/5eg/ - Fifth Edition Genera

>Unearthed Arcana: Into The Garbage
media.wizards.com/2018/dnd/downloads/UA_IntoTheWild.pdf

>5e Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
5etools.com
Stable releases - get.5e.tools/

>Resources
pastebin.com/X1TFNxck


>Previously, on /5eg/
Tell me about your BBEG, what do your characters know of him before they fight him?

Other urls found in this thread:

themonstersknow.com
youtube.com/watch?v=xdWpL-gCJJQ
youtube.com/watch?v=WZNt9p4LWeA
m.youtube.com/watch?v=aC4H7o53Ng4
twitter.com/NSFWRedditImage

Spontaneous casters are more fun than prepared casters

I respectfully disagree. There is a sense of commitment in playing a prepared caster and you have to think better which spells you will actually need.

Don't really have.

The Taro - Race of higher dimensional beings that tried to create a slave race but failed (elves, dwarves, gnomes and halflings), so are now pretending to be gods of humanity in order to amass fodder for a planar war.

Omun: Religious monk out to kill mages and block magic from the world.

Lady Amelia: Once a powerful mage, now twisted by the magic of the void, attempting to spread the void

Marrik: War profiteer asshole businessman that is just trying to keep a war going to sell more airships and magical items.

There's an even bigger sense of commitment to a spontaneous caster though desu since you have to commit HARD to what you choose on level up and have extremely few opportunities to swap. Better choose wisely nigga.

Okay so the Abyss from that one japanese mango, huh. Well, you probably don't need to map out the first two levels, but even then it's good to have a good idea of the hub's general layout
>Fortifications, nearby farms, sources of water, merchant district, whatever the official ruler surrounds his HQ with (e.g. noble neighborhood), slums, ghettos, industrial districts for the trading hub's main exports, major places of worship, etc.
As far as I know, your players don't care about this stuff most of the time. Figuring out the details of a city is a way for you, the DM, to come up with cool ideas for encounters, set pieces, descriptions and plot points.

The third level has got to be some kind of catacombs, tunnels, or ruins from a previous city, maybe. You've got lots of potential dungeon structures here. You say the dungeon branches out into an underground city, a cavern, a path to the Underdark, a bigass monster's lair, and a flooded section. So we can infer a bunch of monsters already.

>CAVE and UNDERDANK: A variety of random Monstrosities and Beasts
>UNDERDANK-specific: Mind flayers, drow, myconids, duergar, all that jazz
>LICH CITY: The traditional undead roster, I probably don't need to list this here
>BIG BAD LAIR minions, pets, slaves, allies and charmed creatures
>In the case of a BEHOLDER: Some humanoid slaves, gas spores, other aberrations, lesser beholders (and if you want to get creative: nothics, golems, oozes...)
>In the case of a DRAGON: Kobolds, various humanoid slaves, cultists (and again, more out-there ideas: elementals related to dragon's color, mimics, living gem-encrusted weapons...)
>SPLASH MOUNTAIN OF DEATH: Probably kuo-toa, but hezrou coming out of a hellish rift deeper into the abyss would be kickass too.

Those monsters aren't staying in their homes. They're hunting, scavenging, being chased off, scouting or expanding their territory into the Main Dungeon. That's already a fuckload of potential encounters.

Will we ever be truly free from Shad? I'm scared friends.

Also predictions for new UA?

Well, that is more determined by your build, not having to access the current situation in the party and prospect what might await you ahead, dont you agree?

Raven Queen.

An already powerful male cultist who was blessed by an Archdevil to protect two young ladies, with the goal of one day fully bringing that Archdevil to the Material Plane to jump-start a new world order where their kind can finally get the power and respect they rightfully deserve.

The party knows he has 4 legendary actions, is ridiculously powerful, and can stop their healing and reviving magic while within range of him.