Barbarian rage has ended

>barbarian rage has ended
>fighter has already sliced the lich's head off
>wizard has reduced his minions to ash 2 turns ago
>still deciding whether to use your sword or your damage cantrip

I'm having difficulty wrapping my head around it. How do you role/play a spellblade-type character? Are there viable options for this in 5e or should I just stick to doing one thing?

It just seems like the type of character some weeaboo idiot would go for without regards to whether or not you can actually put in work ingame.

i assume you mean 3.x.
Sorcerer 4, Paladin 2, Spellsword 1, Abjurant Champion X. stack Shield and Luminous Armor spells for an AC of 34 before dex/dodge/etc, drop a Field of Resistance to shit on enemy casters, then go to town with your masterwork weapon of choice that you GMWed that morning, because fuck niggas you don't need no gear.

works in other systems. the low power ceiling (outside infinite recursive loops involving spells) of 5e prevents such concepts from being good due to things such as action economy. The closest you'd come is an arcane paladin.

he was talking about 5e based on he premise on him mentioning 5e

Your build is apt for 3.5 and pathfinder has magus/magical girl vigilante/one oracle archtype that all get spellstrike.

DnD is bad at them because it wants everyone to use a generic spell list which means they end up being a set of spell slots stapled to an attack bonus instead of a guy who uses magical powers to make him better at swordfighting.

>i assume you mean 3.x.
Literally in the OP it says "Are there viable options for this in 5e or should I just stick to doing one thing?"
How dumb are you, nigger?

Hexblade warlock, bard if you want to be more of a support caster role.

wrong. 3.5 was the staple of buff-self -> become better than any mundane character.

pathfinder also does that to a lesser extent but the classes based around attack and cast at the same time are based around delivering blasting spells through their weapons.

just blind as a bat

Not just in general, but also on Veeky Forums, 5e sees much more play than 3e. If you don't have anything to go off of you should _always_ assume 5e going forward.

Hexblade.

This is a 5e guide to multiclassing as a gish. Use the hexblade variants for raw power or whatever is your favorite flavor.

As an OSRfag I don't have a high opinion of either system. Veeky Forums talks about 5e more.
>Veeky Forums is only usable for shitposting,
Never confess to shitposting. It removes all reasonable doubt if you get reported.

>Sees much more play
>Not: very slightly more play
What did he mean? Why would someone lie on the internet? Does he not count PF in 3.x?

Thanks anons. I'll go with hexblade. The vengeance paladin multiclass looks interesting.

Does anyone know how it compares to full warrlock in terms of damage? Also, I suppose it's more of a "use spells as buffs" strat over "use sword and spell alternately" strat?

The Hexblade in 5e is a Warlock archetype.

So it has exactly as much damage as a "full warlock", being a full warlock.

I've only played a couple sessions with mine, and I didn't really consult any guides for building, but for me, it was mostly just "I'm a warlock with not-shitty AC". Like, sure, having a magic weapon at my beck and call was nice, but it actually did 1-2 less damage on average than my Agonizing Blast.

So I was really kind of a turret for my group: High AC, High HP, blasting people with dark magics, and occasionally cutting them with a magic battleaxe.

My main spell choice was Hex, to give me extra damage.

Yeah, by "full warlock" I meant a warlock that wasn't a bladelock, sorry if I wasn't clear about that.

The main thing I'm trying to avoid here is relying too much on magic or too much on blades, so I don't think I'd like playing a turret when I can just not take hexblade.

Is there a build I can take to focus on self-buffs so I use magic and swords equally, or should I experiment/research on that myself? I haven't found any material on that while researching hexblade.

...

Just keep in mind that me and pretty much anyone else with half a brain considers Hexblade 1-2/ Multiclass X to be THE warning sign of a munchking minmaxer

>because it wants everyone to use a generic spell list

If only there was some form of D&D that gave every class a unique spell list...

Hexblade+paladin+sorcerer
Eldritch Knight or Arcane Trickster + Wizard

That more or less should cover all your 5e Gish needs.

If you build it right, going into improved pact weapon, thirsting blade, and hex, along with feats like gwm/PAM you can dps pretty well. Being able to smite is p good too.

My computer crashed mid-response to you, so sorry this took a bit.

I don't know much about CharOp for 5e, as I've never been super invested into the system, and the group I do play with on occasion is so mechanically inept that even moderate optimization puts me into the top tier.

The main reason I ended up a "turret" was my choices as a player. Choices I could, at basically any time, change. I was running my Hexblade as a Sword-and-Board fighter, and had taken Agonizing blast in case we encountered many ranged foes. This lead to my Eldritch blast having most of the same bonuses as my pact/hex-weapon, and a higher damage die, because I could only use 1-handed weapons with my shield. At ANY point, I could have stowed my shield and turned my pact blade into a great-axe, greatsword, or whatever 2 handed weapon appealed to me.

As to self-buffing, the Hexblade list gives you several defensive spells such as blur, so there's opportunity for it.

So my experience was that my ranged attacks were marginally more powerful due to my choices, so I tended to try and use them a little more. In no way was I compromised in close combat, being as difficult to hit as the Paladin, and with nearly equal HP, and dealing 1d8+7+1d6 per swing at level 5.

Thanks a lot user, really appreciate it. First time switching over to 5e.