OK screw OP's idea, it's time to help me with mine:
There is no STR, no DEX, nothing like those.
There is no HP, only ENERGY
attacks come in three types: strong, fast, and smart
Defenses come in three types: brave, quick, and noble
When someone attacks they lose 1 ENERGY to spend the attack. If they hit they inflict 2 damage to the opponets ENERGY.
A hit is determined as follows:
Strong beats Noble
Quick beats Brave
Smart beats Fast
If the attacker attacks with a weapon, it opens up a new category of attacks depending on the weapon: Knight, Hunter, or Mafia
Picking up a shield or using armor or cover adds extra defense options: Tower, Gorilla, and Clamshell
these take an additional 2.04 energy to use in combat but increase the luck multiplier by 38% when successfully deploying the correct tactic to overcome your enemy's defense
when someone's energy is reduced to 0 they are allowed to "take a breather" and recover 200 energy, but they may only do this three times in an encounter
the winner of a fight is determined by whoever collects the most bone charms from the opponet by smashing them into debris and buildings and props or even other units
if someone attacks when you don't have enough energy to defend you automatically assume the prone stance
If you are already prone and you attempt to become prone again you clip through the floor and fall and die
thoughts? y? n?