/osrg/ — Old School Renaissance General

This thread is for the discussion of TSR-era D&D and its various clones and derivatives.

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Topic for discussion: What's one thing you really dislike about OSR games?

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How few of them there are.

The OSR label.

The over adherence to tradition, almost blindly so. Ascending AC is tight. Skills too. You fukkin grogs.

...

>How many of them there are.

>What's one thing you really dislike about OSR games?
For me, it's the severity of the power increase, and in particular, hit point bloat and the way casters gain ever higher level spell slots (and eventually multiple ones at each leveling). I would love it if D&D had less than half the power difference between low and high level. I think it would be much more manageable.

The puritanical side of the fanbase.

I just want to go on weird fantasy adventures and hexcrawls and shit without getting screamed at by grogs.

I don't even really care for most OSR systems , I just like the modules and charts and ideas and such.

The only thing I really dislike about OSR games is how people who don't play them think they're all about hacking and slashing, kicking he door in and killing monsters.

I agree about ascending AC. I like skills when it's just "you get a handful of things your character is better at than most, for flavor, and when you try to do them, you have better odds than you otherwise would," but players just suggest them and the GM says yes or no, rather than selecting them off a list.

Provides the benefits of skills without the downside of everything becoming about what's on your sheet.