>'Profession' exist as a discrete 'fill in yourself' slot
I look forward to every Fighter putting down Profession: AHOO
>'Profession' exist as a discrete 'fill in yourself' slot
I look forward to every Fighter putting down Profession: AHOO
That's basically what we're doing. We're just treating it as a skill training you can define yourself rather than creating an extremely long list.
Because background is where you choose between +8 HP and Rapier Proficiency, silly user.
Every system has mistakes.
I don't know, 4e has a lot of fun non-combat shit hidden around - minor magic items, some rituals, half of Heroes of the Feywild. Didn't help that most of the stuff was in the Dragons and nobody read it.
I started paying more attention to lighting that I have one human in a party of elves, but I don't think that I'll keep it up for long.
HotFW was great on the advice front, bit less on the crunch front unfortunately.
>He doesn't only allow skill bonus backgrounds
You wrought this upon yourself
While I'm dusting off my homebrew archives: a slightly half-assed attempt at adding something for the party Artificer to do with their class features after everyone's already found their favorite weapon.
Skill Powers does a pretty good job of giving a character more options both in and out of combat. Too bad they didn't show up til PHB3.