/osrg/ - Old School Renaissance General

Welcome to /osrg/, the Old School Revival General! Here we discuss editions of Dungeons and Dragons from the TSR era, etc.

>Trove:
pastebin.com/raw/QWyBuJxd
>Tools & Resources:
pastebin.com/raw/KKeE3etp
>Old School Blogs:
pastebin.com/raw/ZwUBVq8L
>Ghost Tracker:
docs.google.com/document/d/17e1ltFE_rjXfBHI1HRXiU5GIngrO35BlqHMD9s3M578/edit?usp=sharing

>Previous thread:

Topic for Discussion:
What resources do you think are absolutely indispensable to have, either as a referee or a player?

Other urls found in this thread:

youtu.be/I3hlf8fsiYk
youtube.com/watch?v=J1c6lWP1TvA&t=1299s
youtube.com/watch?v=SzwKh8_gD9I&t=834s
twitter.com/SFWRedditGifs

Anyone experiment with players rolling all the dice before?

Notecards and pencils.

Yes, it's made my life significantly easier. Players try to roll under their AC with penalties equal to the enemy's to-hit bonus.

No, because there are certain dice results you don't want the players to know. Such as a thief's Hear Noise ability.

If there really isn't anything there, and the player rolls a 1 on the d100, they're going to know for an absolute fact that there is nothing there to possibly hear.
But if the GM rolls the 1 and says "you don't hear anything", the player still doesn't know for sure if there's anything he could have heard.

What options do I have in terms of boxsets that I can buy?

>What resources do you think are absolutely indispensable to have, either as a referee or a player?
Free time ;_;

Player wants to be a Dragonborn. I'm okay with the idea, I'm just not sure how to give it an old school feel.

DRAGONBORN
Wizard super-soldier program gone wrong.
Race as Class. May multiclass for traditional class.
As Fighter. +1 STR. +2 Natural AC. Choose: Fire/Ice/Lightning/Acid. Breath Attack, 2 Casting Dice [+1 CD level 5]. May wear Specialized Armor.

I feel like they need a flaw to balance out. What is the "gone wrong" portion of the program?
Could be they died too easily for the amount of effort gone into the program. -1 to CON and penalty to Death Saves.
Thoughts?

Casting Die are d6, expended on a roll of 1.

Posting from last thread
I'm running a horror game using AD&D 2E based in Not-Russia. Main antagonist is going to be the Church of the Flesh (lovecraft/the thing Russian orthodox church) who's goal is infection/assimilation of the population (think virus)

I plan to have the standard fair low level encounters and quests with some allusion to the churches influence (blight upon crops/forest life, infected animals).

I have a couple encounters written but I think my favorite is one I like to call the "voice of heaven" I have slightly modified it as per the advise of the user from last thread.

>You see
An attractive nude female with fair skin, thin features and eyeless sockets. The top of her head/skull is absent and a single blue flame flickers where her brain would be (pic related + flesh). She is suspended by hooks through her back and hands high above, inside the massive main hall of the cathedral (think like a Angel wings+spider web aesthetics), her voice is rich and beautiful and is used to command the disfigured eyeless aberrations below (size, strength, quantity vary depending on party level, all have the stranger things fungus monster aesthetics but more "fleshy").

Unable to see or move from her fixed position, she uses sound and tremor sense (from chains, like a spider) to locate enemy positions and then coordinates a strike with the lesser monsters. She will provide magical buffs to her allies and debuffs to enemies but has no other offensive capabilities.

If the fight is too easy, I will transform her into a sonic damage spider abomination who that maneuvers along the chains. Thoughts?
>boss fight theme
youtu.be/I3hlf8fsiYk

Reduced con or dex. Just like how ligers are prone to disease and birth defects

...

Hello Zak.

The idea that anyone is sitting around working to "split the OSR player base" or anything even remotely like that, especially out of jealousy because now we're oh so popular, is just so hilariously self-important.

Like anyone gives a flying fuck about megadungeons and B/X clones outside of members of this niche community.

It's okay. Nothing to indicate the Russian-ness or it being the lovecraftian take on the orthodoxy. Could be inserted in any religiously themed LotFP adventure. Transformation when it's too easy sucks, as user mentioned. If you plan it as a phase, okay. Although reeeeing spider doesn't, pardon the pun, sound interesting.

I don't know, he has a point in regards to the story game community, it did get annihilated from orbit.

>group of neurotics whose life revolves around make believe implode and eat each other alive
Must be a conspiracy of wreckers!

What exactly is meant by "attempting to split the OSR player base?" As far as I've seen, there's always been something of a divide between people who see these games as mechanically light options for running games meant to resemble various fantasy stories and the sorts who want to create a very specific idea of what they feel to be proper old school play.

Did it?

So can anyone explain why the heck the XP values for monsters are different in LL and ACKS?

What happens at 0 hit points?

I'm pretty sure he's confusing OSR developers attacking each other to secure a portion of the teeny tiny pie as a outside force.

Slightly different focuses on how players advance, ACKS really wants you to build and invest in a stronghold and the best way to do that is forcing the DM to give out lots of gold.

It's just people trying to bait. Don't even acknowledge it.

Death.

Zero means FUCKING ZERO.

You fall unconscious

Could you tell me more about this?

Seems like a videogame, like boss battle.

The person who reduced you to 0 HP gets to decide.

Which is it? I like and understand both. Are there other options?

Which means the DM decides. It seems like it would cause arguments. "Why'd you kill me? You knocked Greg unconscious but not me!"

Oh, I see. Though sometimes the difference is so small as to be insignificant, which begs the question: 'why even change it?'

E.g. 560XP LL vs 600XP ACKS for a Hill Giant


Also they completely changed the treasure tables and it fucks with compatibility and it bugs me way tok much

Depends on the opponent, now doesn’t it?

Your shadow's flesh rots off, the lighting contorts to make it seem big and imposing, and it tries to escort you out of the room. If you walk out, you're never seen again. It has AC 0, 2 hp for each of your HD, half your THAC0, and level drains. If anyone tries to help you, their own shadow fights them (as a Shadow).

There isn't much to tell, "story games" was a entire community that built a theory about what players really want in a RPGs, they published a bunch of unsuccessful games, then came OSR which contradicted everything they theorised, became hugely successful in comparison, those that didn't rage quit the scene became what people here call "hangers-on".

The fact you don't even know any of this should give you a hint about how badly they got annihilated considering they were the talk of the town for several years back in 00's.

Aside from secondhand stuff at collector's prices, I don't think anybody is selling a box set right now. I assume the overhead is too much compared to just releasing POD stuff.

It was pretty fun to get those back in the day, with character sheets and a little adventure and dice and everything.

...

You know, I kinda wanna use tenfootpolemic's death token system, but I really wish I could figure a good way to do without the tables. I really like the whole "tempt fate" thing where you roll your hit die and pass out if you roll under the number of pain tokens you have, and die if you roll under the number of trauma tokens you have, but rolling on the tables to get the tokens feels clunky.

Anyone experiment with rolling dice before?

Got it. No spider REEEEEEEEE. How would I incorporate more A E S T H I T C S of the mother land?
Not sure if this is a good or bad thing desu, but Dark souls is a good source of inspiration for me.

If you switched "leading you out" to "draining you to level 1" and removed the help penalty, this honestly wouldn't be that bad.

Where do you think videogames got the idea of boss battles from

>built a theory about what players really want in a RPGs,
Still not sure I get what you mean.
>they published a bunch of unsuccessful games,
Could you name a few?

Do you let your players create a background for their characters?

1 sentence per level plus nebulous on the spot details.

They roll on the background table, if that's what you mean.

I usually ask the players to give me a brief outline of what sort of background they want in terms of profession, family status, etc. Then based on race, class, etc. I'll toss something together for them that fits into whatever world it is. This gives them some control, while explaining their fleshed out backstory to them helps them understand the world more.

>Still not sure I get what you mean.
GNS theory
"The Big Model"

>Could you name a few?
Sorcerer
Donjon
Mystic Empyean

They can give me one sentence that sums up their character, nothing more or less.

>How would I incorporate more A E S T H I T C S of the mother land?
nikolai gogol - the viy

What video games inspire YOUR campaign, anons

What stat generation do you guys use?

Personally I do it the Gygax way, 4d6 assign wherever

3d6 in order but I assign 1 die as a 'special'. If that die is a 1 I reroll it once and keep the second result even if it's another one.

Everyone gets the same stats to assign:

18 16 14 13 12 11

It's a really good stat line, it allows for planning future characters without worrying what the stats will be, and it shuts down any whining about "he rolled better than me".

Danka user:)

No. I don't even let my players create their characters. They pick from a pool that I make beforehand.

>4d6 assign wherever
>Everyone gets the same stats to assign:

Has anyone converted the wilderness symbols from X1 to Hexographer icon sets?

All the different colors and symbols like ARCTIC MOUNTAIN WITH TREES are far too granular for me.

>How would I incorporate more A E S T H I T C S of the mother land
Here is a bit of an elaboration.
Some ghostly nuns nested in a nearby alcove argue quietly, yet rather rudely about high-minded arcane matters (1 - spiritual origins of the sovereign right to demand life and withdraw death, 2 - moral status of devouring the young without cooking them first, 3 - lifecycle of the internal prayer, 4 - difference between energy and essence, fuck the Catholics, 5 - natural ends of unnatural forms of life, 6 - angered and apparently purposeless rant about the Catholics, seriously, fuck those schismatics bleeding) shifting their chosen language every turn randomly with a roll of 1d6 (1 - not!Russian, 2 - Church not!Slavic, or 3 - Ancient Greek, 4 - courtly not!French, 5 - garbled and obviously amateur bookish Latin, 6 - eldritch Lovecraftian utterances, living PCs save against spells or get feared). Learned characters who can match their current language are able to join the argument and incite the ghosts into frenzied oratory that drowns out any noise in 60'. Good thing, too, as the dead bodies of these nuns are certainly prowling about in aberrant reanimation.

And so does the heretic show himself

2d6+6, assign at leisure.

First off, the Church corruptionn angle. In the sparsely populated and harsh reality of most of the Russia the Church, despite it being a thoroughly corrupt institution, is a real unifying force, one of the only things people often share in common. If anything, the corruption should feel subtle, people should crave the Church and give it their all despite the common sense. Make it the center of the settlement, a marvelous Byzantine building full of gold, majestic garments, the whole jazz, while people are getting half starved and their wooden Siberian houses fall apart. The roots of the dying trees are seen as a network connecting to the church foundation, it sucks the life out of everything and nobody really minds. Lots of people are basically soulless Barovians at this point.

Second, you have to get two things, there's two Russias, before Peter the Great and after. I take it you want to pursue the 'before' aka wild frozen scary countryland cause it positions itself well to lovecraftian themes.

Besides the mentioned above Viy, I recommend watching Andrei Rublev by Tarkovsky, art by Apollinary Vasnetsov, Vergvoktre,
and Vania Zouravliov art for more of a quasi-European lovecraftian Russia feel.

I would word everything here better but it's annoying to do from the phone, sorry about that. Hope it helps.

>enabling stat fetishism

Gross, user.

Oh, and listen to Staruha Mha and try not to kill yourself like the artist did.

It should be noted that post-Peter Russia is the one that has a trove of literary representation outside of scholarly sources. This is a double-edged sword - you can either build a world with few corrupting influences tinting the vision or make a completely incoherent mess of mismatched concepts gruesomely stitched together with guesswork.

>Staruha Mha
This one is more of a post-Soviet anti-colonialist meme, honestly.

What are some skills or pieces of equipment that only a Dwarf would have? (excluding the obvious, stone-working, mining)

Penis ensmallment pills

The usual Gygax "4d6 drop lowest" but I add the Rolemaster rule that if you assign your lowest stat to your primary stat it turns into a 14. I like seeing my players debating between having a really high primary stat or getting rid of their lowest number.

>Staruha Mha

True champion of Russian spirit breaking in:

youtube.com/watch?v=J1c6lWP1TvA&t=1299s
youtube.com/watch?v=SzwKh8_gD9I&t=834s

Beard comb they will hide it and swear they don't use such things, they fucking lie

No, the actual meme has just been posted: Don't confuse the poor sod, he just wanted some aesthetics advice, this is too advanced.

The GURPS Dungeon Fantasy box set.

Wasn't Feng Shui successful?

FOEGYG, stop giving user good ideas

Would /osrg/ mind helping me find a chart from one of the blogs? It was a series of background/flavor rural events sorted by seasons, and I think it was called something along the lines of " a year on the domain" or some such. Can't seem to find it, or remember which blog it's from

The DM is obligated to kill you in real life, if he doesn't then you aren't running real OSR.

I keep browsing the archives for the origin of this meme but so far futile. Care to illuminate?

Sometimes the DM doesn't do their job, and you have to do it for them.

False OSR Enthusiast, Get Ye Gone

How would you say the D&D Basic with AD&D DM guide combo is? Basic as the playing system, and the DM's guide to be mined for tables and situational conditions such as diseases and lycanthropy.

>The thief, the one they called Blackleaf, was from Waterdeep. She was wrapped too tight for the Dungeon, probably wrapped too tight for Waterdeep.

Bread comb, too

This general has sunk low as fuck.

Blackleaf could levitate out of frame.

Skerples tried to tell some productive guy off for being unproductive.

Does anybody have a play-usable scan, shot or redraw of this map? (The Jakállan Underworld)

Yes, therefore it doesn't count. That's how it works on Veeky Forums

>Wasn't Feng Shui successful?
I really don't mean to add to shitposting, but was Feng Shui, the action-movie game, really a Forgeite product? I genuinely thought it was much older than that.

3d6 down the line with no fooling or changing shit around, obviously.

1996, so no.

Hero, Coward, and Miser?

>No negatives

Why

Like, I'm okay with arrays, but why

It still predates The Forge by 3 years.

Anyway "Story Games" most successful developer was Crane who made Burning Wheel, and well, that didn't work out particularly great for him.

>was Feng Shui really a Forgeite product?
>no

>It still
I was agreeing with you.
???????????

Which Dweomercrafter tradition is best when playing in a Necropolis Campaign in the Dangerous Journeys rpg?

Burning Wheel is awesome, though.

Are you playing Basic or AD&D?

Thanks! That's what I thought. But... I guess it really doesn't count, then, ...

I think that guy misread it as "so no, it's not much older than the Forge".

I don't disagree, I'm actually a fan, but it wasn't exactly a commercial success and Crane basically got ostracised from the community because of it.

I'm retarded, sorry.

Either OD&D or RC. Depends on the game.

In my home games? Roll on the death n dismemberment table.
Likely results are: you're bleeding out, you're horribly mutilated, you're unconcious, a combination of those, or just death.

go read clanbook tzimisce, it's full of cool shit.