Adventurer Guilds

What is life like in your party’s adventurer’s guild, fa/tg/uys and ca/tg/irls? Any lore or life experienced would be great.

>Do you enjoy having a stable 9-5 job hunting monsters, raiding ancient temples and putting the hurt on local baddies or is the grind getting to you?

>How does your guild handle who gets what jobs. What about time off requests, breaks and rest periods?

>Do monsters and villains respect your party’s schedule?

>If you haven’t joined such a guild and choose to live outside the law, what sort of work can you find?

>What sort of trouble do you get into when you defeat an orc band burning and raping a village when you weren’t the guild appointed adventurer hired to stop them?

I’m genuinely curious.

Our adventure guild ended up being a PC concept test zone. Any time you wanted to switch class or race it was a go. Also almost all home brew was cleared, so it was pretty dynamic

We don't have such a videogame-y thing as an "adventurer's guild".

Then answe these...

>If you haven’t joined such a guild and choose to live outside the law, what sort of work can you find?

>What sort of trouble do you get into when you defeat an orc band burning and raping a village when you weren’t the guild appointed adventurer hired to stop them?

>Playing a game with dragons and fucking magic
>Nah man, "adventure guilds" are too videogamey

Imagine actually being retarded enough to buy into this meme.

Exactly. In a medieval fantasy game world with bakery guilds, potion makers guilds, and carpenter’s guilds, why are adventurer’s guilds too videogamey?

Because Veeky Forums said so and I always do what Veeky Forums says. Do you want to read my 50 page write up from /wbg/?

>>Do you enjoy having a stable 9-5 job hunting monsters, raiding ancient temples and putting the hurt on local baddies or is the grind getting to you?
Generally the jobs pay well enough that missions aren't a 9-5 every day 5 days a week kind of affair. A single job could take days or weeks to complete, but usually pays well enough we'll have at least a week of downtime afterwards.

>>How does your guild handle who gets what jobs. What about time off requests, breaks and rest periods?
Jobs are put up on a guild board, first-come first serve, particularly dangerous or high-stakes jobs are reserved for senior guild members only.

>>Do monsters and villains respect your party’s schedule?
No, not there's a consistent schedule in the first place.

>>If you haven’t joined such a guild and choose to live outside the law, what sort of work can you find?
None, the reputable guilds do not employ criminals, as it hurts their credibility and the faith patrons have in them, reducing the quality of their customers and clientele.

>>What sort of trouble do you get into when you defeat an orc band burning and raping a village when you weren’t the guild appointed adventurer hired to stop them?
None, assuming their actions don't break local law. One does not have to be a member of a guild to do "adventuring" work. It just so happens that being part of a guild comes with useful perks like reliable allies, resources, an information network, and public perception of professionalism and reliability.


The people who bash on Adventure Guilds are just shitposters trying to play the "holier than thou" and "look at me, I'm so much better at pretend than you" cards to feel good about themselves on the internet. They're like the people who join DnD topics just to tell everyone to stop playing DnD, or everyone on /v/. Most of them don't even play the thing they're so vehemently pretending killed their family and ruined their life.

>videogames invented dragons and fucking magic
You must be over 18 years old to post here.

Daily reminder that "anime imageboard" does not mean "anime shitposting imageboard"

Pretty sure the point was that dragons and magic aren't realistic and don't make any more sense than adventure guilds.

Do try to learn some reading comprehension, after all, you must be over 18 years old to post here :^)

> responding to a bait thread
> posting in a bait thread to call it a bait thread
> thinking about posting in a bait thread to call it a bait thread
> thinking

Japanese are so tied to their dedication to work that they can’t even imagine adventuring without a 9-5 schedule.

And what I find hilarious is that in a lot of anime that has a guild structure, that structure becomes meaningless over time. Look at Fairy Tail for example: the guild structure is "important" for maybe the first 80 chapters, and then abandoned in favor of heavy plot. The guild hall becomes the place where friends hang out and the guild becomes meaningless.

Bump

No "adventurer guild"
However, we do have a Mercenary Guild that will:
>take on security contracts for VIPs for any duration of time
>act as plainclothes scouts to gain info on rival nation-states or count out troop numbers
>spy on foreign VIPs
>act as support troops in the invent of all-out wars
>protect roads, keeps, act as town guards when the normal army is over fucking someone up
>search abandoned temples, ruins, etc. will return anything noteworthy they come across after a finders fee
>occasionally help the army/church hunt down bigger monsters
>probably some shady under the table stuff if you pay them enough

Basically an adventurer guild but we play them off as low-magic medieval, privatized KGB
But most importantly when they do uniformed stuff, they're all hilariously tacky Landsknechts or over-jeweled magic users

Rank and file starts to matter less when your merry band of misfits has saved the world from multiple apocalypses, recruiting half of our enemies along the way, disappear for 8 years and your guild-master position gets shuffled more often than Lucy's bust size.

Man fairytail would be such a comfy guild to join.

If adventurers are normal people thrust into unusual circumstances, an adventurer’s guild makes no sense. In that kind of story, nobody goes looking for adventure, because adventures are usually awful, at least while you’re having one.

On the other hand, if the characters are exceptional people with extraordinary capabilities, an adventurer’s guild makes perfect sense. You can’t simply draft those people, so you may have to treat them as contractors— and if you want to mobilize a bunch of them to deal with terrible threats, an adventurer’s guild, or something like it, isn’t a bad idea. You could think of it as being something like a fantasy Justice League.

So it really depends on what you’re aiming for, in terms of the setting.

I bet you think Skyrim is a good roleplaying game too.

But doesn't that sort of demonstrate how the whole concept of an "adventurers guild" is totally impractical? What purpose does it actually serve in universe?