Warhammer 40k General /40kg/

Boy Band 2: On Tour edition

>Tau WD previews
natfka.blogspot.com/2018/02/full-genestealer-cult-rules-for.html

>Duncan putting on a brave face
youtube.com/watch?v=aaQZ0S7C3Vk

>FAQs
warhammer-community.com/faqs/

>Sega's Megas in Las Vegas:
mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA
mega.nz/#F!gaBiVTKI!HTOuNx5zzNxHqT-ny-AU3A
mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Old Black Library Mega:
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

>Mathhamburger Helper:
docs.google.com/spreadsheets/d/10t6_FO9mTaG8FHY4B7v6hOQgwc3gXxUiIOrMYt16I6M/edit

No

Second for beep boops best boys

Hello fellow fish people, can I be in the band too?

Can kroot become psykers?

Maybe if they eat Zoanthrope.

...

i'm guessing tau don't really care much about kroot biology, too bad for them.

>*Blocks your path*

...

>implying he can

Lore precedents say yes.

Kroot don't eat nids.

They'll never understand.

>walks around

>*Stays alive*

I can kill him myself with how he is. He'd need to look at my face but that's not the point

>liking overrated slutty waifu
kek

yes

shapers are psykers: latent precognitive knowledge of which food will be useful


kroot deserve their own codex, being part of the t'au codex hinders them

F

>Fusion pistol - damage D6, 9 pts
>Fusion gun - damage D6, 17 pts
>Blast pistol - damage D3, 10 pts
>Blaster - damage D3, 15 pts

Why is this allowed?

Bonus round:
>Heat lance - damage D6, 25 pts

Care to explain? Did he almost die or something?

*POP*

Why is this allowed?

Why does the 40K community have such a big problem with bait? You'll never get more shitposters into the hobby if you don't become more accommodating of their more thread ruining ways.

new codex will fix this.
maybe

*challenges you to race*

This better be mother fucking changed. And if heat lances suddenly become insane I at least have loads lying around

Sure thing Satan. Some very mean posters have been meming that Duncan is dead/dying. Normally they say he has cancer or an STD from all the nerd clunge he's been drowning it. Safe to say that Duncan is fine and well as shown by the stream last night.

>there will never be a codex:mercenaries with kroot, freeboterz and rogue traders

;_;

>Literally cleans up for everyone who'll open her door
>Not a slut

My waifu is pure! She only serves me!

Heat Lances are also only s6, because why would a melta equivalent want to wound vehicles on anything but 5's

Syphilis from all the nerd clunge he drowns in on the regular

>tfw you spent insane cash to build a unit of haywire and heat lance Scourges and they're both terrible

I said their OWN codex

They could stand to be a little better balanced.

>tfw you had an entire army of haywire in 7th and now it's terrible
Sadmech.jpeg

i remember they used to have their own, but a mini-codex

>leaving out the free mortal wounds
fuck off

>Doesn't include the 4++ or Obsec
lel

Arc rifles are great what are you saying

tau have da best technology in da galaxy

Long standing tradition.

>2 extra mortal wounds per game on squads of 6+ models

Whew lad, here come the best units in the game, Deffkoptas, who do a whole 2 mortal wounds on average once per game.

Arc rifles are points fillers these days.

And where the fuck is my third plasma caliver shot!

He also left out the custodes invulnerable save and special rules.

B-b-but it wounds Land Raiders with no save guis! D-don't you see what we did there?

>implying the 40k community is any easier to bait than any other
>implying Veeky Forums isn't as easy to bait as the rest of Veeky Forums
>implying humanity in general isn't conditioned to take the bait
>implying you don't feel superior because you rarely take baits - except in the cases where you do, of course, but it doesn't count because reasons

Embrace the bait, user.

At that point there's no reason to compare them, is there? The Custotard won't even notice them when you count ALL their bullshit rules and abilities.

...

The extra plasma shot will help a lot when fighting custodes, I don’t know what you’re talking about.

I take it this is what you meant

Have you ever heard of something called a cultural exchange? We send you 50 fire warriors, and then I forget the rest.

We need to kidnap Stillman, Pirinen and Chambers and imprison them in my combined sex/games development dungeon until they provide us with a codex.

You can have Cruddace, and that's your lot.

Cuckstodes still a shitty meme faction

Please stop avatarfagging.

post your favorite theories

Because GW hates orks, and has for some time now. Only orks were given d3 flamers where everyone got d6. Only orks have to roll for an entire squad's random weapons in one, instead of getting to roll them individually. Only ork anti-air is BS5+.
They do the usual rotation every codex, where something else is moderately usable, and the last usable unit is nerfed into oblivion (Nob bikers, anyone?), but even the most powerful of ork units can't match the worst eldar have.

Plus, we just lose units every codex.

>Only orks have to roll for an entire squad's random weapons in one, instead of getting to roll them individually
You can't actually be serious about disliking this.

Orks are, and always have been a meme army. GW knows only retards and autists are into them and they don't give a damn about their rules.

>Have 9 crisis suits with flamers
>Get to roll 9d6 shots
>Bellcurves pretty hard, very reliable amount of hits

>Have 15 burnas with burnas
>Roll 1d3 shots for the entire squad at once
>You get 15, 30, or 45 hits, no in-betweens
>Insanely swingy and unreliable unit
>Have to blow CP on rerolls

Yeah, I don't like that.

>Insanely swingy and unreliable unit
>Orks
so?

the Illuminati are right about the Starchild

Being reliable is a downside - you may as well have a set number of attacks. You don't get to reroll them. And orks are a horde army, even if you can take a lot of obliterators or crisis suits.

I mean thats not really how statistics works ya know? like D3 for the unit vs D3 for the model works out at exactly the same average just that CP re-roll is better value per unit.

It's fun for your first match, like the new shokk attack gun profile, or old flash gits.
But when you're genuinely trying to seriously use the unit in a strategical sense, the fact that they essentially fail to function 1/3 of the time, forcing you to burn a CP just for another 1/3 chance to fail, is not fun or engaging.

Fun ork randomness is shit like the flash gits getting extra shooting on a 6, or the old shokk attack gun profile. This isn't bubblechucka bad, but it's painful, and it means you are entirely reliant on the dice gods instead of, you know, strategy.

What's bizzare is that orks also have the rokkit launcha, one of the best anti-tank ranged weapons in the game, because it can be easily spammed and is very reliable, with a flat 3 damage.

What are tyranid 'must-buy's after the old hive tyrant Start Collecting box?
Lots of people advocated biovores, how many is too many?
Is the exocrine good?
Have you had any luck with the Trygon?

It is, rerolling for unit vs model will give you different profiles, the only similarity is the average.

The answer to all your questions is 'Yes'

Where would I start in buying miniatures for White Scars?
Should I bother or just go Iron Warriors instead?

Suck my dick stalker

here is the thing... dice dont care how many of them you roll their individual chance of rolling any specific thing is going to be the same.

Go for white scars because that way you wont have people asking if you are autistic when you set up IW.

Unfortunately greenstuff. But patrician choice user unless you decide to go iron warriors, then fuck you

No, that is hwo statistics works?
They'd average the same, sure, 3 crisis suits with 9 flamers between them (if their flamers were d3), and 9 burnas, but the distribution is completely off. 9d3 means you get between 15 and 21 84.7% of the time, and the odds of getting the lowest possible result is only 0.01%. To compare, you'll only get between 10 and 26 33% of the time for 1d3 without rerolls,and even burning a CP to reroll you still have a 1/9 chance to get the lowest possible result.

Think about it in this sense. Say you want to kill X models, and on average it should take 15 hits to kill them. Therefore, any more than 15 hits are wasted. 9d3 hits gets you your 15 hits 92.3% of the time. 1d3, without rerolls, whiffs 33% of the time, and even using your once-a-phase reroll you still fail 11% of the time, an 88% success rate.

For firing blindly into a squad of hormagaunts you know you're not going to wipe out, yeah, sure, 1d3 can be better, but the majority of the time 45 hits will be overkill, and 15 won't be enough. It's the same way d3 damage is just worse than 2 damage, because a 2 damage weapon will always kill a terminator in 1 hit, while a d3 damage weapon will fail to do so 1/3 of the time.

Its not stalking if you post it literally every thread faggot

Except that statistics doesn't work that way. If I roll 1 die and the possible results are 1, 2, and 3 I'm likely to roll a 1-2 around 66% of the time, with a 33% chance of highrolling a 3. The more dice you roll the closer to the statistical mean your results will be, meaning you get closer to the actual average of 1.5. In the end you trade rarely going above the statistical mean for consistancy and basically never getting the low roll of only 1 shot per dude.

>They'd average the same, sure

yup, thats what i said

Top tier taste user, go for white scars! Get some bikes and some green stuff. Chaos bits usually have lots of topknots, so looting chaos boxes may aid you in your journey.

Not to derail this, but is that fucking loss?

>d3
>average of 1.5

Shapers could take minor psychic powers in the Kroot mercenary army list, so yes.

Are you just baiting at this point, or are you genuinely retarded?
I gave you pictures user. Look at the pictures.

What are you talking about? Im talking about the average and that rolling 1d3 x9 and 9d3 has the same average.

I'm sorry, I'm trash at math and was thinking of d6's averaging 3.5. Average is 2 but the rest of the points made in the post stand being that they aren't based on what the average is, only that the more dice you roll the more likely your results will be the statistical mean.

Basically the entire fluff section of pic related

Using a trygonprime to spawn 30devilgaunts and shooting with them twice is downright dirty

The flameris suits would be triflamer so 27D6 shots
So it REALLY bellcurves

>Looks on at your tiny Primy's and Manlet Marines in utter disdain

Yes, but the average doesn't fucking matter if the standard distribution is different.
Take a look at this graph. The average would be the value in the direct middle, but because of the distribution of the data, the average value would be the least likely to occur, so if this represented the damage output of a unit and you tried to make them work at their average efficiency, they would fail half the time, and would overkill their target the other half.

Averages are not everything. Every 15 year old learns this in maths, user.

If you roll both an infinite number of times, yes, however for purposes of gameplay you're comparing rolling 1d3 a potential max of 6 times, generally only 3 or 4 times, as opposed to 9d3 every time. That makes one much more volatile than the other, which matters in gameplay.

>friends made custom units for the campaign we are gonna play
>Im recognized for playing a lot of chaos bikers
>"user, make a cool chaos lord on bike with some custom rules!"
I'm really scared of making something insanely broken so I'll post it here first for some critique.

>270 points
>T5
>W6
>3+/4++
He's fine. If his damage output is too high, he's squishy enough a single lucky lascannon can take him out.

Not a clue what Kai ability profile is for or about

Least I have both ey... oh.

It doesn't seem overpoweres but the rules on the "kai" gun make no sense. Presumably it's his special weapon, bit it has a downside that would never conceivably affect him. Why? I'd just take that part out and leave it as a more powerful gun.

>have to blow CP on a reroll
Think about it like this: that 1CP reroll has a much bigger impact on the results. That's a super efficient command point, if you don't fuck it up.

Because both the rolling for hit-count and Dakka Dakka Dakka take place during the same "before shooting," subphase, you get to pick the order you do those in. If you roll 3 shots for each model, play DDD.

Then for those 45 auto-hitting shots, you can roll to-hit. Flamers automatically hit, so most people just skip to-hit rolling, but there's no rule AGAINST rolling. And because the weapon property is it automatically hits, there's no penalty.

45 shots averages out to about 7.5 6+ to-hit rolls, so on average you'll be shooting with two full extra burnas, which automatically hit, as well.

There's an official conversion kit for three dudes and you have the Deathwatch Overkill model wich can easily be converted as a captain just changing one arm and the bike's front panel

Someone’s going to argue about rolling the dice for an auto hit weapon.

I have a box of scourges half built that I'm afraid to finish off, because I feel as soon as I commit to a weapon (ie. Dark Lances) they'll get nerfed to the ground and something like Heat Lances will overtake it.

ok I have a rules question that I can't figure out. If a unit has +1 to hit in shooting, shoots an overcharged plasma and gets 1, what happens? the hit fails as the rule in the book says that a roll of 1 always fails regardless of modifiers, but does +1 keep the unit from dying or not?