/5eg/ Fifth Edition D&D

>Unearthed Arcana: Into The Wild
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>5e Trove
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>5etools
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>Resources
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>Previously, on /5eg/
If you were to rework ranger, how would you mechanically differentiate them?

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youtube.com/watch?v=ZxguQF3mDQI
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Does anyone else get triggered by watching mearls do his streams? I got pissy when he was comparing wizards spells amount to sorcs...

The bit that triggers me is how he admits it's an issue, yet they keep pushing loremastery/invention/metamagic wizard and refuse to release reworks for the class.

Have any of you ever played in a 5e west marches campaign before? What was it like, and what did you like about it?

I've wanted to, but being GMT it's borderline impossible.

Make them the only class with access to the archery fighting style

sorlock multiclass cheese is pretty much the only way to have fun as a sorcerer desu (or as a warlock for that matter)

He said it was not a problem cous at level 10 sorcs have the same amount of spells that wizards can prepare. I hope it was just a random shit comment and not what he actually thinks. I dont want to judge him too harshly since streaming is a bitch and you say stupid shit all the time.

I am a sucker for Palla 2 Sorc X. Its super nice.

I am GMing a group and all the PCs going into melee even the ranger!!! A new player wants to join and I told him sure but you gotta play sorc,wizard or Warwick. He came back to me with hexblade. Now am I being a autist got party synergy or am I right to not let a player play a melee spell caster when the group needs a ranged spellcaster?

Let the group decide what the group needs.

That too, I haven't tried it myself but I'd like to some day.

>the group needs a ranged spellcaster?
No it does not. If it did they would have died by now. If you want to fuck your players have a better reason.

What's a good area for a large city? Like, square mileage for a capital city

Just an update everyone, I'm still fucking mad about Revised Ranger getting dropped.
That is all, carry on.

Stop being "That DM". Encounters can easily be reworked to not assrape a party that has no ranged capability. Forcing a class is silly, and makes the player less connected to their character.

Eleventy

Just got haste for mine, its retardedly good to twincast.

watabou.itch.io/medieval-fantasy-city-generator

>Sorc at level 10 gets 11 spells they can't change at rests
>Wizard probably has a 20 INT at 10 letting them prep 15 spells they can switch out
You must have misheard, I refuse to believe mears thinks a level 10 Wiz would only have +1 INT

I need interesting ideas for dungeons. I'm mid-campaign, and I used up pretty much every single thing in the book, up to and including the party being put through "Honey, I Shrunk the Kids".

WotC seems hellbent on not releasing any reworks for anything, ever.
On one hand, I get that revising printed material is basically impossible. On the other hand... just kick it out the door as a free PDF and let the winds take it where they may. Either people will find it and use it (yay) or they won't know it exists and nothing will have changed.

There's no saying you can't use it if you want unless your DM is a fucking nazi DM about it.

Your very own butthole.

How big do you want it to be? NYC is 305 square miles, but I assume you want it smaller than that.

I hope you're sleeping better these days

Play up the animal part, maybe. Give them a preferred animal category of expertise that would be consistent with their background (Birds, Rodents, Equines, etc.), allow them to cast speak with animals and animal friendship without material or spell slot costs, but only with that family of animals, like the Yuan-Ti racial ability. Maybe give them a minor feature like a pact invocation related to that animal option (i.e. canines would give you advantage on perception checks relating to smell, snakes give you advantage in handling poisons, rodents making you immune to disease) that can be used widely even if the animal itself is absent.
Beastmasters would obviously get enhanced, additional features from their preferred animal in addition to their regular abilities.
The big issue with PHB ranger is that the preferred terrain and favored enemy are both incredibly narrow and can be entirely useless in certain settings. A broad animal type is a little easier to find (i.e. you could find birds in practically any overland setting, or rodents in any underground setting), and preferred-animal abilities give some kind of "wild" flavor and could give abilities that have a broader reach.

Thing is they design for AL which has PHB +1 rule.

Then they're an absolutely worthless DM

I've had two turn me down because it's too strong. Personally I don't see it, but that's what they said.

Ranged smite like ability (Spend a slot, gain a bit of damage, maybe 1d6), maybe one that is weaker but gains rider effects depending on your Conclave.

What fo you think?

I am actually, thanks for your concern

So are we getting Dark Sun one day, or is that completely off the table? Can we say either way at this point, even?

>There's no saying you can't use it
It's not official material so it's completely fair to disallow it. Even official material is ok to disallow. Just look at the Uncommon Races section of the PHB.

That would require work, and Mearls hates work.

Doesnt hexblade still get eldritch blast and shit anyway?

While it would certainly make it more distinct than weapony druid/natury fighter, my concern is that ranged is already significantly stronger than melee, since it's less MAD than PAM/GWM, the only other contender.

Any good gunslingers? I'm running a wild west campaign soon

Battlemaster with crossbow.

I'm pretty sure WotC are trying to phase psionics out of existence, so I wouldn't expect a Dark Sun module. I have heard that Eberron is in the works, but that's all I know.

It's more about the rider effect, sort of like a ranger channel divinity.

hey /5e/ what are some good sources of inspiration for a criminal background and also warlock fuckery?
I ended up playing an exorcist last game and I felt unprepared for the role

Stale bait. Fuck off.

I've never understood the people who want to pick a ranger. Literally ever

>Fighters are better at being a martial class, in every way, so there's nothing in a ranger for a min maxer.

>Rogues are better with ranged weapons and have a ton more utility, so it's not worth picking if your're a bowfag.

>Druids are better with animals in every way and even if they weren't, wizards also have familiars and they are fantastic. I guess we could even bring the warlock in here.

What are people picking the ranger for? I honestly don't understand the core concept

Sky dungeon
Ice dungeon
Sound/echo dungeon
Library of magical books that can be rearranged to change the dungeon
idk man

Mafia gang

West marches as in no set schedules and a wide collection of players to participate? It was fun while it lasted, but I eventually ran out of time IRL and couldn't keep DMing it, which resulted in the campaign dying more or less.

Yes, I know that but what movies, books, comics etc. Can I read to better RP

Problem with westmarches is they're big on downtime, and downtime stuff in 5e sucks because it requires a lot of DM fiat and intervention which isn't exactly easy in a westmarches campaign.

A conman that cheated some demon/fae spirit/eldritch horror in a game of chance over your life/etc, you're still alive but you didn't walk away unchanged....Now you wonder how you can use this blessing/curse for fun and profit.

I went sky dungeon
I went Rocky Mountain dungeon
I went 2.7 sessions in a bull man's maze dungeon
And I loved dungeon and I spoke dungeon
And I gave a dungeon I'd been denungeon
And he said, "Someday I hope you get the chance
To live like you were dungeon."

Battle Master, Arcane Archer (Add guns to the lineup), and Inquisitive. All with the Crossbow Expert feat (With guns added).

You're inside a big monster type of dungeon

The Intermission of Homestuck

Face it dude, it's just more fun to get into melee and fuck shit up with your weapon.

i'd like your opinion on a boss for 4 level 1 characters.
essentially i had created a wizard of rock and roll that got his powers from some force from the multiverse. and all the wizard attack/spells are rock themed, and when the boss is half health, he will summon a physical manifestation of grummush to do minor aoe damage

What kind of criminal background?

It literally wasn't bait dude.

I'M A GOOFY GOOBER! (ROCK!)

I'm making a dumb barbarian (cliche I know) but he thinks he's a mage. Im coming up with magical item names for common items for him to have like a "rod of dispel darkness" that's really a candle. Any other ideas?

that is kind of the aim, because it is their first bigboy campaign, and i wanted to keep it friendly enough, but still lethal to pose a threat
have your barbarian call himself a "muscle wizard" and have him call out his attacks as spells

Edged Rod of Death [sword]

Just use a fucking fighter of choice and reflavor weapons.

If this does not work then you could also use the Gunslinger Fighter homebrew and use those gun rules if that better fits your fancy.

It's a perfect boss

>Dumb barbarian
Cliche
>Thinks he's a mage
Super cliche
>Special names for common items
If there was an award for cliche you'd have won it.

>wild west campaign
No. Stop it. Go play Dogs in the Vineyard or literally any other game that isn't D&D.

What about fantasy western?

Thinking about picking up magic initiate for some cantrips the paladin lacks and maybe find familiar for an ominous raven at level 4 for my vengeance paladin v.human with great weapon master.

How hard would I be fucking myself over if I do this?

Savage Worlds. Fate. Anything that isn't D&D.

I was kinda like Robin hood with burglary, fencing and highway robbery; Long story short I fuck it up, I took a cursed sword and it saves me from dying from a mortal fall and now I'm semi-ethereal.
My DM play it like I know a bumfuck of arcana, but I mostly RP it by hitting the sword against to the wall or something till it tells me what to do on those rolls; I've considered reading hellblazer and hellboy but otherwise am out of ideas

>No fun allowed
If I made something different you'd call me a snowflake
That was kinda the plan

what kind of cantrips? and why the raven?

Anyone wannaplay a horror campaign?

yeah, what's on your mind?

Is adventure league any fun? Is it worth traveling 40 minutes for one? Or should I stick to roll20 if I ever find a game that isn't full

>find familiar
Take Ritual Caster (wizard) instead.

The Adventure League was founded by people who hate fun and never want to have it

It's better than nothing, but only barely. If you go once and the people are too autistic look for a different LGS that does them as well. Good thing is you can take your sheet anywhere and be good so if you go on a family vacation and need some "me" time you can. You can even take a younger cousin if you don't want to look like a sperg.

I don't see why you'd need to read up on how to roleplay this. Your character was a highwayman, probably talked like a proper gentleman, had some ethics, probably some "honor among thieves" shit, etc. You're overthinking it. Just look up some stuff on old-timey burglary and theft. Shit, look up highwaymen.

Because he made his paladin oath to the raved queen, obviously.

here it got a spell for you
"acid splash" (thrown acid vials)
"fire bolt" (alchemist fire)
douse your weapons with oil and say you cast a fire enchantment for you weapons
"bag of holding" (bag)

>the raved queen
This would unironically be a better character

story wise sure, what ever i can dig find familiar, but the cantrips are still up in the air, but i am assuming you are going to take blade ward

"bag of devouring" trashbag

Hmm, that wouldn't be a bad idea if only I didn't have such bad int and wisdom. Putting 13 in either int or wisdom instead of Str, Con and Dex would be costly.

>If you were to rework ranger, how would you mechanically differentiate them?

Make the animal companion a core feature and design the class around it. The "beastmaster" concept is a big design space to work with and distinct from existing options both in flavour and crunch, and the way it's currently implemented is very limited by the confines of being just a subclass. People who want to play a companionless ranger can be directed to the scout rogue or the original version.

Hate fun as in just rule lawyer too much or something else?

Lads I just watched this video youtube.com/watch?v=ZxguQF3mDQI
I looked at the magic system of DCC and I really like it.

But I'm also lazy and poor and don't really want to spend 40 bucks on this book and countless hours on making it fit into 5e.

So is there by chance anyone here who has incorporated the DCC magic system into 5e and can upload their conversion?
Thank you

railroaded stories with zero creativity. you might as well play That game with furries and yiff everything in sight

Couldnt you just download it as a pdf or something?

This desu

I just checked the trove and it's on there actually.
That still leaves me with my second problem of converting this to D&D.
The biggest problem I'm seeing right now just from taking a quick glance is that bard, druid, paladin and warlocks don't exist in this system.

also everyone is up their ass nofun redditors who will spout memes for days in my experience

Just add items into the combat encounter zones that the players can use as cover. They'll be forced to use the environment or get fucked. I like it.

Planning on running a polearm-specialist Battle Master Fighter, loosely inspired by the Black Company as a former mercenary standard bearer that I will hopefully be able to play smart and pragmatically and a Lawbringer from the video game For Honor being a big guy in armor with a polearm that specializes in countering and defending allies.
Thinking about doing some multiclassing, what would blend well for this concept from a crunch / RP perspective?
>Rogue came to mind, but that doesn't mesh with polearms at all, though I could play it smart by using Fighter's weapon and armor proficiencies by having different loadouts for different occasions.
>Paladin, probably Conquest oath, came to mind as well, but that might be a little extreme, though it does support being ruthlessly pragmatic.
Anyone got any tips/ideas?

>Is adventure league any fun?
Depends on the GM and players, just like any other campaign. From what I understand it's like 50/50 for good and bad groups.
>Is it worth traveling 40 minutes for one?
If all you're commuting out for is the game, it's probably not worth doing regularly. If you make a day trip out of it, it could be. At the very least you'll meet people who you might start to play with outside of the Adventurer's League format, so maybe go once and see if you click with the group.
>spoiler
Do you have any friends or acquaintances who'd be willing to do a roll20 game with you? That's how I've been gaming since I moved for work, and it's been working out pretty well.

Water temple
Forest temple
Fire temple
Ice temple

seems solid, for multiclassing i cant thing of anything that will mesh well with polearms outside of polearms
gib list of dungeons used

Okay, well basically we play commonners with rolled stats for the first session, against a single, sneaky powerful opponent and no one gains levels until everyone else dies or you survive your first bout against such a creature together

We do this a numberof times

The goal is to make a bunch of experienced horror protagonists as the party, and have them hunt down horror icon stand ins, like like a dream demon, or a revenent

You could pick up bard levels. I wouldn't recommend it, but you could.