>Space pirates are stupid.
What about Space Mongols?
>Space pirates are stupid.
What about Space Mongols?
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Pirates in space would make more sense, in the sense that it would be a bunch of a fuck heads who could set up shop on any nearby planet or celestial body and just harass any ship that gets nearby and possibly sell illegal goods and services outside of the boundaries of civilization. Pretty much just take the South Pacific with all of its Islands or the Caribbean before governments started to really crackdown on piracy and you can do the exact same thing but on a significantly larger area of space.
Space Mongols would be even dumber. They would try and pilot Space Hulks through an asteroid field to invade Nip-space.
They'd do it and it'd be fucking awesome, but completely stupid nonetheless.
Also sounds like a great idea for a Space Marine Chapter, if only because I want to insert 40k into this thread and because it annoys people when that happens.
But space pirates aren't stupid. It's actually pretty fucking realistic, and a lot moreso than Horse Nomads In Space.
>what are the whites scars?
>Great Khan
>psychic
What is this, Homeworld 2?
Whenever I think of actual space pirates, I think of the scary Somali kind and not the fun kind with peg legs.
Won't stop me from putting the latter in my games, especially if I'm running gritty hard sci fi.
While Iblike the idea, you need to ask why are there roving bands of warlike and agile mauraders in space? Was their home planet siezed? Are they rouge robots? Is it their fetish?
You rang?
Yeah?
>The galaxy is infested by malfunctioning Von Neumann Probes with a personality anomaly.
>Powerful psychic uses guile and smarts to unite people underneath him and build a powerful fleet
I too have read Asimov's "Foundation and Empire", thank you paradox for appealing to total nerds like me :3
stellaris packs every scifi thing into one giant homage with a mediocre grand strategy game slapped onto it. trust me i have 800+ hours and i would have 3x as much if the game was constantly in a state of "the upcoming patch fixes everything"
What is Snoke doing in a paradox game?
Who?
Space Attila the Hun.
>This unit is non-hostile please do not attack.
>okay guys get hype for 2.0 because we're REVAMPING THE WAR SYSTEM AND FIXING BORDER EXPANSION
>borders now require you to build bases star by star and shit on your research for every single one of these stations you build
>crossing even a tiny empire to enforce said borders against random dick-ass 10k pirate fleets takes years of in-game time because of the new mandatory sublight cruise through EVERY system (and enjoy that active fleet upkeep hit to your income in the meantime!)
>you can't even declare hostilities without having direct border contact with a belligerent, even if they're a slavering hive mind out to consume all galactic biomass
>said race will spontaneously declare peace in the middle of a war after two years because their fee-fees are too hurt and lock both sides into neutrality for ten years
I don't get this patch at all.
Main purpose of Paradox games is to restrict ability to play those games. Your main purpose i every game is to skip timer.
Neither does /civ4xg/.
>estimated replications since departure from point of origin
>583 replications
>estimated replications projected one year from this date
>14,784 replications
>estimate replications five years from this date
>45,786,412 replications
I’d assume they’re closely aligned clans and semi-nations-states that gather together. All the paperwork is in ord r to hide where they got those ships from, but their “homeworlds” tend to wind up with a lot of slaves and looted technology
>Don't forget the part where in order to reach a system you haven't touched yet, you need a science ship to check it out first to give their OK.
>Combined with the fact that the order to visit a system automatically directs whatever ship to the star, in order to maximize the chance your scientists fly straight into hostile space fauna should you turn on passive stance.
>Combined with the fact that it's now hyperlanes only, meaning that pockets of said hostile fauna early game will limit your ability to explore until the AI has had a chance to blob
>Combined with the fact the AI seems to be much, much more willing to close borders on you.
They allready exist, you're just talking about mandalorians from starwars.
And like their Irl counterpart, they conquer a bunch of shit then have every injury they inflict be repaid a dozen times over by the people they once conquered.
And as the same, canon mandalore during pre galactic civil war is a mostly pacifist collection of tribes holding unto their traditions jacking off to their warrior past and their huge area of unlivable space they own.
>spawn at the tip of a spiral arm
>get cut off from the single coreward jump in my quadrant of the galaxy by Crystals in all three connecting stars not leading exclusively from my aggressively pacifistic neighbor's closed borders
>neighbor waltzes in and builds on the chokepoint while I'm busy suffering through the attempt to gather enough shit to make a 7k clearing fleet and failing because lolupkeepbloat
Space pirates are really unrealistic once you consider space is a massive empty void where stealth is impossible and engagements would take place over light-seconds, not kilometers. No way to sneak up on people or survive for any lengthy period of time.
Now if you're a robot...
Stellaris is up there with Spore with the most wasted potential in a single game.
I just dont get it, they have revamped everything completely like three times by now and the game is still a barren, boring, blobfest where you just wait for mana to tick.
They don't exist any more sorry
???
Yes they do, in fact the old republic mandalorian wars are still canon.
Its just that after they got their shit pushed in repeatedly they kind of just gave up on the whole jacked space invaders deal after getting btfo by the jedi.
They still exist and have a strong warrior culture but it was mostly for cultural reasons than practical ones until the clone wars.
>Now if you're a robot...
You'd still be super visible well in advance
>Space pirates are really unrealistic once you consider [...] stealth is impossible
What is false-flagging for $500, Alex?
Engagements? You mean the pirate popping out from a hollowed asteroid to point a gun at an unarmed merchant ship, ordering them to jettison their cargo or face the vacuum? Just because you can see quite far in space and most things are warm against the background, that doesn't mean there is no room for deception.
yeah, im the guy who originally posted it was mediocre and youre always waiting for the next patch. its interesting to play paradox grand strat games as they are updated because its like a living organism. if you enjoy always testing a game for a company, play each patch, otherwise wait like 4 years for 10 dlcs and 3 expansions to get it correct (which they will inevitably get up to, and then knock it all down 70% or more on a sale)
in the opt in 2.0.2 patch they already try to fix some of the war exhaustion bullshit etc, and theyll continue to listen to feedback/testing. but when you get cornered into your starting system and cant even generate enough resources to amass a big enough fleet at start, thats pretty much an instant restart the game, which can happen in various ways at any time, and thus the game does fall into cheese territory. not to mention the fact that you as a human will always take a moment to choose a research or choose not to build more fleet in favor of other advancements, whereas the ai will always pick shit with a computer's speed and always just stack their fleet as high as they can. being locked out from expanding according them is now totally possible, because theyve done so much to play tall instead of wide, but i dont how well that works
someone immediately made a science probe that can go with your fleets into an unknown system mod when the patch hit
What was his name...Widget? I think he didnt like people splitting up the initial fleet and sending it to the four corners galaxy, thus exploring a good chunk of it. I guess it ruins surprise and discovery.
>You mean the pirate popping out from a hollowed asteroid
You mean, light seconds away because space is huge and empty and asteroid fields are not dense clusters of rock like they are in movies?
>ordering them to jettison their cargo or face the vacuum
If they jettison it, the pirates will have no way of recovering it because as I said, space is huge.
People just have trouble comprehending how mind-bogglingly vast space is
>the pirates will have no way of recovering it
Cargo tracker and teleportation device
Stop trying to handwave shit. This isnt some schoolyard play when you can go "NUH UH, I HAD INVISIBLE ARMOR ON!"
There is no feasible way for space piracy to work at all.
You don't have to physically touch the victim in order to threaten them. There is this thing called radio. All you need is a credible threat, which you can provide if you can place them inside your engagement envelope.
You know your victim's vector, which will be the vector of the cargo. Unless they have some kind of giant mass driver installed on their ship, which they are going to use to jettison it on a significantly different vector, just to fuck with you and to provide you with a reason to kill them.
Let me say it one more time, because you have trouble understanding it.
Space is big.
joshworth.com
Activate the light speed scroll.
Space itself is rather big. The volume of space you are interested in this case is large, but only from the viewpoint of an earth-bound creature. If the distances involved can not be mastered space piracy is obviously impossible, but only because space travel will also be an impossibility.
Space is big, but it's also predictable. If the shortest route between two bodies at a given timepasses by X asteroid then that makes it a great place to wait in ambush because there's always going to be someone heading along that trade route.
Alternately, pretend you're not a pirate and looking to trade/need help. Lure people in and then board the ship.
This must be trolling. No one is this stupid.
Its not like we are travelling space right now or anything.
I'm not currently aware of any interplanetary human travel. Presumably, anyone with the ability to make such a journey also has the ability to handle interplanetary distances.
Who said anything about human travel? Are you trying to move goalposts on purpose now?
Space travel is space travel, having a spaceship with life support and humans onboard does not change the orbital mechanics involved. If anything most of the cargo ships will be unmanned drones to save space and weight.
Don't forget, that ocean is quite vast as well, and it was more vast for people travelling on oar and sailing vesseld. Nevertheless there was pirates since the beginning of written history.
If space pirates worked like RL pirates they would go around raiding lightly defended outposts or approach merchant vessels on known shipping routes under a false flag and jump them
neither of which is super viable if there is a functioning government to deal with them
Space pirates make some sense in something like 40k where they can just pop out of a warp rift.
>the ocean is quite vast
space is incomprehensibly more vast, even if you limit yourself to the neptunian region of the solar system.
>and it was more vast for people travelling on oar and sailing vesseld.
No its not. Again, youre not getting how huge space is and how fast anything travelling space is. Intercepting a ship would be pretty much impossible in space. Even executing a hohmann transfer to Mars, which is a huge target with a well calculated orbit is not simple and requires a significant amount of effort.
oh, also piracy generally occured in seas near the coast, large rivers and even big lakes, almost never in the open ocean
they might relocate if necessary but their actual activity radius was ridiculously small, smaller than the average island country's national waters.
>mfw every time those guys spawn they're always on the other side of the galaxy from me
>mfw I can't even go le happy merchant and use my guys as mercenaries
Guess I'll just que up another habitat.
>In this thread its just one faggot leading huge bait on with SPACE IS TOO BIG FOR IT DEAL WITH IT NERDS
Yeah okay faggot have fun getting (yous)
Decide if you want space opera or something grounded in reality. Why would you even argue if you wanted a space opera?
user asteroid fields aren't a navigational hazard. The asteroids are thousands of kilometers apart.
Space is great like that
cus you can put Space infront of literally anything and make it sci fi
Space child soldiers.
Space rape.
Space cancer.
Space neets.
KHAAAAAAAAAN!
I have literally never been able to play this game any way other than as tall as possible because I have never been able to work the war system, and that's only gotten worse with time.
I once beat a fallen empire in a war by just setting the speed to low. I would send in my entire fleet to attack one of their systems, their entire fleet would redirect to defend their system, but once I see they're one system away I pull everyone out and immediately jump to the next system over. The fallen empire AI then detects the threat as having disappeared, and will then proceed to trek halfway across the fucking galaxy to my capital, to try and bombard it. Once they get one system away from my capital, I warp the fleet back into their system and resume bombarding. And so the cycle continued for a few months, until I had racked up so much warscore from destroying the WIP space stations they were trying to build and bombarding the planet, they surrendered.
I never even took the damn planet.
God that game is retarded. If it didn't take so many damn hours to do anything it could have been fun retarded, but it takes about four hours of the exact same early game every time to get to the interesting part.
I'm really enjoying playing Stellaris, got in on the big 2.0 update
They fixed that explout of the AI
>They'd do it and it'd be fucking awesome, but completely stupid nonetheless.
So like everything else in 40k?
Villain from the new Star Wars movies. With the gold cloak, giant size and fancy chair I guess the khan looks like Snoke.
>space piracy is impossible.
Put yourself in a reverse orbit of the destination, some distance out. scatter missiles, kinetic kill or otherwise, in the orbit that you can remotely activate. If they don't dump their cargo for you to catch, you blast them.
>but space police
You're in reverse orbit, the engagement window is tiny, you can just get out.
>but they'll see you coming in the first place
And? They can hardly cancel their trip midway.
Hello.
What's universe rules are we using regarding this? Because if we're using Stellaris, ships can't jump in the middle of the solar system.
There are very few empires that would be willing to straight up murder their way across space and get entangled with equally massive enemies for no immediate reason, outside of crazy nazis or Skynet 2.0 or slavering hive minds out to consume all galactic biomass. And they can declare war for no reason against anyone.
Also, you don't need a science ship to explore once you get the basic sensor update 5 years or so into the game.
Space piracy doesn't make sense because interplanetary trade doesn't make sense. There's not going to be space truck drivers, any planet where people live is going to be capable of creating anything they might possibly need or want, and space industry would be done in space because gravity wells make shit expensive.
I usually write it off as space privateering
Planets, countries, and companies doing every little thing they can to make space travel difficult to their competitors. Everything from bribing officials, sending ships to the wrong places, coordinating attacks, blockades, all done with deniable assets. Basically, Shadowrun IN SPESS
Most of these features are going to get removed or altered substantially. Stellaris is always changing, paradox is just finding out what works and what doesnt. They listen to fan input.
>what are space stations
Cutiefish Khan is best Khan.
I wish they'd at least make Vassalize impossible to demand when it isn't possible to enforce.
I've occupied every world and captured every space station then 'lost' a war to vassalize someone and been forced to give everything back.
there's a Khurultai in my setting, but their soldiers defend against the pirates.
There will be interplanetary trade. Mark my words. The merchants will find a way. Currency manipulation will probably be involved.
Relativity effects would make interstellar trade more fickle and unreliable than Italian government.
potato potato same thing
Space mongols would not even be real mongols, since they would be sedentary on their shitty mongol planet.
sure, they can send you nuclear missiles that will hit you a milion years later, but eh.
in fact i think every kind of space war would be impossible, wow, did you sent me a few houndred thousand missiles in my direction? the species wont even be alive when they arrive.
>Whenever I think of actual space pirates, I think of the scary Somali kind and not the fun kind with peg legs
You realise those peg legged guys where doing pretty much the same shit Somalis are doing now, the difference is that it happened 300 years ago so there has been time to "romantice" their deeds so to modern people it doesn't have the same impact it would have had for people living the time.
>Space pirates make some sense in something like 40k where they can just pop out of a warp rift.
If you have FTL travel but no corresponding FTL detection, wouldn't that be functionally the same?
[throat-singing in space intesifies]
What did you say?
Great idea, hail Mong!
Actually jump drives did that before the 2.0 update. I used it to destroy a shit load of fortifications that my fanatic purifier neighbors decided to have around their planets with the strategy of:
>Big Ass Fleets
>Fast and Powerful Weapons
>Jump Drives
>A whole lotta nitro and a good helping of
>CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED
You're just too stupid to get game design then.
t. Wiz
Early game is shit, if you want to get anything done mid/late game you save your influence to cut off empire expansion at a choke point, which stifles your economy.
When you're empire is spread out across the galaxy by mid game you simply can't react fast enough to threats and have to pray that the auto generated defenses you've paid for on your boarder worlds can deal with the three 40K stacks.
Only in late game when you can afford to put a gate way every 10 planets is fleet movement reasonable.
I do have to say the way specific systems become a lot more strategic is actually pretty rad, but the early and mid game is such a drag it's not worth it. I think they'd fix it if they made each hyperjump tech increase allowed a ship to skip a system in friendly territory it would fix a lot. Maybe unity perk that gave you a free outpost once every decade that you can plonk anywhere in the galaxy too.
On a mission to fuck evey woman in the galaxy, and BEYOND!
The only parts of the old republic that are still canon are the parts that the current star wars writers like enough to shove into the new canon. So far old mandalore isn't one of those things.
>FTL
We're talking realistic space here, not your bullshit fantasies. We're not gonna get ftl, pal.
>We're talking realistic space here, not your bullshit fantasies. We're not gonna get ftl, pal.
Might as well scrap the space setting entirely then because you'll die of old age before getting anywhere.
cloaking technology and fold-space engines could make sneak attacks possible, although still a tremendous undertaking.
More likely they'd just raid colonies too far away from more well-established worlds that could reasonably send help
maybe not in the real world, but we are discussing science fiction. Why do you get to decide what is and isnt appropriate in fiction?
realistic space would dying of old age hundreds of years before you got to the intended destination of your voyage, MAYBE with some sort of stasis tech if you're lucky.
Also, may i remind you that the thread OP was about space mongols. No one specified hard sci-fi
I could see space mongols as originating as a people who were driven off their home world by some grand empire and were forced to militarize to get it back, but found it uninhabitable or were too addicted to battle to settle in it.
They began indiscriminately attacking imperial ships and colonies out of vengeance and just sort of never stopped.
Anything relating to space pirates or Mongols would HEAVILY imply that we are in fact referring to "hard sci-fi", not to mention the fact that OP's image is from a game set in a universe in which FTL travel is more common than STDs in a whorehouse. You have to be a special kind of stupid to unironically think anyone was referring to a sci-fi universe using only things possible with our current technology and scientific understanding.
Oh my fucking god this. I rolled a militarist xenophobe and declared war without realising you needed an explored path to their border to actually go do war, so I ended up not being able to go into their home system all because my science ship was taking eighteen months on a slowboat cruise of the neighbouring systems.