I had to double-take when I read the writer's previous GMing story. >Years ago, I ran a Western-style fantasy campaign where a PC rogue needlessly murdered a guard he was interrogating. I chose not to admonish the action during play and didn’t even say anything about it over the next few weeks. But as the story threads were coming to a close and the city was burning from an internal riot, enemies of the rogue PC pulled him into an alley during the chaos. >The character was never heard from again. The player asked me what happened to his character. I told him, “You don’t know.” Needless to say, he wasn’t happy.
Is he trying to present inflicting instant offscreen death for a player without even a single roll as a good way to show 'consequences'? Who would think that's a good idea?
yeah, i was also taken aback, its a huge dick move. 4th ed is awesome but this just gives bad teachings.
Andrew Diaz
It's a shit example, but the concept stands - let your players dictate the tone of the world around them through their actions.
Joshua Jenkins
Whick is a notoriously bad DM and an asshole
yeah nah.
Jaxson Garcia
I just reread it and what's even crazier is that this is weeks later, in real life time. How is any murderhobo going to "learn their lesson" and connect the dots between a murder many sessions ago the GM hasn't brought up again once, and an instant game over during a riot that wasn't even instigated by the guard's loved ones?
Lucas Nguyen
Kill this DM
Joshua Lopez
Not only that but he didn't admonish or mention it to the player.
It's the epitome of passive aggressive egomania bullshittery.
Christian Nelson
Who's notorious?
4th ed says >WRITTEN BY:Shawn Carman, Robert Hobart, jim pinto, & Brian Yoon EDITED BY: Robert Hobart, Todd Rowland
Grayson Bell
Ah, sorry, I forgot Whick didn't work on this edition.
Caleb Cox
>Whick is a notoriously bad DM and an asshole It's not even Wick.