>Unearthed Arcana: Into The Wild
media.wizards.com
>5e Trove
rpg.rem.uz
>5etools
5etools.com
Stable releases - get.5e.tools
>Resources
pastebin.com
Who is your favorite character from D&D lore?
>Unearthed Arcana: Into The Wild
media.wizards.com
>5e Trove
rpg.rem.uz
>5etools
5etools.com
Stable releases - get.5e.tools
>Resources
pastebin.com
Who is your favorite character from D&D lore?
Aoth
Haunted Lands was tight, thank god they did Brotherhood of the Griffon too
Drizz't Do Urden.
Said noone ever.
Previous thread:
Asking again for new thread:
I'm running Sunless Citadel for my players next week. One of them is playing as a Bugbear, and another is playing as a Goblin.
Obviously, this is going to have some impacts on their interactions with the rivaling Kobold and Goblin tribes in the fortress. What are some ideas I can use to make the dungeon more interesting for them based on their race without having everything devolve into immediate combat?
I really fucking love the Darklords.
Overland maps are easy because of how arbitrary they are. Actual battle are a lot more involved because size matters.
Depends on the room. To give you an idea though a small bedroom that fits a desk next to a single bed is 10x10 ft or 2x2 squares. A medium humanoid fits in a single square but this is only if they're trying to fight something. A lot of people can be crowded into a single square.
Mapmaking fucking sucks. I get that's not specific to 5e, but I'm making a map for 5e and it sucks.
What are some interesting rooms to have in a funhouse noble estate that recently got tied to the outerplanes (specifically limbo but any neat ideas will do) by a deranged noble?
I asked this last thread but whats a good size for maps in general? Like whats a small dungeon or a medium dungeon supposed to be sized at?