/osrg/ - Old School Renaissance General

This thread is for the discussion of TSR-era D&D and its various clones and derivatives.

>Trove: pastebin.com/raw/QWyBuJxd
>Tools & Resources: pastebin.com/raw/KKeE3etp
>Old School Blogs: pastebin.com/raw/ZwUBVq8L
>Previous Thread:

Poll about the future of /osrg/ (please vote) -- strawpoll.me/15204324

Topic for discussion: What interesting things have you done with dragons?

Other urls found in this thread:

strawpoll.me/15204324
twitter.com/SFWRedditVideos

>posting the divisive poll
trolling thread confirmed.

Before this thread turns into a shithole

How much treasure do you actually give out?

Hopefully the poll will show a majority (or at least a strong plurality) for one option. At the very least, it should give us a better idea of what folks want, rather than just judging by who shitposts the most.

...

>How much treasure do you actually give out?
I tend to be very stingy in almost every game of anything I run. I've had my players ready to lynch me in Gamma World, but come on; it's post-apocalyptic -- you're supposed to have to really scrounge.

see

As much treasure as the party takes from the dungeon

I run B/X with carousing rules to transform GP into XP, so I usually leave about 3/4 as much treasure as required to get the players to next level if we're doing a dungeon crawl heavy game. It also depends on the 'dungeon's' size. So... I guess "An arbitrary value not necessarily helpful to user's question."

>Descending AC, substracted from roll
>To-Hit Bonus, added to roll
>20 or higher is a hit (nat 20 is always a hit I guess)
>Every point over 20 adds +1 damage
Yay or nay?