/wfg/ Warhammer Fantasy General

The wait is ogre

>Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: pastebin.com/2EJLZq7a
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Novels: pastebin.com/Uzp9RQ9i

>We're looking for these novels for the archive:
pastebin.com/t5kdcfVm

>Alternative Warhammer Miniatures and Manufacturers
pastebin.com/WQTJDtUV

>Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki
whfb.lexicanum.com/wiki/Main_Page

>Warhammer Video Games.
pastebin.com/396cm1Jp

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anyone that could help me with ?

Anyone want to come watch me paint the wrong verminlord? I don't like shilling my channel or anything but it's been a shitty day and I just want to talk with people about the only thing I even enjoy anymore.
Twitch . Phyrexian_king (symbol of the horned rat)

>AoS happens in the Warp with all realms being something like Chaos Gods realms
>Old World rebuilds for few centuries while Chaos is busy playing with Sigmar
>portals between real world and AoS worlds could be opened but it's extremely hard
>AoS gods have priests in real world and Stormcast can be summoned like angels

Why the hell didn't they go with something like this?

I always thought it would be better if End Times shakes up the setting, but doesn't can the setting. Try a compilation edition too.
>Get rid of the Marvel capeshit
>Three way showdown between Greenskins, Skaven, and Chaos
>Catastrophe averted
>If sales are that poor, just combine certain factions
>Make a united old world front consisting of Bretonnia, Dwarfs, and Empire
>Combine Skaven and Beastmen
>Combine Daemons and Warriors of Chaos
>Ogres are still mercenaries, but combine OK+O&G into a new horde faction
>Keep Undead Legions
>Keep Eternity Elves, but with Tyrion and Teclis as the leaders
>Introduce force organization chart and allied units, so you can bring a few units from another army
>White Dorf exclusive variant lists for cathay, ind, araby, albion etc
>Some units inevitably go OOP

The only way to "fix" End Times and AoS is to have them never happen at all. They're broken concepts even with the horrible execution aside.

I don't think skaven + beastmen would ever be a thing. Skaven are far too smart and, by comparison at least, far too civilized. I don't think skaven, just by nature would ever ally well with anyone.
Oddly enough, a 'redeemed' beastmen sort of deal would work for woodelf+beastmen as they are sort of the same deal and culture.
OK+OG would probably work pretty well, and even balance them out a bit.

Why isn't there a WarhamFantasy TCG? You've got like 5 tribes decks before you even need to think about mechanics.

All I can help you is with the price, which is yes, Lady above yes. Getting just about anything Bretonnian that costs a hand instead of an arm and a leg is amazing.

From a fluff perspective, its great - everyone wins. But from a gameplay perspective, you have to make sure all the new units work with the old game - which isn't impossible by any means, but it means more work. GW obviously went out of their way with AoS to build as they go, so they would have had to take time to do a lot more preparation with a combined settting.

And from a player perspective, would you really want to fool around in this strange new addon to your setting, instead of faffing about in the Warhammer world? Would you really want to buy new armies or get invested in new lore? A split probably would have formed eventually anyway. Even being very generous with GW's business sense and care for their games, I don't really think they could have effectively handled two conjoined universes without slacking on one anyway.

I'm no Wood Elf expert, but I'm pretty sure the Wood Elves and the Beastmen have been fighting a war for centuries now, because they just hate each other.

I'm a 40k player looking to start with this

Can you do an army of Daughters of Khaine, or do they not have enough units?

I've just finished reading most of the 2nd ed WHFRP book, are there some additional ones I should follow up with to get a sense of the lore of various locations and the background of the setting? I know 40k, but I haven't done much with Fantasy until recently because I never had a group to play it.

Also for clarification on how advances work, if I'm a Protagonist (Who gets +10% WS) and I purchase the ranks, and then switch to another career like Pit Fighter (Who gets +15% WS), do I only advance once in WS again (Getting a total of +15% from both careers) or do I advance up to three additional times (Getting a combined +25%)? Also, how do secondary stats, like attacks and wounds, work? Do I keep the highest number of any careers I've had, or do I revert to the current bonus set by my career?

>I don't think skaven + beastmen would ever be a thing.
I do, Gors, Rats, Minotaurs, and Rat-Ogres are all Beastmen of Chaos origin.
>Skaven are far too smart
This is like saying Chaos Dwarfs should be unable to utilize orc slaves or giant slaves because of the intelligence gap. Skaven can use Beastmen for labor, scouting, fighting, etc.
>just by nature would ever ally
They do ally sometimes, but I would be talking of Beastmen unity and integration. Feral Beastmen tribes with Skaven included and Skaven-lairs with Gors and Minotaurs in them.
>a 'redeemed' beastmen sort of deal would work for woodelf+beastmen
This is a terrible idea. While Beastman and Skaven thematically fit together and have lore affinity, Wood Elves have been fighting Beastmen for millennia, and Beastmen cannot be redeemed because they are creatures of Chaos.
>OK+OG would probably work pretty well, and even balance them out a bit.
It's ironic because Ogres started in the OG roster, before getting their own armybook, makes sense for them to head back where they belong.

You take the advancements of your career in full, so in your case you'd go to +25% WS.

Read the Changing Careers section on page 28.

To answer your question, the change to your advance scheme from entering a new career does not go on top of your previous career, it replaces it. So you only advance in WS one time to reach the maximum for your career. In the case of replacing your secondary stats, the second last paragraph says you never lose advances that you have already taken so you keep the highest number of any career you've finished.
Does anyone have any idea how to reconcile dwarven low-fellowship with them being the most likely to succeed command maneuvers on the tabletop game?

>tfw the Übersreik 5(4) can turn around the End Times practically by themself
the heroes we needed

No, they can't. I checked the dialogues. They make references to the events of the End Times books.

They are deadmeat.

Don't lie.

Kruber mentions he thinks Kislev's overrun, which is a vague and general notion, and Bardin points out it's rarely not overrun, and that the "ice of Kislev doesn't break."

There's also a line about Morrslieb seeming bigger, also very vague and generic.

The developers know their fanbase, and they know how most people hated how End Times went down. If their goal is to make us badass heroes and the Empire's saviors, I don't doubt the possibility of actually reversing the End Times or preventing them entirely.

It's a thing a lot of players have wanted for three years now.

Just want to check to make sure you don't mean AoS; they have a general as well for their game, we're Warhammer Fantasy Battle, the old game.

At least in WFB terms, no, that is not enough for an army, though it is close - you'd need another core unit, like more Witch Elves, or Dreadspears. And a Lord.

Its probably too late, but Chaos Dwarfs are mostly just regular Dwarfs but with magic. If you have any fast artillery hunters, send them after his big guns. If he brings a K'daii Destroyer, it can be held up all game by a character with a Dragonbane Gem. Chorf infantry is overpriced compared to your warriors, and should lose in a direct engagement. For magic, don't let him get Ash Storm off, especially on a unit that has your main wizard.

Any Chaos Dorfs players here?

What's up?

Ever used Mantic Chorfs minis?

Are any of the vampire novels good, /wfg/? I've only read one short story, Portrait of My Undying Lady and that was a decent one, if short.

If you think that the beastmen + wood elves idea is terrible I honestly don't understand how you can find beastmen + skaven a good idea. Skaven is thematically the dark side of civilisation taken to eleven while the beastmen are all about the anarchy of nature. Thematically speaking that just don't mesh.

Thanks for the input! The game isn't untill tomorrow so it's plenty of time left.
I was thinking of including a unit of Marauder Horsemen, a chimera and two units of 6 forsaken of Slaanesh to act as warmachine hunters and general around-runners. Do you think that's enough?
I'm pretty sure that he will bring a K'daii destroyer and I was indeed thinking of countering it by way of character with Dragon Bane Gem. My only question regarding that is if the Destroyer's thunderstomp also have flaming attacks.If they do I'll probably throw a exalted hero at him but if they don't I'll probably go the way of DP.

/agree

There's the Vampire Wars, which deals with the Von Carsteins fucking up the Empire. It also has a host of side characters so isn't just focusing on the well known guys, genuinely starts with a dark and stormy night, and it was written by Steven Savile, who I think is actually a genuine horror writer. He also wrote a few other vampire stories.

There's also Fell Cargo by Dan Abnett. It's not a vampire story but it does have a vampire in it, but it's Tilean pirates versus a ghost ship, so close enough? I personally really enjoyed it

Thanks user. Will give those pegasi a new home.

I'm pretty sure veteran TT players are a small minority of the Vermintide and TWW fanbase.

This.
Man, I can't believe that I was genuinely interested when Nagash was teased to make a comeback and then the whole shitshow nosedived as quickly as possible.

>beastmen + wood elves idea is terrible
It is terrible. Wood Elves are against Chaos and Beastmen are Chaos. Beastmen want to destroy but Wood Elves just want to be left in peace.
>I honestly don't understand how you can find beastmen + skaven a good idea.
Beastmen and Skaven are both Chaos and Skaven are a variant of Beastmen, which is what the Empire often claims, that they don't have their own civilization but are just another Beastmen variant, technically true. Fits the lore and the strategy meshes.
>Skaven is thematically the dark side of civilisation taken to eleven while the beastmen are all about nature.
Exactly. Skaven and Beastmen relationship can be about the conflict between civilization and nature and simultaneously the desire to be free and wild. For instance, Skabbicus revolt of skavenslaves ends up with them fleeing to the wilderness, establishing their own tribes, or joining Beastmen ones. A Skaven clan integrates Beastmen herds, find them useful in fighting and labor, other Skaven clans adopt this, and it becomes a fashion for a few clans and lairs.

even if veteran TT players are a small minority, the fact is that nobody wants to have their time and investment into a game shat on. People don't want to be the great heroes who point heroically but pointlessly, they want to actually achieve something even if it means that they all die. To use a vidya example, take Halo Reach. Going into it, everyone knew that it was a prequel to the other Halo games and that it was a massive defeat, but they still gave your death meaning, you hold off a horde so that the good guys of Halo can get away and eventually save the day. They're also under no pressure to end their game series to set up any AoS games, so why fuck with their players in that way?

I personally saw it like if Game of Thrones had been a TT setting for the last 20-30 years, but set like 5 minutes before the start of the first book. You as the player/GM know about the Lannister incest, the shitty dying king, the One True Kings over the sea, the politics and internal conflicts in the 7 kingdoms, and the ice monsters who were gathering in the north, but nothing had started with them. And then after 20-30 years build up, the book series starts and all the dominoes start falling down, paying off all the set up, and you can't wait for the good guys to pull through and save something from the wreckage.

But then it's decided "fuck your narrative, ice monsters win, because they've won every other time". It'd be fucking shit

Yea I think end times was shit. Gw knew that if they kept it though no one would have moved to AoS. I'm disheartened that my friends all have started playing AoS and forgotten fantasy. They don't want to play it anymore even though we all have fantasy armies. It is a real shame. I feel alone still painting my elves.
You want to know what is really sad? I play games against myself. I have 3 full fantasy armies and cannot find anyone to play with.

Just play AoS you dumbfuck.

Fuck off gw shill

holy shit dude, that's kinda bad. Is there no local group you can join?

also, what armies do you have?

Whats your favourite special character and why?

I honestly do not get how these people can hang on to GW's teat so hard. Like, it's understandable to not invest into a dead CCG. But with wargames? Especially if you have buddies around? Historicals and Boardgamers have no fucking problem playing games that are out of print or had their lines stomped thirty years after the fact. Or hell, ask the Battletech dudes. But with GW fans? Specialist Games Support gone? Dropped. Except for the diehards, bless their hearts LotR dries up? Like a rock. WHFB replaced? Let me just mothball my armies forever.
I don't get it.

play more DBD

Malekith. Completely believable character that acts only in self interest and is a dick.

I just wish GW had a Dreadlord kit to make him on foot.

There was a Malekith on foot model made by Chris Fitzpatrick. Though it was never comercialized

Skaven aren't beastmen, they're just mutated rats plain and simple

Kerillian also says something about undead kings in Bretonnia sometimes, when one of the guys asks her how Bretonnia fares

I got it now, so if I were a Pit Fighter and switched to a career who has nothing for WS, I'd have +15% WS as a bonus and consequently still not really lose much opportunity cost of choosing a career that don't share much with my previous one.

Very high willpower and dutiful training

So, I'm about to run a WHFRPG campaign(2nd ed) for some newbies, 2 of them know pretty much nothing about WH lore. What do you think would be the best way to convey the basics to them? What should they definitely know and what can be ignored for now? I'm not that much into WHF lore myself, more of a 40k guy, although I know the basics and have large experience with the system itself.

>skaven are a variant of beastmen
That's just plain wrong

Tell them about the empire, chaos, and sigmar

Show them the intro of mark of chaos, then answer their questions.

I think a good way to start would actually be showing those cinematics for Total Warhammer. Easier to digest some flashy visuals and a sense of a wartorn setting.

Once you have this very basic overview of the Warhammer setting, you can tack on some other useful ways to learn. It might help you specifically to figure out the ways that Warhammer Fantasy and Warhammer 40,000 diverge

>beastmen + wood elves is terrible
That's true but it's not as terrible as skaven + Beastmen.

>Fits the lore and the strategy meshes.
But it doesn't fit the lore. If you want to combine Beastmen with another arny then why not go for WoC?

>Skaven and Beastmen relationship can be about the conflict between civilization and nature and simultaneously the desire to be free and wild.
But that is much better off portraited in a hostile rivalry. Beastmen and Skaven just don't work together. By forcing them together you'd have to forgo established lore and at that stage you might just aswell scrap the armies and replace it with something new.

Festus.
He got a bitchin' model, a nice damaging/healing potion, and provides any unit he's in with some pretty great benefits that can get even better with his magic.

Hellebron and her manticore.

>10 S10 attacks with asf and re-rolls of 1 to wound.

But there is no concept of redemption for creatures of chaos. Beastmen are born of chaos, they don't choose to follow it and cannot change their ways or go against their nature.

good lookin model that one.

>That's true
Good.
>But it doesn't fit the lore.
It fits the lore enough to work.
>By forcing them together you'd have to forgo established lore
Such as? Nothing in the lore ruled out cooperation between Beastmen and Skaven. Anyway, at this point you only have your opinion really.

I think I'm starting to let myself be carried away; I just bought 30 old plastic Dark Elves (80s/90s minis) and I'm looking at the Talisman sorceress model.

No I prefer the Russian ones. Mantic minis are trash.

I'm pretty sure the Flaming Attacks rule applies to everything, including Thunderstomps.
Most chorf players will screen their warmachines with their troops, so flying units are better than mundane horsemen. Be sure to bring backup, since a lucky Deathshrieker rocket can take one of your monsters out. Or play Dawn Attack or another scenario that forces you to randomize the location of units.
If you have time, watch the first few rounds of this battlereport: youtube.com/watch?v=D425pt7Jq8g.
The other player is playing regular Dwarfs, but he wins thank to his helicopters neutralizing the Chorf artillery.

Shit.
Hoped you can say how good their lesser obsidian golems

Obsidian golems are actually pretty good model wise. However, they are a stand-in for the K'daii Fireborn, which aren't that good: they need to get in quick and kill as much as they can before they kill themselves with their Burning Bright rule (take a toughness test on your T4 every game turn after the second, d3 unsaveable wounds if you fail it on a unit whose models have 2 wounds), but Chaos Dwarfs favor a static gunline. If you send them in by themselves, they will die due to the unstable rule. If you send them in with support, your artillery is now unguarded and will get overrun.
Don't feel too bad though. Fireborn are better in Age of Sigmar and Kings of War. My main gripe with Mantic models is that I find them ugly, but they don't have crazy mold lines like you see with GW finecast or anything.

Are any of the DLC races like Beastmen, Chaos, Woodelves fun to play in TW1? Want to get a good playthrough with all the races in TW1 before I get TW2 but not sure if I should get the DLC (on sale of course).

>Obsidian golems are actually pretty good model wise.
You mean Mantic golems?

>Are any of the DLC races like Beastmen, Chaos, Woodelves fun to play in TW1?
Yeah, Beastmen have probably the best local campaign and both with Chaos Warriors are quite interesting since they are only rwo full-nomadic factions

Yeah, the lesser obsidian golem models. I assume you are using them as proxies for the K'daii Fireborn.
I guess you could use them as a K'daii Destroyer, but you will need a 100mmX150mm square base.

My fat boi. He's been there and done that, including your mom.

>. I assume you are using them as proxies for the K'daii Fireborn.
Oh no, that's just for my dioramma (and probably RPG session)

In that case, yeah they are pretty good. Bit mono-pause though. My main gripe with Mantic is their infantry, especially the faces and oversized heads.

I'm one of the weirdos who actually likes the Mantic Elves; the fact they they look wrong, spindly, odd, etc is great in my mind for a more alien interpretation of elves, cruel, inhuman, etc.

However the only thing Mantic I've actually bought are skeletons and zombies because they're cheap and they look okay-ish.

>Don't lie.

Lie? You piece of shit.

The fire mage mentions the event in End Times first book where a Shaylla Nun kills and eats her own coven.

The Elf mentions the civil war in Bretland between the Undead Knights supported by Arkhan and the loyal knights. An event that happens in 8th ED Wood Elf army book and End Times book 1.

The Fire mage says the Wind of Death is on rise. Reference to the rise of Nagash being imminent.

The Witch Hunter mentions that Wall of faith that the grand patriarch build to contain Mannfred and his undead province. He aso says he knows it won't last. This is from End Times book 1 also.

>Kruber mentions he thinks Kislev's overrun, which is a vague and general notion, and Bardin points out it's rarely not overrun, and that the "ice of Kislev doesn't break."

And then the Witch Hunter says that ice thaws and that things are looking grim.

>There's also a line about Morrslieb seeming bigger, also very vague and generic.

And End Times thanqoul shows that the moon was getting larger because the Skaven are using magic and technology to draw closer to the planet.

People like you should be banned. I cannot stand accusatory liars.

Continued. Here is a good portion of the dialogues.

youtube.com/watch?v=BYQKrx4do4M

I cannot let this go. Do you guys read the fucking lore or not? This is an honest question. It seems you guys are just /v/newfags that only started to get to know WHFB.

I've read a ton of Warhammer lore, but I've never touched the End Times.

>Implying I haven't been playing/readiing about Warhammer since the mid 90s
>Implying I would touch End Time crap.

I haven't argued that Wood Elves + Beastmen is anything but a terrible idea.

>It fits the lore enough to work.
It really doesn't. I don't even understand how you would think that.
>Such as?
The basic concepts of the two armies. Just read the army books.
>Nothing in the lore ruled out cooperation between Beastmen and Skaven.
There's a difference between cooperation and union. The USA cooperated with the Soviet Union during WWII but that doesn't mean that a unification of the two would have ever been even remotely possible.
>Anyway, at this point you only have your opinion really.
>Canon is just my opinion
Okay bud.

>I cannot let this go
Carnac has autism. News at 11.
>It seems you guys are just /v/newfags that only started to get to know WHFB.
The fresh meat from Total Warhammer are more welcome here than Age of Shitmar/End Times apologists.
>Do you guys read the fucking lore or not?
End Times shit isn't welcome here Carnac. Go back to shitposting about how Lorgar is a Daemon Primarch of Tzeentch or whatever.

Then don't accuse a guy who knows his End Times of lying.

And I wish you guys were actually knowledgeable about the lore of any area because from my experience you awful at it. Last time I was in the thread people were arguing that N'kari was only introduced in 8th ED.

I didn't accuse you of lying. Different guy.

And GW hasn't written anything good since 7th ed.

>I'm pretty sure the Flaming Attacks rule applies to everything, including Thunderstomps.
Lovely!
>flying units are better than mundane horsemen.
Shame that I only have acess to the OP and boring DP and the chimera which is likely to get curbstomped by the first fire attack coming its way.
With that being said I will bring one chimera, the 50/50 chance it makes it across the board is well worth it imo as it also serves to drive away focus from my other stuff.
>If you have time, watch the first few rounds of this battlereport:
Thanks, will do!

What you call lying to protect your imaginary reality and delusions? Getting tired of you morons trying to pretend that that Vermintide isn't End Times when is full of End Times references and nods. Heck, the dialogues from the previous game were ported to the sequel. I would call that lazy but it does reinforce my point.

>Then don't accuse a guy who knows his End Times of lying.
Maybe the guy should get a job instead of wasting his time sucking off a company that views him with contempt and pushing its shitty product.

Inaction means that you share in his crime. You must do police your community.

But Vermintide is a good game.

Vermintide is a good game. The End Times as a storyline, and pretty much every GW writing decision past 4th Edition 40k and 6-7th edition Warhammer is not.

>stuff from End Times Book 1

No shit. Doesn't mean it will end the same way.

Special characters are an abomination.

>"No shit"
>Before being confronted by all the evidence, calls me a liar because I said it contained End Times references

Yeah, I am pretty sure that these 5 jackoffs will stop the Glottkin invasion when they are struggling to fight off a claw from Clan Fester (a disposable cannon fodder clan in service of Pestilens) and a no-name Nurgle warband unrelated to the Glottkin.

Not the same user, but holy shit the denial is strong. I hate the End Times as much as the next user, but fact is that it happened and it's shit. They're not going to touch the ET on a larger scale, this is the story of vermintide, and the ET is irrelevant aside from that it was the catalyst.

Is this canon?

No. Morathi is strictly hetero.

Probably not.

Not according to Total War lore. I believe she forcibly makes out with Felecion after capturing and enslaving her.

Then again, she could have just been trolling her.

Wow that is hard. Keep up the good faith. Try to find new players. I am using my WHFB armies for KoW. Made leaflets at the university and the local comic store, just shilled the fuck out of it when at frieds homes. Right now we are 5 players and 2 on the verge. It all started with just me. So jeah keep it up.


100% this I too don't understand this. I was a total GW since is was my introduction drug. I droped it and TT altogether then restarted with Flames of War and saw the light. Your minitures, your games do whatever ruleset fit you best and have fun moving little plastic soldiers on the tables.

But I am really looking forward to the DoK release of GeeDubs. They will make a really nice Forces of the Abyss army. (Also I will post all those sweet snek ladies on square bases just to freak the AoS guys out)

This so damn much. I just don't get the mindset at all. They have to play the most up-to-date ruleset of one game in one way. I've played Warhammer in 3rd edition, 5th edition, 6th edition and 7th edition, and most of the old stuff I've played in the last three years. I also play 'Warhammer' ie fantasy games set in the basic Warhammer universe using different systems, from Dragon Rampant to Swordplay to KoW. I've got all kinds of miniatures in my collection; if one looks cool, or I think it'll make a good addition or allow for a scenario, etc idea, I'll grab it. I've never liked the tournament, cheesing, metagaming approach many took to Warhammer. For me, I was drawn into the game with the idea of pushing my models around a table doing cool story-based stuff. Putting together scenarios and using the rules to serve the fun, not the other way round.

>not having a harem of slave girls to lick you clean
Do you hedonism?

>Play games against yourself.

I know that feeling.

Have you tried Swordplay? It's got solo rules and, while a bit generic, works quickly and is enjoyable.

She also is a Slanneshi cultist with all the entails.

Gav thorpe get out

I guess it depends on what edition you follow? I believe in eight she just worships the Elven god of Pleasure. In earlier ones it's Slannesh.

If you go by the superior fluff from TWW2 she worships both.