdek7ewdgda3ga5/Osprey - DUE 048 - USN Destroyer vs IJN Destroyer.pdf
mediafire.com/download/y7k1zbkokghcz5o/Osprey - NVA 187 - Imperial Japanese Navy Light Cruisers 1941-45.pdf
mediafire.com/download/zdeaj3sln9zb85o/Osprey - NVA 198 - Imperial Japanese Navy Destroyers 1919-45 (1).pdf
mediafire.com/download/9ba3dye35a8i1af/Osprey - NVA 202 - Imperial Japanese Navy Destroyers 1919-45 (2).pdf
mediafire.com/download/d2qbe45hbtcqpcr/Osprey - NVA 226 - Commonwealth Cruisers 1939-45.pdf
en.wikipedia.org/wiki/T-72_operators_and_variants
mediafire.com/file/eig10159ly6yetc/Osprey_-_NVA_006_-_T-72_Main_Battle_Tank_1974-93.pdf
mediafire.com/file/j14xws1o1s3qgnv/Osprey - BOR 026 - US Airborne Units in the Pacific Theater 1942-45.pdf
mediafire.com/file/or1rkmgmtpd2xwg/Osprey_-_ELI_059_-_The_US_Marine_Corps_1941-45.pdf
naval-war.com/navalforum/battlereports/59-java-sea-night-clash
plasticsoldierreview.com/Review.aspx?id=1378
plasticsoldierreview.com/Review.aspx?id=1538
en.wikipedia.org/wiki/Battle_of_Mactan
twitter.com/NSFWRedditImage

>Advanced Squad Leader
mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
>Bolt Action
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>GMT
mega.nz/#F!D1dHQZCJ!V9pYq0CUc4iCrNiOcBOBtg
>Hail Caesar
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
>Phoenix Command RPG
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
>Wargaming Magazines
mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
>Warhammer Ancient battles 2.0
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
>Warhammer Historical
mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
Modern Spearhead
The Face Of Battle
General d'Armee (TFL version)
Swordpoint

February the 27th in military history:

1560 – The Treaty of Berwick, which would expel the French from Scotland, is signed by England and the Lords of the Congregation of Scotland.
1617 – Sweden and Russia sign the Treaty of Stolbovo, ending the Ingrian War and shutting Russia out of the Baltic Sea.
1776 – American Revolutionary War: The Battle of Moore's Creek Bridge in North Carolina breaks up a Loyalist militia.
1809 – Action of 27 February 1809: Captain Bernard Dubourdieu captures HMS Proserpine
1812 – Argentine War of Independence: Manuel Belgrano raises the Flag of Argentina in the city of Rosario for the first time.
1829 – Battle of Tarqui is fought.
1881 – First Boer War: The Battle of Majuba Hill takes place.
1900 – Second Boer War: In South Africa, British military leaders receive an unconditional notice of surrender from Boer General Piet Cronjé at the Battle of Paardeberg.
1902 – Second Boer War: Australian soldiers Harry 'Breaker' Morant and Peter Handcock are executed in Pretoria for war crimes.
1942 – World War II: During the Battle of the Java Sea, an Allied strike force is defeated by a Japanese task force in the Java Sea in the Dutch East Indies.
1962 – Two dissident Vietnam Air Force pilots bomb the Independence Palace in Saigon in a failed attempt to assassinate South Vietnam President Ngô Đình Diệm.
1973 – The American Indian Movement (AIM) occupies Wounded Knee, South Dakota.
1991 – Gulf War: U.S. President George H. W. Bush announces that "Kuwait is liberated".

It is 76 years since the Battle of the Java Sea, a decisive naval clash of the Pacific Campaign of World War II. The Allied navies suffered a disastrous defeat at the hand of the Imperial Japanese Navy. The American-British-Dutch-Australian Command (ABDACOM) commander—Rear-Admiral Karel Doorman—was killed. The aftermath of the battle included several smaller actions around Java, including the smaller but also significant Battle of Sunda Strait. These defeats led to Japanese occupation of the entire Netherlands East Indies. The battle was the largest surface ship engagement since the Battle of Jutland in 1916.

The Japanese invasion of the Dutch East Indies had been progressing at a rapid pace. They seized bases in eastern Borneo and in northern Celebes while troop convoys, screened by warships with air support operating from captured bases, steamed southward into the Molucca Sea. To oppose these invading forces was a small force, consisting of Dutch, American, British & Australian warships—many of them of World War I vintage—initially under the command of Admiral Thomas Hart.

Shortly before the battle commenced, the odds were not good for the Allied forces. They lacked cohesion (ships came from four separate navies) and were demoralized by constant air attacks and a general sentiment that the Japanese were unbeatable. In addition, the coordination between Allied navies and air forces was poor.

The Japanese amphibious forces gathered to strike at Java, and on 27 February 1942, the main ABDACOM naval force, under Doorman, sailed northeast from Surabaya to intercept a convoy of the invasion force approaching from the Makassar Strait. The ABDA force consisted of two heavy cruisers (HMS Exeter and USS Houston), three light cruisers (Doorman's flagship HNLMS De Ruyter, HNLMS Java, HMAS Perth), and nine destroyers (HMS Electra, HMS Encounter, HMS Jupiter, HNLMS Kortenaer, HNLMS Witte de With, USS Alden, USS John D. Edwards, USS John D. Ford, and USS Paul Jones).

The Japanese task force protecting the convoy, commanded by Rear-Admiral Takeo Takagi, consisted of two heavy (Nachi and Haguro) and two light cruisers (Naka and Jintsū) and 14 destroyers (Yūdachi, Samidare, Murasame, Harusame, Minegumo, Asagumo, Yukikaze, Tokitsukaze, Amatsukaze, Hatsukaze, Yamakaze, Kawakaze, Sazanami, and Ushio) including the 4th Destroyer Squadron under the command of Rear Admiral Shoji Nishimura. The Japanese heavy cruisers were much more powerful, armed with ten 8 in (203 mm) guns each and superb torpedoes. By comparison, Exeter was armed only with six 8 in (203 mm) guns. While Houston carried nine 8 in (203 mm) guns, only six remained operable after her aft turret had been knocked out in an earlier air attack.

The ABDA force engaged the Japanese in the Java Sea, and the battle raged intermittently from mid-afternoon to midnight as the Allies tried to reach and attack the troop transports of the Java invasion fleet, but they were repulsed by superior firepower. The Allies had local air superiority during the daylight hours, because Japanese air power could not reach the fleet in the bad weather. The weather also hindered communications, making cooperation between the many Allied parties involved—in reconnaissance, air cover and fleet headquarters—even worse than it already was. The Japanese also jammed the radio frequencies. Exeter was the only ship in the battle equipped with radar, an emerging technology at the time. The battle consisted of a series of attempts over a seven-hour period by Doorman's Combined Striking Force to reach and attack the invasion convoy; each was rebuffed by the escort force with heavy losses being inflicted on the Allies.

The fleets sighted each other at about 16:00 on 27 February and closed to firing range, opening fire at 16:16. Both sides exhibited poor gunnery and torpedo skills during this phase of the battle.

Despite her recent refit (with the addition of modern Type 284 gunnery control radar), Exeter's gun-fire did not come close to the Japanese ships, while Houston only managed to achieve a straddle on one of the opposing cruisers. The only notable result of the initial gunnery exchange was Exeter being critically damaged by a hit in the boiler room from an 8 in (203 mm) shell. The ship then limped away to Surabaya, escorted by Witte de With.

The Japanese launched two huge torpedo salvos, 92 in all, but scored only one hit, on Kortenaer. She was struck by a Long Lance, broke in two and sank rapidly after the hit.

Electra—covering Exeter—engaged in a duel with Jintsū and Asagumo, scoring several hits but suffering severe damage to her superstructure. After a serious fire started on Electra and her remaining turret ran out of ammunition, abandon ship was ordered. On the Japanese side, only Asagumo was forced to retire because of damage.

The Allied fleet broke off and turned away around 18:00, covered by a smoke screen laid by the four destroyers of U.S Destroyer Division 58 (DesDiv 58). They also launched a torpedo attack but at too long a range to be effective. Doorman's force turned south toward the Java coast, then west and north as night fell in an attempt to evade the Japanese escort group and fall on the convoy. It was at this point the ships of DesDiv 58—their torpedoes expended—left on their own initiative to return to Surabaya.

Shortly after, at 21:25, Jupiter ran onto a mine and was sunk, while about 20 minutes later, the fleet passed where Kortenaer had sunk earlier, and Encounter was detached to pick up survivors.

Doorman's command, now reduced to four cruisers, again encountered the Japanese escort group at 23:00; both columns exchanged fire in the darkness at long range, until De Ruyter and Java were sunk, by one devastating torpedo salvo. Doorman and most of his crew went down with De Ruyter; only 111 were saved from both ships.

Only the cruisers Perth and Houston remained; low on fuel and ammunition, and following Doorman's last instructions, the two ships retired, arriving at Tanjung Priok on 28 February.

Although the Allied fleet did not reach the invasion fleet, the battle did give the defenders of Java a one-day respite.

A further two American, and one Dutch destroyer were sunk as they attempted to escape to Australia. The main ABDA naval force had been almost totally destroyed: 10 ships and approximately 2,173 sailors had been lost. The Battle of the Java Sea ended significant Allied naval operations in South-East Asia in 1942, and Japanese land forces invaded Java on 28 February. The Dutch surface fleet was practically eradicated from the Asian waters and the Netherlands would never reclaim full control of its colony. The Japanese had laid open the control of one of the most important food-producing regions, Java, and by conquering the Dutch East-Indies Japan also gained ultimate control over the sources of the fourth largest oil producer in the world in 1940.

The U.S. and Royal Air Force then started to retreat to Australia. Dutch troops aided by British remnants fought fiercely for a week. In the campaign the Japanese executed many Allied POWs and sympathizing Indonesians. Despite their logistical problems, the decisive factor in Japan's favor seems to have been air power. Eventually, the Japanese won this decisive battle of attrition and ABDA forces surrendered on 9 March.

Karel Doorman is often honoured because he signalled "Ik val aan, volg mij" ("I am attacking, follow me") during the Battle of the Java Sea, which was considered very gallant. The real explanation is different.

Remembering instructions issued by High Command, Doorman gave the order to attack at the approach of the Japanese fleet. The tactical command "I attack, follow me" as such he did not signal at the beginning of this battle in the Java Sea. It is a very free translation of the signal sent by him, "All ships – follow me", to remedy the confusion. The battle on 27 February 1942 which, with interruptions, lasted for over seven hours, ended with the almost complete destruction of Doorman's squadron. The squadron commander was killed aboard the flagship, which sank after about 1 ½ hours.

mediafire.com/download/ozdpdo8zsy42aq5/Osprey - DUE 022 - USN Cruiser vs IJN Cruiser.pdf
mediafire.com/download/xdek7ewdgda3ga5/Osprey - DUE 048 - USN Destroyer vs IJN Destroyer.pdf
mediafire.com/download/y7k1zbkokghcz5o/Osprey - NVA 187 - Imperial Japanese Navy Light Cruisers 1941-45.pdf
mediafire.com/download/zdeaj3sln9zb85o/Osprey - NVA 198 - Imperial Japanese Navy Destroyers 1919-45 (1).pdf
mediafire.com/download/9ba3dye35a8i1af/Osprey - NVA 202 - Imperial Japanese Navy Destroyers 1919-45 (2).pdf
mediafire.com/download/d2qbe45hbtcqpcr/Osprey - NVA 226 - Commonwealth Cruisers 1939-45.pdf

Build two opposing forces.

>tfw no Hagura to do late night Battles with

Any good book about the T-72 and its variants? did a quick search in the folders database but i don't see anything.

This might help a bit:
en.wikipedia.org/wiki/T-72_operators_and_variants

I'm in the process of rebuilding the Moderns/Osprey folder, but here's the obligatory Zaloga Osprey on it
mediafire.com/file/eig10159ly6yetc/Osprey_-_NVA_006_-_T-72_Main_Battle_Tank_1974-93.pdf

You sir, are a saint for doing that!

...

Does anyone know anything about Paramarines? I'm thinking about making a unit of paratroopers for my Bolt Action USMC and I figure they may as well be Paramarines but I'm having trouble finding out what they were actually equipped with.

I figure that a kitbash between the plastic airborne and rangers should make something that looks right-ish, especially once they're painted.

This title is more focused on their organisation, but also goes into detail about weapons and equipment:
mediafire.com/file/j14xws1o1s3qgnv/Osprey - BOR 026 - US Airborne Units in the Pacific Theater 1942-45.pdf
This also touches on them briefly:
mediafire.com/file/or1rkmgmtpd2xwg/Osprey_-_ELI_059_-_The_US_Marine_Corps_1941-45.pdf

It seems they were very fond of that "spotted" camouflage uniform the Leathernecks sometimes wore in the Pacific

Thanks you good sir.

>Ultra-Modern
>15mm or 6mm
>No clue
If you are looking for platoon+ fights in 15mm I ain't the guy to ask, but I hear Force on Force recommended a lot. For 6mm I do Regiment/Brigade fights using Fistful of TOWs (with 1:5 representation). Other 'large-battle through abstract representation' ultra-modern rulesets that work well with 6mm are Coldwar Commander (with updated equipment), and Modern Spearhead. You can also use just about any non-skirmish ruleset with enough tweaks.

For more specific ruleset suggestions you will need to provide more information though. What part of ultra-modern warfare are you looking to do? Counter-Insurgency? Conventional ground? Air-war or Naval only? Are you looking for a small amount of highly detailed units and actions where each unit and action counts? Lots of generic units where you need a plan to move and properly support your troops as they take objectives? There is actually a lot more than the three commandments posted say, although I feel they implied it.

I think the scale commandment needs to be split into battle scale and model scale, or made specific to battle scale (with implied inverse relation to model scale that normally exists).

Suggest replacing the previous commandments with the following:
> Pick a period and the aspect(s) of that period you most wish to portray (ie medieval sieges, WW1 dogfights)
> Pick a battle scale (average size of forces per side) and if necessary, model scale
> Look for a ruleset that best accomodates the above information

IE
> Modern (1960-1990), large-scale mechanised ground combat
> high-tactical/low-operational Regiment/Brigade to Division per side, 6-15mm
> Fistful of TOWs, Coldwar Commander, Modern Spearhead, a modified form of Not Quite Mechanised/MegaBlitz

Finding all the rulesets that can apply to what you are looking for is admitedly the hardest part of the process.

OK hwg, noob advice requested
I've a bag of wwii 15mm stuff, have been playing FoW for a few years and am ready to push out and try some new stuff
I've been lurking for a while and have read that the top alternative systems are
>IABSM
>Crossfire
>Battlegroup
Can anybody spare the time to advise the general "gimmick" of each game and generally review the above?
Alternatively are there any I have missed which are worthy of consideration, I see Blitzkrieg commander floated on forums, but they tend to be older posts

Crossfire: mostly an infantry game, vehicles are traditionally considered not that well-done in an otherwise great ruleset. Gimmick is... well, no measuring, and turns aren't fixed. It's good. Everyone should play it at least once. You have to be careful with terrain design, by which I mean you have to at least consider the basic concepts the game is built around. A desert plain or giant open field in Crossfire should not be one flat surface, for instance, and perhaps shouldn't be used (because crossing them would be fucking murder).

IABSM: Lardies. Bit janky, bit play it with gentlemen's agreements, bit of eyeballing things, pretty fun though. Better with a ref, but not required.

>looks that PSC finally released their 15mm plastic Leopards 1
>It is the Canadian and A3/A4 versions with the ugly turret.
>I can't model old Leopards, A1A1, A5 or A6

Why god hate me so much?

>plastic soldier company releases 15mm plastic Soviets
>PSC talks about Battlegroup: NORTAG this year. Possibly with 10mm.
>Still no plastic U.S infantry

Why even bother?

Well they did it, because the first metal soviet infranty for Team Yankee was shit, they removed it from their catalog and said they were going to remake them in plastic, and then PSC released the infantry set before them.

What happened with PSC?, lately i am reading about them talking about resin. What are they going to do?

They're making a bunch of kits with resin parts. They recently showed off a leopard variant that had a resin turret, but the same plastic chassis as their regular kit.

And why are they doing that? maybe i am an ignorant but i thought 3ds designed plastic stuff was cheaper or at least easier to make since resin stuff need sculptors?

>Get bored of making medieval armies
>Take a break
>Accidentally make a module for Force on Force

???

I think it has to do with the recent partnering/acquisition of ArmiesArmy which does resin/metal 15mm kits. Until they can get all the newly acquired kits redone in plastic they will have a bunch of resin available.

...

Nice

Did that. De Ruyter was terrified and didn't do shit the whole game, but Exeter pushed in Haguro and Nachi's shit.

naval-war.com/navalforum/battlereports/59-java-sea-night-clash

>still barely any support for 1/72

Life sucks.

Support to do what?

Sorry?

Saw this in FLGS. But expensive but is it worth picking up?

What is there barely any support for 1/72 in?

It has pretty big ranges.

I believe user is referencing how PSC used to make a lot of 1/72 stuff but has been exclusively 15mm for some time now.

Uhh....they just released the T-55 kit in 1/72.

There have been lot of 15mm Cold War releases, but these were mostly re-releases of ArmiesArmy 15mm stuff, or combinations of PSC bits with AA bits (e.g. the Gepards: PSC plastic Leo 1 hull with resin/metal turrets).

I'm going to umpire a CoC game this weekend between two friends who have never played before. This is my layout for the table. Any thoughts or tips?
We are playing a probe game with late war Brits attacking an under strength SS platoon. Oh, and I am going to paint the buildings, dirt roads and bases before the game, so it won't look as shit.

Probably should have mentioned that the Germans will be defending the short side of the table furthest away.

...

Yes and i thought they announced 1/72 Leopards.

Hey /hwg/, I am looking into starting a Chain of Command Platoon for Either Belgians or French in 20mm. I was curious if you guys have had any experience with "Early War Miniatures" Mostly speaking to the quality I am having a hard time determining quality from the pictures they have. Alternatively, any recommendations for other companies for that range and scale? Thanks much for any help!

Are you willing to share? Do you need help?
How does one go about making a module like this, I'm so happy someone is doing this!

It's a reboot of the designer's 1973 game. May not be worth the shekels.

Try e-bay.

I think 15mm is where they make most of their money unfortunately

Add a few bits of small cover in some of those open areas? Maybe a few fences, sheds things of that sort. Center of the table is rather bare.

Looking at Bolt Action, and I have the opportunity to buy a handful of 30 infantry boxes on the cheap. If I have attempt to play an infantry heavy/only force on the cheap, would I be in for a horrible time against anything remotely armored?

I was wondering if anyone had any leads to models depicting pre-colonial Philippines or maybe suggestions of what models could be used?

I'm open to most ideas.

Just looking to make my own SAGA warband and make a diorama.

IABSM: the gimmick is the card-driven unit activation sequence. For a FoW player you might find the lack of total obedience from your troops at all times to be a tad frustrating. It isn't really a tank game either. Or at least, not more than a handful of tanks a side. There are no points.
Crossfire: as user said, the gimmick is no measuring and hence the requirement for scads of terrain broken up into easily identifiable zones. Like IABSM, it ain't for tank-heads. There are no points.
Battlegroup: the gimmick is the order die (you roll a number of D6 depending on the size of your force + number of officers) which show how many units you get to activate in a turn from your force. The slightly wacky aimed fire rules may raise eyebrows - you first roll to observe your target successfully, then roll to hit, then it gets a save, then it rolls morale. Every time.

EWM are middle of the road. They're fine once they're painted and on the tabletop but they lack the detail of top of the line manufactures such as Under Fire Miniatures, TQD or AB

Attached picture are Romanians (or Dutch pretending as the case may be) from left to right, SHQ, 3x EWM, 3x FAA Miniatures. FAA is a little crisper but overall they'd mix well enough I think. I think I ordered the Skoda cannon from Skytrex which has since been bought by EWM. I don't think I have any painted examples. Overall EWM figures aren't showcase figures but they're perfectly serviceable.

Caesar and Pegasus both make sets of WW2 French too which you might use to bulk up a force cheaply. plasticsoldierreview.com/Review.aspx?id=1378
plasticsoldierreview.com/Review.aspx?id=1538

There is also Ostfront (Starter PDF related - everything you need to get tanks and infantry running around the table)

There is no real gimmick - just a fast play WW2 game with a shitload of units covered and free-form army list building.
I guess the main difference to these other games is there is a campaign system built-in and the high point of the game is playing a map campaign with 4 people, each controlling a different faction.
One-off 1v1 games are still the main focus though.
Recon units also have a purpose, as "initiative" cards are strewn around the table and the first unit to make contact with them can get things like free air strikes or reinforcements. This means you have light vehicles speeding ahead of the main force attempting to see what's going on which is cool.

I'm having more fun making possible covers for my system than making the system itself

Looks great, covers are a lot of fun.
Looks like we have 2 skirmish games roughly set in the first Chechen war (or at least heavily referencing it on the cover?) developing simultaneously in this thread...

I'm reading "One Soldier's War" and holy shit... shit's damn brutal even before they get to the warzone. The literal beating the crap out of everyone in the Russian military by everyone else is at a level I never expected. Broken bones, scraping blood off the walls, putting toothpaste under black eyes so they don't stand out as bad (because god forbid should someone notice you've had the shit beat out of you - this will only cause more beatings if the guys who beat you get in trouble from above)
Life for new recruits is literal suffering - no food, daily beatings, sometimes until they're unconscious. The only thing that changes when they get into Grozny is that instead of getting beaten every day they're getting shelled and shot at every day and occasionally watching Chechens behead their buddies down the street.
Definitely recommend this book if you want some first hand accounts - the guy is a radio operator and serves in the First and Second Chechen war

After X months of their 15mm kits, and they had to make a pre-order system for it that wasn't exactly well marketed.

Also, still no 1/72 British heavy weapons, or practically any kind of infantry for a long-ass time. Their Cromwell kit took forever to come out in 1/72. All a shame as their infantry boxes had roughly a platoon in them, which is awesome.

Does it come on a tape?

I'll share it once it gets into a more playable state. At the moment I'm drawing terrain and sizing units and things. I'm trying to make some city blocks that can be mix and matched together to make easy skirmishes. However, this is all just a side project from my Impetus VASSAL mod.

(Speaking of guys, I have a battle report for you, which I'll post tomorrow)

Had a quick look. Still much [nsert currency here] including shipping etc etc. Hmm.

Flower of Chivalry:
A Guide to the Late Middle Ages

Is this available in PDF format?

thx

I have EWM and they paint up well. They brought the old skytrek ranges and have been gradually releasing them as they renovate and improve the moulds. Great choice of subjects including many unusual ones. They do platoon packs for Chain of Command and are always very helpful to deal with

I have EWM and they paint up well. They brought the old skytrek ranges and have been gradually releasing them as they renovate and improve the moulds. Great choice of subjects including many unusual ones. They do platoon packs for Chain of Command and are always very helpful to deal with.
Sorry for the double post

...

>That massive rules binder

> If a unit crosses a shell crater roll 12 D6 and refer to table 51.7 on p121 to determine depth of water in each shell crater.

>Chapter 93: Shooting at messenger Pigeons

>Use recognition charts on p473-483 to determine breed of pigeon.

>Chapter 76: Chemical Weapons, Section 5: Mustard gas, Subsection 11: Non-Immediate Effects of Mustard Gas on Protected Individuals

>Chapter 35: Determining mud.

>Appendix xcvii - Types of Pigeon Pancreas Wounds

IV Mod battle report! We decided to play out a Hundred Years War skirmish at 300pts. I played the French, and my opponent the English.

Here you can see our deployment; I set up first, an army somewhat heavy on infantry with 4 units of Light Spear (Brigans), 3 of peasants, 6 of scottish pikes, and several units of impetuous heavy cavalry.

Against me is an array of longbowmen and stakes, several units of Welsh Footmen, two of men at arms, and some cannons. Both of us have 'Fair' level Commanders, and only one command each.

Used to much more organized armies (What have the romans ever done for us?) I attempt far too many double moves, and realize that my entire army is Discipline C, meaning I only -don't- become disorganized on a 5+, or when more than 10U away from my commander, on a 6+!

However my cavalry wings both manage a double move without disorganizing, and the first round of english shooting does nothing but ruffle some light infantry.

Then, crucially, I win the initiative. I had just gone, so the effect is stunning- my cavalry sweep into contact completely unshot. Unfortunately, they hit lines of stakes, as they're Impetuous and REALLY have to get into the fight. This disorders them and robs them of their huge Impetus charge bonus.

On the left, my men at arms find longbowmen to be a tricky enemy who roll almost as many dice as they do, and eventually get shoved back. On the right, my nobles and their VBU 8 hit the longbowmen's stakes, smash them back into retreat, then overrun into some Welsh Footmen. They send those retreating too, which knocks them off the table and routs them. Overrunning again, a bad set of dice sees the longbowmen win the combat and some crucial breathing distance.

In the center, some useless Breton skirmishers of mine get killed, mourned by literally no one, while my advancing Brigans light spear take a hammering from bows and cannonfire.

Turn three sees some back and forth combat that resembles a slog more than a charge. A longbowman unit on the left gets pushed back, but mostly both sides just slowly lose VBU, mostly to disorder stacking on disorder. On the right, the longbowmen refuse to give and inch, and fighting together they muster 5-6 dice to oppose me.

My army is moving up, but true to french fashion, my cavalry have outpaced my slow, heavy infantry, as have my light infantry, who are already heavily damaged by missile fire by the time they get into combat.

I throw them in anyway, hoping to tie up the English forces and prevent them from shooting or wheeling to gain an advantage. [Hon Hon Hon Intensifies]

What is that SJW bullshit pic? Are we really gonna pretend that a fully armed Euro knight could be beaten by a naked Mexipoor?

Turn 4 sees my attack start to falter just as his defense does too. Serious VBU losses on both sides, as I finally lose a Men at Arms unit, and a second unit of Brigans/Light Spear, but I throw more and more in, determined to Hon Hon Hon to victory.

A heroic VBU 1 brigans unit manages to draw a combat to prevent Longbowmen from shooting next turn.

en.wikipedia.org/wiki/Battle_of_Mactan

Things break down; I rout a unit of Longbowmen and pursue into the gap, while the Welsh Foot who are ignored sally forward to disperse my skirmisher crossbows.

In the center, my heroic peasants tie a combat with English Men at Arms, smacking them with baguettes and shouting something about 'ros bif'.

On the right, I finally bring some Pikes to bear, only for them to stall. I drive two units of longbowmen off the table, and get charged by Welsh Footmen, determined to avenge them.

Things are close; at this point I am at about 9/17 VD to rout, and the English are at ~7/11.

End of the English Turn 6; they're crumbling- their Welsh Footmen on the left have pursued too far to help them, while on the right they have routed from the table.

The english Commander and his Men at Arms desperately charge the center block of pike, while his cannons wheel to align. If any English unit routs, the French will break through and plunder the baggage, rolling up a flank.

Troops are exhausted, combats are down to 'VBU 3' Men at Arms vs 'VBU 2' Longbowmen, both sides staggering through the mud in a tired shoving match.

The French Command activates. After some back and forth on the wings, we deal with the real combat; The near-fresh Scottish Pike vs the nearly fresh English Men at Arms. Both sides have their commander in them, and have traded ineffectual blows thus far, tying them up.

Seeing the desperate situation, the English commander breaks his way through the pike wall to find his counterpart. Coming across the frenchman at his 12-2pm light lunch, he overturns a table full of croissants and goat cheese, and buries a sword in his chest.

In game turns, the Men at Arms win the combat, and the Pikes fail the cohesion test on the roll of a 6, causing them 4 losses and more crucially putting their commander in danger.

A high roll on the commander table returns the result; 'Commander is Killed, his Command is Routed'. Seeing as I only -have- one Commander, and thus one Command, the French army melts away, possibly because it's lunchtime, or they're on strike.

All in all, an excellently close game! One of those defeats that feels practically like a victory, and the mod performed admirably, aside from a few kinks.

I printed out the mordheim rulebook at school, ended up looking like that

I thought about it, but the Brits are already a bit stronger than the Germans and I want the Brit player to learn to use his 2" mortar to cover his advance. I feel he might not have as much incentive to do so if he can just leap from cover to cover.

TEN PAGES OF PIGEONS!

American education?

If you're printing single-sided and putting two sheets in a pouch, things get thick fast. And expensive, if you have to pay for the pouches.

Latest from the Lardies. What do people think? Lardy rules and tanks, I think I will like it...

printme1.com doesn't appear to have any qualsm about printing copyrighted material/

Any recommendations for a 15mm ancients/ dark ages supplier? Is Essex the one with the bigger variety?

guy on the right looks like the katana unboxing guy

>20mm with better proportions then warlord

Not a surprise.

BMP

...

since i know very little of surface action, why are single mounts bad?

It bugs me that each one of those archer's stake templates have a hammer just standing up in an almost identical fashion.

It's a kit isn't it?

So I'm in a bit of a pickle. My A.P government class (I'm 18) will be finishing up in early May. But we have three weeks of class after that. I suggested that we could try playing a wargame and the class agreed. The only stipulation to this is that it has to be American Civil War per my teacher's instructions as he has to claim some educational benefit to it. What would be a good miniatures based ruleset that could keep the attention of a group of teenagers with senioritis, and can be played with a campaign system? What scale should I use?

> HE SHOT MY SPECKLED JIM!

Can you guys recommend any good WW! system?

WW1*

That looks fun.

Miniatures? Really? Do you already have the figures you'll need? If you don't, do you seriously think you'll have time to buy and paint all the figures you'll need?

You need to go hex & chit, if only for the increased number of options it provides. There's nothing like Axis&Allies for the ACW, but there are games like GMT's "Rebel Raiders on the High Seas" which is strategic, uses card play, and involves domestic politics along with international diplomacy rather than just "straight" battles.

To be honest, this idea is going to fail badly. Most of your class isn't going to give a fuck, isn't going to bother learning any rules, and won't want to participate in any meaningful way ESPECIALLY seeing as their all seniors about to graduate and the "real" course work is over.

A guy in one of my groups who teaches classical history at a private academy. He's tried and mostly failed for years to introduce gaming into his curriculum. The best he's been able to come up with is a simple Diplomacy-like game set in the Med and Near East during the Successors period. He's also used AH's History of the World and Civilization games with varying success. A big part of the problem is that each "player" in these games is actually a group of people. One student in the group usually takes over because the rest don't fucking care and just tag along with whatever decisions get made.

Good luck, but be prepared for your teacher to pull the plug after a few days.

>buy and paint all the figures you'll need?

To be fair, in a pinch user could simply get a box or two of cheap 1/72 stuff, stick a couple of guys to a base to represent a regiment or whatever, then spraypaint half of them grey and the other half blue.

They'd be essentially glorified chits but it'd work.