/diydnd/ - DIY D&D General

Welcome to the comfy DIY D&D general! This thread is for discussing:

>OD&D, AD&D 1e/2e, BECMI, and TSR-era games
>OSR games and other retroclones
>old school D&D-inspired homebrew and games

Some important links:

>Trove: pastebin.com/raw/QWyBuJxd
>Tools & Resources: pastebin.com/raw/KKeE3etp
>Old School Blogs: pastebin.com/raw/ZwUBVq8L

All discussion of game styles and mechanics is welcome. Dungeon crawls, meatgrinders, wilderness exploration, high fantasy shenanigans, etc.

This is a comfy thread, so let's keep acrimony and bitterness to /osrg/.

Other urls found in this thread:

strawpoll.me/15204324
twitter.com/SFWRedditVideos

>OD&D, AD&D 1e/2e, BECMI, and TSR-era games

But that thread sucks

But this thread sucks

>2e
dropped

We can make it great.

Probably the best thing I’ve added to my own D&D games is wandering monster checks. Rules are straight from B/X. Really makes the game more dangerous and about careful management of resources, which is where D&D shines. Since my own game is modern D&D, this keeps casters from overshadowing martials.

Is this just /osrg/ with less bitching and puristism?

Same amount of bitching
Unique poster count is too low for puristism

>/osrg/ with less bitching and puristism?
we can only hope

What're people working on at the moment? Throw your hosuerules into the thread.

I'm playing with some stuff for simple combat choices, so that you can choose different things in melee each round, but without more rolling, analysis paralysis, and other crappy side effects. One is a guard stance so that a fighter can actually be the meat shield people always talk about them being for casters but can't easily pull off pre-3rd.