How's the wildlife in your setting like?

How's the wildlife in your setting like?

Other urls found in this thread:

emlia.org/pmwiki/pub/web/Tripocalypse.Fauna.html
youtube.com/watch?v=kahQKbMiJ5U
twitter.com/AnonBabble

Wild. And sometime powered by wild magic.

The line between animal and monster is almost destroyed because you've got necromancy hogs, hippos that carry entire swamps on their armor hard hides and spell casting hag-birds.

procedurally generated.

emlia.org/pmwiki/pub/web/Tripocalypse.Fauna.html

> great wolvering squirrels

this is my new catchphrase.

> 390 knuckles

...

My setting involves a massive impact crater where a magical object fell from the sky and wiped out the advanced egalitarian empire in a single glorious explosion.

The energy released by this reduced most of the surrounding countryside to ashen wasteland and animals that wander into it become Direbreeds if they survive being magically irradiated.

Things that don't survive generally rise as zombies or skeletons.

So the wildlife situation ranges from Huge and Bloodthirsty to Dead and also Bloodthirsty.

>emlia.org/pmwiki/pub/web/Tripocalypse.Fauna.html
>83639 crocodileaterflies
FUCK

Mostly harmless.

Mostly normal except where it was brought into existence by magical radiation and tampering. Though its also largely prehistoric so there's things like kelp eating mega sloths.

The initial terraforming package was pretty limited as an experiment in speciation, so some weird creatures have evolved to fill in the ecological niches. The main volant species is evolved from frogs, for example.

There isn't any. And I really do mean that.

Mankind came under attack by an alien terraforming machine years ago, using physics defying technology we still don't properly understand. We managed to nuke it to death and halt its progress, but we only found out later that whatever process it started broke out planet on a fundamental level.

All sources of exposed air and water just started... disappearing. Mass organic dieoff without explanation affecting regions at random where the only explanation we can find is that in the affected area all chemical reactions just... stopped. Less sunlight is reaching the surface of the Earth and no one knows why.

At the current point int he campaign, the only surviving humans are inside arcologies with their own air and water supplies. The bigger ones have field generators that we are pretty sure protect us from whatever conversion field is fucking up the planet, but there are a lot of smaller habitats that don't have that luxury. There isn't enough air left out on the surface to breath, the oceans are dry, and everything is an a perpetual grey twilight. You have forests of preserved trees, nothing rotting because all of the bacteria are dead too. Airless silent cities like museums to how the world was just 40 years ago. Nothing lives on the surface anymore.

Progress is being made, though. The players work on reclamation teams, journeying out into the dead earth to gather up corpses. Researching into the terraforming technology has unlocked a process where we can break organic matter down into a sort of universal biofluid, and then make virtually any organic compound from that same fluid.

So basically they go out in big trucks, load them up with corpses, and bring them back. The bodies get converted, and anything they are wearing gets either recycles or sold to the general store if its useful like clothes or shoes.

No wildlife, though. None left.

>50 one
W-What's a one?

My setting is sci-fi fantasy, so a lot of planets have their own species of dragons and other fantasy species.
"Spirits" such as fey are more or less the same no matter where you find them.

How is it like what?

OH ITS GREAT user. Really just spectacular. There a huge variety of monsters to fight with their oversized anime weapons. But get this - they're all dragons. I thought about putting in some other monsters, like maybe a giant cross between an anglerfish and a puffer fish, or a giant polar bear/baboon, but I decided nah. They're all gonna be dragons of some kind, except for this one t-rex. But it has a gross nose thing, so y'know, it's not JUST a t-rex. It's completely different.

And then - and this is where things get really good - after they get halfway through the campaign, I just mash the reset button and get them to fight the same monsters all over again, but with beefier stats. Thats it. The monsters are all the same, but their numbers are higher now. What genius, right? So much variation! I'll introduce some new monsters too, but they'll all be palette swaps of the old monsters, but with MORE different numbers. Am I a great GM or what?

They'll know they got to this upgraded spot because I'm going to put them up against the final boss way early, but it won't be an actual boss fight - y'know, in case they lose and it breaks immersion. Instead I'll make it so they have to attack a bunch of stationary rock chunks, and even if they don't destroy them or do anything really, it won't matter. I'll just move on to the next phase of the boss-fight anyway.

I'll make it so the final boss-fight happens half-way through the campaign, and is both boring and unloseable. Genius, right?

You sound bitter, user.

You forgot about the iguana and the deinonychus.

I mean most of the reason they went with dragons is because of the brand new engine. They pushed for relatively repeatable physics and skeletons they could work with and make not-crash, which is apparently the reason they're having trouble putting in big bug types like Nerscylla.

Plus it's goddamn monster hunter. They're going to be adding a metric fuckton of monsters to that game as it goes on. That's a series where asset reuse is something they push constantly.

You expect me to read your autism manifesto?
There's /v/ if you want to let off some retardation

Eh, it's still a fun game. But it's not as great as I was hoping it would be. +Half the armour choices for women are fur bikinis, including the best armour in the game. All the cutscenes the game recorded of me facing down the scariest monsters in the game have me dressed like an escapee from the porn set of Squaw Fucker Five because the developer's decided women should always have their stomachs and femoral arteries available to be shredded.

OH I'M SORRY. How could I forget Vore Lizard and Paedo-Bird, the two low-level monster you fight twice then forget about? How foolish of me.

Even though I'm bitter, I would absolutely buy DLC for this game if it meant more monsters. I am absolutely down to fight some Polar Baboons.

No but thanks for the (you).

>plays female characters
>is braindead
Not surprised

I mean they're putting out a bunch of free dlc first, we're getting Angry Pickle. Odds are there's gonna be a bunch of free updates until the PC version which will include them as part of it.

I think people have been saying Zinogre's coming soon as well, which makes sense considering that it can work with a lot of the skeleton and meshes for Tobi-Kadachi.

>Half the armour choices for women are fur bikinis
Is this your first monster hunter game?
Cause female armor being fur bikinis is kinda standard.

Zinogre and the pickle not being in the base game is pretty shitty. At least they got the kirin and the raths, but they're missing some pretty iconic monsters.

Pickle has been replaced already

The b52 is a poor replacement for the eating king.

Kinda, yeah. I played Tri and Freedom Unite a little but never really got into either of them because I couldn't do multiplayer back then. This version was the first one I tried to play all the way to the end and I'm kinda disappointed.

>free DLC
Fucking sweet. I can't wait.

Again, thanks for the (you).

Pickle has been replaced as the wandering murderfucker, AND they're putting it in anyway.
youtube.com/watch?v=kahQKbMiJ5U

I figured the reason behind Zinogre was both to show the difference between the New World and the Old World in terms of biome, and also because they designed Tobi-Kadachi and didn't want another tailslamming electric type just yet.

hey I saw some porn of that thing some time ago
pretty good shit to be fair

>can fly and actually surprise you instead of the giant t-rex that goes THUN THUN THUN everytime he walks

>no argument outside of "t-t-t-t-t-thanks for the u haha"
>couldn't proceed in the games because he couldn't get carried
Fags get out

Super deadly, but not deliberately antagonistic. Used as justification to have mostly fortified towns separated by uninhabited wilderness.

>360 demonitos

>he's never been blindsided by the music sting and a Dragon blast to the side of the head

Normal animals. With every type of animal there being alpha verieties, as well as even rarer more alpha magical verieties, and an even more rare monster corruted fel blood variety.

Again, thanks for the (you). Didn't realise we were arguing.

Jho never dragon blasts when he enters the area because he has to get enraged first

He can move between areas while enraged. Most of the time he follows along with the other monster when it leaves, but since he burrows sometimes his speed is not consistent and he doesn't stomp on the way up.

Vaporized or zombified. All that we’ve found so far that couldn’t talk were mind raping Black Death weasels. Everything else has a human brain in a mishmash body and lives as such.

Does wandering zombies and natural undead emissions count as wildlife?

They go after sheep and lone travelers like animals.

>Complaining about variants and subspecies in a Monster Hunter game
>Final boss

Also, to touch on your problem with the monsters being the same kind (wyverns, not dragons) it has to do with the new system. Despite all the monsters pretty much being the same, in terms of skeletons and movements, with some upgrades and changes, the way the game works in World is completely different to the rest of the series. The Flying Wyverns like Rathalos, the Brute Wyverns like Barroth and the general simple skeletons that make up the majority of the franchise's monsters were the focus on making them work with the new system of the game, ie moving around a variety of terrains, interacting with the world in new ways, turf wars, stuff like that. Which means, the less used skeletons need to be worked on longer to make them fit. Types like the Fanged Beasts, Leviathans and Neopterons (bugs) have their own unique skeletons, and will take time to re-figure to work with World, the developers have actually gone out to say that the bug monsters are going to take a while, because their skeletons go bonkers with World's systems.

Of course they make enough money they could probably just remake the skeletons and get it all to fit easily, but the Hunter team have not gotten where they are today by doing work.

Nothing can replace Deviljho. B52 is no where near the levels of hate for living things that Deviljho encompasses. It's got a cute gimmick, but Deviljho is more than a gimmick.

There is a general classification based on how magical they are:

0:Normal
50: Magical
100:Spirits/Gods

Drakes are the most prevelent species in my setting. They range anywhere from small pets that kids of all ages can enjoy to massive flying islands followed by flocks of similar drakes of varying size that circumnavigate the planet never touching the ground.

I've got vague plans for an entire food web that includes many of the magical and mundane creatures alike, but haven't fleshed it out much. Do have some fun bullet points though.

Most of the sentient and semisentient creatures have large territories that they control. This includes dragons, lesser giants/trolls, animals, dire animals, rocs, beholders, and powerful undead. The more powerful a creature you are (determined by both physical power and the magical endurance inherent to all living things that grows as they become more powerful) the bigger the territory controlled, often independent of the humans living in it. The great creatures have their entire own society based mostly around competition and being left alone until conflicts come to a head. Simple stuff, but worth mentioning.

Magical creatures like dragons, krakens, some species of insects and other small animals, various oozes, elementals, and lesser fey undergo spontaneous generation. The number of maggots and dragons in the world does not change; when someone manages to slay a dragon an egg forms at the bottom of a long-forgotten hoard of treasure. An elven noble house actually collapsed this way, when their long-sealed vaults were opened to reveal an angry young red dragon.

Dire animals are larger and more dangerous than their regular variants in almost every way. Consuming the flesh of a sentient (elf, dwarf, orc, human, giant, goliath, etc) provides them the same access to physical enhancement that those creatures can gather. And it's much easier to level up in the wild. So those creatures gain a taste for mortal flesh and pick up greater aggressiveness, tactical intelligence, and animal magnetism to boot. Dire boars leading marauding hoards of wild pork in the Caismaub Plain are an even bigger threat than the orcs that live there.

>B52 tards his way into the area

>Deviljho dragonbreaths everything in the area without fucking himself up.

You mean bullshit all made up because Capcom literally reused the skeletons again and you morons think they didn't.

Nigga did you even read what I said, I literally said they used the same skeletons, which is why the monsters in World are so similar, and they didn't add shit like bugs because the skeletons don't work properly in the new system.

Nigga they ported the skeletons from the previous games, you're fucking deluded.

I will say I appreciate B52 for my introduction to him being this.
>Am fighting a Legiana on expedition.
>Hell yeah, this thing is great. I love this fight.
>Hey what's that noise?
>B52 lands in, drops a bajillion bombs, explodes the Legiana who goes from "a couple broken parts" to "limping and screaming"
>B52 flaps away, job done.
>Capture that Legiana right there.

Thank you, Basil Juice.

B52 is a lovable retard.

Angry Pickle is horror in a wrinkly green form.

>lavasioth
>batroth
>deviljho
>the raptors
>kirin

youre just a faggot

>MH armor looks silly
dont look up kirin armor- youre going to have a heart attack

also
>attractive women are bad
fag

They ported the skeletons into an entirely new engine, which is why we don't have bugs yet. Some of the more wonky skeletons freak out with the new engine, so they're having to rework them to make it function.

Shit, you must be fucking blind if you are incapable of reading.

Not as big, angry and uninvited as B52zel.

>more wonkey skeletons
>BETTER CHOOSE PLASIOTHS SKELETON AND RATHALOS

Shit like Zinogre, Seregios and all the Gen4 monsters have better skeleton rigs.

That sounds really cool. My only interactions with him, aside from the time I hunted him and it was easier than I thought, have all gone like this:
>hunting a monster
>getting it pretty broken down, ready to trap
>IT'S TIME TO BOMB THE HARBOR
>Bazel flies in, carpet bombs area and proceeds to target me
>every time I think he's done and move in on my target he comes back, like some juiced up bodyguard
That first hunt was very cathartic.

The one thing I really look forward to is Deviljho and Rajang being in World and the possibility of seeing them have a Turf War

>not having rathalos
yes, remove THE monster from the game- that'll go well

Bazelgeuse is immune to his own explosions

>Rajang and Deviljho have no AI to fight each other.

He still staggers himself like a dumbass when he divebombs.

The game would massively improve without Rathalos

I sure am glad I was so turned off by the original that I never touched a MH game until World. It must really suck to be so assblasted about a video game evolving.

Maybe they should have tried all new monsters for the New World.

No he doesn't, he crawls on the ground after throwing himself like a chad

I think it's mostly just people who are new to the franchise before Worlds and try to think themselves as veterans.

I started playing Monster Hunter with the very first game, and I am itching to play World on PC.

He really really doesn't.

It's why he's easy as fuck to hunt.

Some monsters are simply timeless, even if Rathalos is the absolute pleb he's here to stay

...

rathalos/rathian are some of the best designed fight in MH and provide a balanced foe which is fun to fight

Factually incorrect.

Seregios proved Rathalos and Rathian are fucking abominations of design.

From what I've seen in this thread, I think that may be the case. I mean, the guy who started the shitfit admitted he only played a little of two older games that I'm guessing were spinofs of three or four.

Not to mention they are staples of the franchise. Rathalos was literally the very first monster ever made. It's like Pokemon without Pikachu, or Dragon Quest without slimes.

Have you even played the damn game?
Bazelgeuse activates its bombs by crawling on them, by this broken logic it would be staggered every second

Perhaps staggered was the wrong word.

His divebomb animation is easy to punish.

Very shallow bait

I doubt people who think World's Improves anything can comment on the state of past games.

Clearly the older games were not for your taste, and now the new one is, because they dulled it down and made personal prowess so minimal in World's the game feels like a theme park.

Don't fall for it

>Evolving.

Just like how the FPS genre "Evolved"

>Started playing with the very first game, which made me fall in love with Monster Hunter
>Somehow, liking the changes and improvements of World means I didn't like any of the older games and have no room to talk about them
SHIT I fell for it! The bait was too sumptuous!

Seregios' design was literally "the chad wyvern"

>Started with the first game

No you didn't. See, that's the point. Every thread we have someone who claims to have played the first game and then says every single improvement in Worlds is good.

You're lying.

Uhm, yes?
I mean, I like the ability to adjust my aim along the y-axis.

You seem to be in denial
Ever thought that maybe the problem was with you and not the game since other people that played the older ones liked it?

...

Look. I understand where you're coming from. I feel the same way about Star Wars, thanks to the new trilogy. You should just let go. It's really liberating. If you don't like it you can just move on. You have to move on. No amount of bitching on the internet will change anything. Just go find something new to glom onto.

>Easier healing
>Easier running away
>Easier item use
>Less effort required for aiming almost anything from Hammer to Bow
>Encores easier on Hunting Horn
>Scripted territory fights that give you free damage
>Enviroment fights that give you free damage
>No negative traits so armor skills are braindead
>Armor skill levels easier to get to
>Mantles that provide massive easy boosts
>Most Animations can be canceled
>All the monsters slower and less reactive even in HR
>New Monsters literally cakewalks with not a single challenge among them.
>Large flashy moves that do a million damage and super stun everywhere to cover weaknesses instead of increasing strengths.
>Game is so easy they needed to create "Tempering" which is literally base stat increases.

Almost every single act of "Polish" got rid of vital bits of learning the game. Positioning and learning the moves of the monster, some of the most basic hunting techniques, are now entirely pointless.

To say these points "Evolved" the game is to basically say making the game easier is evolution, because that is what these points do.

Notice I didn't say things like scoutflies, because I am fine with those, but the points above made this game so easy G rank will literally be a breeze.

World's destroyed the MH community on Veeky Forums, and that was a damn good community.

>638924 bra men
I'm fairly certain there were ulterior motives for finding these things after the first 1000

No, they're just objectively wrong.


Don't be patronizing you fucking cretin.

>World's destroyed the MH community on Veeky Forums, and that was a damn good community.
If you're a representation of that community, I'd say it really wasn't.

You seem objectively bootyblasted

>World's destroyed the MH community on Veeky Forums, and that was a damn good community.
The mh community was objectively awful and you are the proof

>Community was peaceful with no console bashing, consistantly helpful and always willing to help each other

>New game not on X console

>Community is over-ran by people shitflinging to and fro, all past games are now shit and criticism of the new game is considered part of the console faggotry.

Worldsfags are a literal blight.

Well female armor in Monster has always been stupid. Thankfully there are also some male lewd armors.

>Easier healing
Easier than just zoning out and healing?
>Easier running away
Easier than zoning away?
>Easier item use
How is this a problem
>Less effort required for aiming almost anything from Hammer to Bow
How is this a problem
>Encores easier on Hunting Horn
How. Is this. A problem.
>Scripted territory fights that give you free damage
I admit, the turf wars are a cool concept, but kind of happen to often and damage the monsters too much for my liking
>Enviroment fights that give you free damage
Not a problem I see, since it's expanding how you fight, and pretty much all the environment damage has to be sought after, not just happening
>No negative traits so armor skills are braindead
>Armor skill levels easier to get to
I never got tied up into the intricate details of stuff like that, so I don't care
>Mantles that provide massive easy boosts
And have cool downs and temporary benefits. If you are relying on Mantles you are a fool
>Most Animations can be canceled
Don't see whats wrong with this, it gives the player more control
>All the monsters slower and less reactive even in HR
>New Monsters literally cakewalks with not a single challenge among them.
Havn't played yet, can't weigh in on this.
>Large flashy moves that do a million damage and super stun everywhere to cover weaknesses instead of increasing strengths.
Exaggerations.
>Game is so easy they needed to create "Tempering" which is literally base stat increases.
Pretty sure "stronger monsters" has always been a thing.

>Community was peaceful with no console bashing, consistantly helpful and always willing to help each other
Man are you fucking delusional

>Because a bunch of Nintendo puritans got their asses blown out because a company decided to return to consoles means the game itself is to blame
The Monster Hunter community as a whole got over run with shit babies because they decided to make a new game for consoles and didn't bring in the newest handheld game to the west. They were a mass of whiney bitch babies who got used to playing on their handhelds and lost their shit that they have to get a console or a PC if they want to play the newest game.

The game is out on consoles again and it's a massive success, get over it and move on with your life.

150756 elephant horse shark scorpions