Post all those wierd story ideas or story elements that you've thought of but never ran with because you are convinced that they are too weird or too dumb to really build around.
I'll present one of mine to start with:
Starts off being presented with kingdom is under the rule of a tyrant king, real sadistic and bloodthirsty bastard. Except everyone will also tell that he wasn't always like this, that he used to be a kind and wise king but a few years ago just had a complete personality flip just out of the blue. If the PC's talk to former house servants of the king they will tell that before the personality shift there were a few months where he was quite irritable.
It would be during a violent confrontation with the king that the truth is revealed he apparently had gotten a tooth infection so severe that the tooth became cursed and took possession of him, a good blow to the head would dislodge the rotten tooth restoring the king to his original personality, and the evil tooth would escape and the PC's would be tasked with destroying it before it could do any more harm I've never ran it because the whole premise still sounds utterly ridiculous and break suspension of disbelief
Dude I ran a Disgaea game where this kind of plot would be perfectly valid and treated seriously
Angel Reed
Bump.
Bentley Garcia
Elves and humans having jointly created a portal to the afterlife and are now arguing over who gets what portion. All the while they put up the illusion of being an alliance to keep the other races out of their conquests.
Thomas Anderson
GHOSTWALK It's already been done. And the biggest threat isn't humans or elves, but the undead who want to control the portal and make sure nobody ever dies again.
Jaxson Foster
And yes, this counts as a D&D 3.5 "setting."
Alexander Morales
bump
Elijah Peterson
I've always wanted to have a moment in a fantasy game where the players discover a crashed UFO in some farmer's field
Jeremiah Sullivan
Military aerial combat in Shadowrun. Not the usual couple of T-birds and choppers that show up in a lot of SR games, but specifically combat between groups of milspec fighter aircraft. I figure it would weirdly echo a shadowrunner team in that in addition to the muscle (fighter riggers in this case) you'd need both electronic warfare specialists and magicians in-situ too. I'd imagine a lot of fighter aircraft are two-seaters for this reason, and employ swarms of drones as well.
I could see basing a campaign around a mercenary corp air squadron fighting in some ugly little war in Africa or South America, but I don't like giving highly specific campaign ideas like that to my players.
Parker Martin
>I've never ran it because the whole premise still sounds utterly ridiculous and break suspension of disbelief