Fires Far Away - a Dark Souls RPG

> I always wanted to run a Dark Souls themed game, from what I read it seems pretty fun; it only uses D6 right?

Yes, right now it only uses d6. I guess you could have Bosses that need bigger dice for their AI table, but we haven't hit that point yet. You do however need a bunch of d6, since everyone needs enough for their Stamina bar and the GM needs a couple too.

> do you have a blog or a platform other than tg to check for progress?

Nope. Just Veeky Forums. At this point I'm pretty sure the bulk of what needs to be done is adding in new weapons and enemies, probably new licenses too. The sort of thing individual GMs can probably do themselves anyway. If people share notes on the content they make for their own games, things should flesh themselves out pretty quick for everyone.

Is there anything you specifically want to see in the game, as far as options go?

This is pretty fucking nito, but the organization of the pdf is a bit odd.
Also, balance wise, it might be a good idea to either change some of the flaws or limit the amount you can take. If a character isn't planning on using any form of magic, they can get talentless, pyrophobia, godless, unfocused, dimwitted, and hopeless for a ton of Licenses.

> the organization of the pdf is a bit odd.

Yeah, probably. How would you organize it instead?

> If a character isn't planning on using any form of magic, they can get talentless, pyrophobia, godless, unfocused, dimwitted, and hopeless for a ton of Licenses.

Remember you can't buy a License if you already have more licenses than you have Attunement slots. An the starting professions that have higher Attunment are, surprise surprise, casters.

Anyone who did what you suggest would still only be able to afford 2 Licenses tops, because they are paying full price for it instead of cost reducing with a Story. And depending on their chosen Profession, at game start they wouldn't actually be allowed to buy the second one because they have no Attunement slots, so they can buy the first one and the second is illegal.

And in return they lock themselves out of ever changing their mind about any form of magic in the future, and might have trouble qualifying to magical weapons too going forward.

The big would be an index at the start, but it might be a bit more relevant to people if you put combat before exploration. If you have a bunch of time, a glossary at the back would be nice to look up specific wordings.

Hmmmm. I know you can add bookmarks to a PDF. Would I still need a TOC if I have a bookmarks tab?

As for glossary, sure. But I am pretty sure the first chapter kind of already is that? I'm not sure what else the glossary would contain.

Sure thing. The asylum demon rolls 2d6 because it has +2 interrupts (should probably just be 2 interrupts, IMO. What are you adding it to?). Instead of that, just say it has 2d6 AI dice. Maybe I'm missing something.

Either way keep up the good work, I really dig it and would love to play it sometime.

Ah I see.

> should probably just be 2 interrupts, IMO. What are you adding it to?

In theory, nothing prevents you from having multiple bosses out at once, or it having smaller dudes with it. Like Duke's Dear Freya, the multiple Gargoyals, or the Cursed Greatwood.

Gotcha, gotcha. I would still remove the + personally, but at least I know what it means.

Keep it up!

The Japanese official DS RPG is apparently doing really well and they just recently released a second book for it, give it time and I’m sure it’ll get an official translation, or at least a fan translation.

The Discord group I'm a part of has put together a rough draft of a Dark Souls One-Roll Engine game called "Once Rekindled Embers." The details are here:

>docs.google.com/document/d/1juul-cbnRARqapadebf09TLwjkQrhbWXZb9aihRk46M/edit

There's been one playtest so far and the people involved were_very_ hyped about how good it felt compared with the actual console game. Here's the log:

>docs.google.com/document/d/11LVUq7qwzqqV-BxJJ2YYxE5HxZgWdrx5LKHv2Y37veA/edit

Development is currently on hold since focus has been channeled towards a different Project (specifically hacking Monsters and Other Childish Things into a mecha game, by way of both Gundam and Evangelion).