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>Coors Knight
>Tuba Whoopass
>Traffic Stop
>Blatant Cymbalism
Forgettable Random Encounter/5

>forgettable

What kind of campaigns do you have that this is forgettable? What was YOUR last encounter?

>What was YOUR last encounter?
I can't remember.

>Blatant Cymbalism

Human ideas have magic and psychic power to them, more so then we understand.

The fact that modern people live so far and away from ancient ideas like honor and nobility means that the psychic presence of these ideas is actually growing, not shrinking, yearning to be returned into the world.

As such, people with strong hearts are being filled by THE KNIGHT'S SPIRIT and must grab anything nearby to become their armor and weapons. They seek to destroy evil, but must also fight each other until one relents or is killed, such is the nature of honor.

>COORS KNIGHT
>HD 2, +2 AC, +1 to hit, 1d6 damage, always goes first, heals 1d4 health when consuming beer
The COORS KNIGHT is a lightly armored knight, but makes up for it in speed. He is also known to carry a few beer cans in his pockets for quick healing. Will always offer one to his opponent before a duel as he has honor.

>TUBA WHOOPASS
>HD 3, +4 AC, 1d6 damage, soundwave shield, soundwave blast
The TUBA WHOOPASS is a powerful warrior related to sound and music. By holding his breath and then releasing he can release a sound shockwave attack that blasts back all enemies and deals damage to them. He can also use this move defensively to destroy projectiles at him. He quests to defeat an accordion dragon and rescue a piccolo princess.

>TRAFFIC STOP
>HD 5, +3 AC, 1d10 damage, great cleave
This mighty warrior has been possessed by the spirit of roads. He is the most practical of the knights, and could be considered "the black knight", but he never lets his actions overtake his morality even in the most dire of times. His power is to force cars, carts, and even trains to STOP and they cannot move unless their conductor or a champion can defeat TRAFFIC STOP in single combat. Due to his large weapon, he can hit multiple foes in combat.

>BLATANT CYMBALISM
>3 HD, +6 AC, two 1d4 damage attacks which stun on roll of 4, padded protection

BLATANT CYMBALISM is a great thinker among the warriors and is the most level headed, but often gets into fights with other Knight-seekers due to his philosophical nature and condescending attitude. He uses two cymbals at once, which can attack either two foes at the same time or hit one foe for two attacks. His armor is padded enough that sound based attacks are not as harmful, and he cannot be knocked back. If he plants both feet on the ground and slams his cymbals, he can shatter open doorways if they stop the progress of justice.

These four mighty warriors are the first of the justice seekers; possessed by the spirit of Knighthood. Will you join them, or fight them to end the past's hold on the present?

Twitter meme/10

Stat me

Is this the new Souls game?

The remaster

>OCTAGONAL AVIAN WARRIOR
hp- 50 AC-17 flat-16 touch-10 400xp
str-15 dex-13 com-15 int-8 wis-10 chr-8
fort- +5 ref- +1 will- +1
-sword attack- 1d8+2,19-20x2
-combat expertise
-mobility

~avian warrior are fiercely loyal to their clan and very territorial especially near tier nesting grounds, resembling both tortoise and bird these defensive masters are easily taken down one on one, but in groups they are very coordinated and make them tougher to put down
~standard loot~

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Stat him, Veeky Forums

Thomas the Spider Tank
Greater Construct
+AC 25
+Strength and intelligence
-poor dexterity and charisma
>Crab stomp: Target within 10 ft must make a reflex save, or else take 4d8 crushing damage.
>Flamethrower: 20 degree arc of fire sprays out targeting creatures up to 30 feet away. All creatures must take a reflex save DC: 20-range/5. Targets hit take fire 4d6 fire damage and must make a fortitude save to see if they are caught on fire.

10/10

Stat them

Don't ever steal my fucking tweet again

>OCTAGONAL
THAT IS CLEARLY A HEXAGON! KILL YOURSELF!

>Blatant Cymbalism

Thomas, the purifier.

M: 8"
WS: 5+
BS: 3+
S: 6
T: 7
W: 11
A: 3
Ld: 8
Sv: 3+

Weapon:
Heavy combustor: Range: 24" Heavy 2d6 S: 6. AP: -2. D: 1. Attacks automatically hit target.

Crawler: unit may advance d3" and still fire heavy weapon.

Intimidating presence: all units within 12" have -1 Ld

Fiery explosion: when this model loses all wounds, roll a d6. On a 6 all units within 6" take d3 mortal wounds. All units within 3" take d6 mortal wounds

That's just a juvenile one, he's still two molts away from full growth.

...

>favored enemy: malkavian

>LOLSORANDUM is memorable
It really isn't.

Why do you hate fun, user?

Cap'd. Well done, user!

Can anyone stat these guys? How would an encounter with them go, assuming they had one magical ability?

Kill yourself

what doth stats?

Rita Repulsa must be running out of monster concepts.

Those poor soldiers. They served the tan army well in the war against the blue menace.

Is Coors Knight a werewolf hunter?
>the Silver Bullet

The one on the top left could be a spirit of music coming back to life because you killed too much musician.
It fight using vibration in the air, you are either deaf or mute the instant you are fighting them . The curse stays 2 weeks.
Also if you happen to defeat it , the curse is lifted, but you are now possessed and your whole life will now revolve around music.
Mfw i'm a forever GM trying way too hard on this board

All I know is the smaller one rolled a 1 when it was its turn to demonstrate.

>Tuba Whoopass

Weren't the blue the french?

made my day

>not Traffic STOP