Vidya that would make wonderful systems/settings

The title says it all.

Pic related. Ever since I've gotten into Veeky Forums shit I've thought that Trails' classic elemental quartz (spell) system would translate into tabletop perfectly.
Factions in-universe also give a lot of leeway to a potential campaign. Bracers are basically armed Boy Scouts/adventurers that do nothing but quest and occasionally fight ancient evils while (spoilers) Ouroboros would be a great basis for an evil campaign of some kind.

...

I tried opening a thread last night about some of my ideas for making an RPG for this, but it didn't go very far. I figure I'll work a bit more on the system itself before trying again at making it collaborative with the rest of Veeky Forums. Bugs are great.

This is also fantastic. I think I still have a few of the 5e homebrew that we got in those Endless Legend threads a while back.

...

Something that I liked with Trails that so few tabletop RPGS (As opposed to video ones) do is 'Everyone knows magic'. Even the people who were not generally great blasters had a few types of magic they were really good at (Or in estelle's case were a great generalist). No one was useless at fighting, no one was useless at magic, they were just good at different things there.

Someone explain this spell system to me. What makes it so interesting?

Alright, this is not going to be perfect (Been a while since I played) but it should give you an overview.

The skill to use magic is tied to you, personally, but you can't innately use it. In order to do so, you need machinery to channel that power into something functional. The machines used in the series for it are called Orbments(Pic Related). Orbments channel the power through gems in each of the slots (And the exact shape/links of the slots are custom done to work with you and no one else, since it's channelling your own power).

Different gems can change up which spells you can do, with combinations of several of the same sort in a row giving bigger spells (But how well those spells work is entirely up to you. That single target fireball isn't much less damaging than the huge AOE fire tornado if the users are equally skilled at magic). Each gem also has a passive effect (Like earth-aspected gems are generally defensive, while fire aspected ones are generally offensive etc)

Each person has the same number of gems but the different arrays and personal limits (Most people have some slots that only work with a specific element) means that the exact spells you have access to are quite different. Someone limited heavily towards earth (Pic related) is very tough and has a lot of spells to enhance being tough, while someone with a straight line of 7, most of them water aspected (Yeah, one character has a straight line. It gives her access to spells just as big as it sounds) can cast massive AOE spells easily but lacks versatility since she can't make lines of any other element without breaking her line of water.

The combination of passive and active effects meant that every single character was both warrior and mage without them getting samey and characters could be very different from each other purely based on the way you link the orbment lines together.

I've yet to encounter a setting more deliciously retarded than EYE

>SMG
>primary mode : full-auto
>secondary mode : full-autoer

>Pistol
>official decription states "could even kill several aligned bears in a single shot"

>Sawn-off shotgun
>has a dedicated martial art

nd then there's the psy powers that teleport you inside people, making them explode in the process, and the crazy story.

I'm going to steal this for a setting I'm working on.

This war is mine maybe