Which races would you be for removing from a hypothetical sixth edition's Player's Handbook...

Which races would you be for removing from a hypothetical sixth edition's Player's Handbook, and which races do you think should be added?

I say add goblins, lose gnomes. Goblins at least have culture and offer a fun, unique perspective. Gnomes are damn near a halfling sub-race at this point.

Other urls found in this thread:

rkursem.com/poll/view.php?id=1251667f15b806763
twitter.com/SFWRedditVideos

>Goblins at least have culture

Walking Onahole is not a culture.

>removing
Drow. They're pretty much one step away from playing a monster.
>adding
Genasi. They make more sense than Dragonblooded.

I WONDER WHY OP WANTS MORE SHIT ABOUT GOBLINS

COULDN'T BE THAT HE'S A FAGGOT /d/ CROSSPOSTER WHO CANNOT FOLLOW THE SIMPLE RULE OF JERKING OFF BEFORE POSTING

I'd be OK with this if genasi became a race worth choosing. They're boring as hell right now.

>forum police

No one cares, sperg.

Probably gnomes, just because I hate their art.

Your porographic picture isn't even a fucking goblin, just a regular size gree woman

>Which races would you be for removing from a hypothetical sixth edition's Player's Handbook, and which races do you think should be added?
Humans, Elves, Dwarfs and Halflings should be the only PHB races.

Remove halflings and any +1 feywild influenced elf altogether. That role can be filled to a lesser extent by gnomes.

Tieflings are moved to a splatbook to share with aasimar and replaced with genasi.

Variant humans are moved to SCAG and made slightly more unique. Remove the ability to tailor your self-insert for perfect power.

Nonhuman planetouched are spread throughout splats or combined into one. Tiefling sub-types are found with them.

Half-elves have been around just as long as the others.

Remove:
>human
>half orc
>half elf
>gnomes
>drow

Add:
>a more fey-like elf
>some kind of dwarf
>some kind of halfling

Also,
>integrate half elfs, half orcs and pure blood humans as subraces from human

>Genasi
>Literally just humans with superpowers
Personally I'd add Thri-Kreen, but that's because I love me some bugmen

Jesus calm down fags.

Probably assimar for character addition in base. Tieflings have gotten plenty of attention by now

>They're pretty much one step away from playing a monster.
And this is bad, why? You're the worst kind of DM.

One, they're an elven subrace
Two, why's one step away from monster such a bad thing? There should be more one step away from monster races.

>Gnomes are damn near a halfling sub-race at this point.
Agreed, I'm already running them as the children of halfling/elf parentage.

Not him but what does this add?

Who the fuck plays gnomes?
Remove those little shits.

Variety. Drow is a kinda vanilla example, which is why they get filed away under Elves anyway, but what about a sentient race that isn't bipedal? Centaurs, lamia, driders, plenty of options for at least one almost-monster race to get reworked and elevated to a major race.

I'd remove the "you're a drow so you're bad, unless you're good, but very few drow are good, but your character is supposed to be a rare kind of person" thing and keep them

I think large auto equals no pc race. That's why we keep on getting shit like half giants or half ogres etc

...

The problem with that is Large doesn't always mean Large. Shit, a human with Polearm Master is practically Large in combat.

Not by choice

But that's exactly what it means user

All elves should be NPC and better than you.

Large = large.

I'm not sure where you are going with this

I recently ran a Poll, well, the poll is still alive but the thread died, but here's the results for the most popular Fantasy races on Veeky Forums:
rkursem.com/poll/view.php?id=1251667f15b806763
According to this, Undead should be the next big thing in 6E.

Did they change Gnomes in 5e? Because 4rry Gnomes were very good.

Refugees from the Feywild happy to not be enslaved by the Fomorians/Cyclops/ bad guys. Some of them want to go back, even though they have it good now but no, the magic and stuff isn't right, so they make a good way to chuck players to other places

>Remove: Half-Orc
Replace with: Orc, since once their stats are no longer strictly inferior to the half-orc, you really have no reason not to just go full Warcraft and make orcs playable.

>Remove: Gnomes and/or Halflings (unless they revert to 4e lore)
Replace with: Goblins and/or Kobolds, both of which can actually feel distinctively different from the generic gnome/halfling.

>Remove:Half-Elf
Replace with: Gnoll or Minotaur. The three varieties of elves are reasonably distinct from each other, even if the eladrin/elf/drow split of 4e did it better, but half-elves are literally nothing but watered down elves. What's the point of them? Give the classic monstrous races a chance to shine. Heck, gnolls with 4e's lore make better stand-ins for half-orcs as the "edgy, feral, evil-touched" race at this point.

5e gnomes went back to being a compound of "dwarves that build clockworks instead of forging iron" and "short wood elves", completely abandoning everything that 4e did to them.

Goblin culture is so different from game to game or even edition to edition that it's got absolutely no identity. WoW's goblins are nothing like Pathfinder's like 5e's like 4e's like 2e's

I think OP is saying that goblins can be made more interesting more easily than gnomes, in their opinion.

You know, I keep hearing people say that 4e gnomes and/or halflings were good. Why is it okay to say that now?

That's way more setting-specific than I want. Even Tieflings can get away with "ancient warlocks of whoever" without diluting their concept, but 4e Gnomes were way too attached to their backstory and not enough to being interesting in the present.

I would say remove any elf that isn't a weird Fey creature. They should all be alien and inhuman.

My lineup would be:

>Human, with a couple of half-things as subspecies.
>Dwarf, with Mountain, Hill, and potentially Deep as subspecies.
These are the normal, civilized races. Though Dwarves may be long lived, they're still mortal.

>Orc, with the subspecies being a burly Hills variant and a more agile Steppe variant.
>Lizardfolk, with the subspecies being the standard variant and an amphibious Salamander variant.
These are the normal, semi-savage races, slightly more monstrous than the civilized races, but still mortal and ultimately at home in the normal world.

>Elf, with Celestial, Wild, and Dark variants.
>Hob, with Hearth, Forest, and Mine variants.
These are Fey creatures, and kind of alien to some degree. Elves are otherworldy, and are all kind of capricious. Dark elves aren't any more evil than the others, they're just tied to more shadowy natural forces in the same way the other elves are intrinsically tied to the wilds or the sun and moon. They aren't native to the mortal world, and are ageless, though not immortal. Hobs are are halfling-esque small-folk, but they're also fey spirits, though much closer to the mortal races than elves are. They're household spirits with minor protective abilities or helpful, at home in their chosen environments, often going unnoticed.

Other races are also cool, but they can go into PHB2.

I care fucko!

Remove humans add more elfs

Bump

A long time ago I fell for the fantasycraft meme and bought the book.
They did one thing right and that was PC races. Tieflings and genasi were essentially just subraces of human. Giants were a playable race and you chose your type of giant with a subrace as well. You chose an element like frost and boom you're a frost giant. Easy and simple.

>Dark elves aren't any more evil than the others, they're just tied to more shadowy natural forces in the same way the other elves are intrinsically tied to the wilds or the sun and moon.

I like this a lot. Even fucking skyrim showed that 'dark elves are a popular concept but dnd just can't get with the times

That sucks. Did they at least give them more than a paragraph of lore?

It's been long enough that being triggered by 4e is the sign of a troll. Same for magical horsies.

Unless you are asking why they are good, then the answer is because they got a lot more thought put into their backstory. 4e, despite being a combat heavy edition, still put time to make sure you can quickly give them a reason to be a murderhobo.

Halflings are now a kind of Cajun folk. They tend to live near rivers and other places for Caravans. Though they don't claim land, their routes are basically theirs and you can easily argue that they have a larger AND longer lasting Empire than the Tieflings and Dragonborne did. With all that history, there are plenty of stories of treasures to find.

Gnomes are basically like I mentioned earlier. There is more to them, but even a meme 4e answer feels more filling.

They are good for plot hooks because some of them want to go back to the Feywild, which you can easily rewrite to being some other plane. You can try and stop them to avoid a Doomguy scenario, or work for them and get sent to all kinds of ADVENTURE areas. What can you use the 5e Gnomes for?

I hate your polls results but if we MUST have undead as some form of “race” than it should be introduced as such:

>Ravenloft source book: explore the plane of dread/doom
>Enter player “race” options for Lycans, Vampires, Merrow, constructs, and undead.
>Vamps, lycans and undead are templates stacked onto another living race.
>Pretty much just Universal studios monster universe+DND.

You’re welcome Mearls, and when you do publish it, give credit to me user.

fuck off newfag

>Gnomes are damn near a halfling sub-race at this point.
ONLY in 3.shit and 5e (which was specifically pandering to 3.PF nostalgia.) In 2e, they had a distinct flavor as Dwarves' more magical cousins, and sort of "what halfling are to humans, gnomes are to dwarves," etc with a much more nordic flavor to the halfling's more celtic flavor, and in 4e, they were a distinct fey people that filled their own niche. Your equating 3.PF and 5.3Enostalgia to the entirety of D&D is a bit upsetting.

Nope, not really. Just a very basic summary of gnomes in general in the PHB, and that's all they have. Maybe they'll get some more with Mordenkainen's Tome of Foes, but I doubt it.

And believe me, I know just how good 4e's lore was.

my nigga

Yeah, Skyrim really broke new territory there. It would be really neat if they made a game in the same setting but moved the location to Dark Elf Asshole Island. Too bad we’ll never get a game like that.

>Replace with: Orc, since once their stats are no longer strictly inferior to the half-orc, you really have no reason not to just go full Warcraft and make orcs playable.
My fuckin' dude.

Get out, /d/ is our sisterboard and you're being a rampant newfag with this "jerk off before you post shit"

Terrible idea anyway, post-orgasm state is shit for doing anything motivated or creative

Lose:
>Human
>Elf
>Dwarf
>Half-elf
>Halfling
>Gnome

All of these are played out and boring. Nobody cares about them anymore, and we won't miss anything by their removal.

Keep:
>Tiefling

Add:
>Thri-Kreen
>Undead
>Goblin
>Aasimar
>Warforged
>Shapeshifter

>Which races would you be for removing
Dragonborn. There's already like 3 fucking races that you can trace back to dragons.

>which races do you think should be added
Intelligent constructs, like Warforged.

Turn gnomes into ratmen/skaven/nezumi. Change nothing about their culture or stats, and they become way better.

>Dragonblooded
post discarded

What nominal pc races trace back to dragons?
No, kobolds don't count.
To wit, dragonborn are a thing to cut down on the snowflakeness of dragon(blank). Standardize it, make it a regular thing.

Half-dragons
Lizardmen
And yes, kobolds.

Adding yet another race with dragon ancestry while there's multiples out there just makes things more muddled. They're lizard people with a breath attack. Do we really need a race added for the sole purpose of letting players play as dragon people?

None of those are core player races.

>Half-dragons
Which are exactly the snowflake thing I spoke of, on top of never being considered a standard pc race, even when rules didn't make it really possible. Iirc, even 2e didn't really make it a good idea to have a half dragon pc, and 3e shit the bed entirely.
>Lizardmen
If I recollect, they are not dragon descendant, but always have been reptile anthromorphs.
>kobolds
Not always dragon descended, are generally considered monsters.
You haven't refuted the logic of dragonborn, user, in that by making a pc race that meshes up to the greater template the other races adhere to without clashing within a group. It's why half orcs are a stock pc race and orcs are not.

Whether or not those races are easily playable is pretty irrelevant. Do we really need to add a whole race just because it's not statted for player use? Gelatinous ooze PC's when? Also lizardfolk speak draconic, what the fuck else are we supposed to think when we consider where they came from?
>You haven't refuted the logic of dragonborn
And you haven't demonstrated exactly why it's a necessary addition, other than "Some players want to be dragon people."

The only races I would leave in would be Human, Elf, Dwarf, and Halfling.
Limit players to Lawful Good alignment.
Swap Faerun for Greyhawk

Honestly I'd remove any race that can't break 5'0" in height.
As for adding? More monstrous ones probably. Less humanoid, the better.

>other than "Some players want to be dragon people."
That is the exact reason why it happened, however.
WotC added tieflings and dragonborn in 4e as standard precisely due to people playing them so often at convention games where they took measure of how many people played what races.
Half orcs and gnomes were used the least, and that is why they were cut from the first book.
You are sitting there saying that a clearly popular race choice for players shouldn't be in the game because you don't like it and monstrous races should be put in.

>That is the exact reason why it happened, however.
I'm not disputing that. I'm saying that's a shit excuse, especially when they still keep the previous dragon shit. Get rid of half-dragons, at least.

In 4e, half dragons pretty much didn't exist outside a handful of noted cases, lizardmen were not related to dragons at all, and kobolds were pretenders at best.
It did exactly what you wanted, and got rid of the snowflake dragonman stereotype. So what do you actually want? A reason to be mad?

>It did exactly what you wanted

>there are half-dragons in 5e
>there are also kobolds and lizardfolk
>there are now also dragonborn
If they removed half-dragons entirely moving forward into 5e, I'd be fine with that.

Why are you arguing like the state of 4th edition is the only thing that can be considered?

Like what? Aside from the Dragon Sorcerer, which is a class and not a race, there's no dragon-tied races in the corebook.

Lizardmen have NEVER been tied to dragons other than the occasional tribe of them being enslaved by black dragons. They have no particular connection or affinity for the dragon.

Maybe you should have jerked off before posting

>Lizardmen have NEVER been tied to dragons other than the occasional tribe of them being enslaved by black dragons. They have no particular connection or affinity for the dragon.
Speaking Draconic is a link, but it's more likely tied to two creatures sharing similar biology being in the same environment than anything else.

>And you haven't demonstrated exactly why it's a necessary addition, other than "Some players want to be dragon people."
That's literally the founding reason for every race in the game.

Or maybe draconic being one of the oldest civilized languages in the world. Kind of like latin today.

>That's literally the founding reason for every race in the game.
Then why are humans an option?

Because some players want to be human

Because some players want to be human people.

>some players want to be human

How else will Zuckerberg learn human emotions?

1. Op is a fag
2. Goblins do not have a set culture, stop mistaking your porn games or WoW for D&D

Now, to answer the actual question

Races should be Human, Elf, Halfling, Orc, Planetouched

Halforc was always just a hack to allow orc PCs.

Planetouched covers every special snowflake concept by being some sort of entity with celestial/infernal/elemental/planar parentage. People can fluff whatever vague mutations or special appearance they want within reason or draw from a table

Each race would have sub variants with mild changes

>Human
Half elf, half dwarf, half orc.

There is no half human/half halfling hybrid, said children always count as the race of the mother despite being somewhat short, suggesting a shared ancestry. Humans are the only race that can crossbreed other races

>Elf
High, Wild, Dark

>Dwarf
City, Hill, Deep

>halfling
Light foot, strong heart, riverwise

>Orc
Mountain, Deep, Forest

>Planetouched
Celestial, Infernal, Elemental

This is core, later expansions could add more races like gnomes, Kobolds, and goblins

It's either humans playing freaks or freaks playing human. :^)

Fantasy Craft was certainly something on my mind when I was putting together my lineup, but however much better the FC species setup is, I can't imagine an edition of d&d ever doing something so removed from its historical setups.

Actually nailed it on the first go. Maybe actually as it should honestly basically be it, but only if there's guaranteed a PHB II or splat supplement. Baseline, top of my head

>Remove
Dragonborn, Gnomes

>Add
Maybe Goblins.

If you give more books, I say keep only the big four, then put Half-Orc, Lizardmen, Aasimar, Tieflings, and anything else in there.

Gnomes are the worst race. They are an absolutely uninspired, pointless, joke-tier race with which nobody plays anything with substance, gravitas, or any point. They're generally used to be silly, tinkerers (Which only makes sense in few settings), or just legitimately fucking annoying. They're almost universally depicted as weak, pathetic creatures who, logically, only survive on pity, which makes no sense in practically anything. They also rarely have a origin or homeland that differs greatly from or is at all interesting compared to the origins of other races, and as such they absolutely seem pointless.

If one day someone wanted to treat "Gnomes" as the offspring of Dwarves and Halflings, or one of those touched with Fey influence, or something, I'd maybe be interested. I would almost be interested in a subversion/grimdark version of garden gnomes with beards, traditional pointed hats, and subterranean lairs, but that would also be silly. I'm reminded of Avatar from Bakshi's Wizards, which, again, might be silly. But at least they might not be annoying punt fuckers.

>tl;dr: Fuck Gnomes

I like this besides the whole only humans can crossbreed bull shit. If a race is closely related enough, let them sure offspring, but don't let them be a race.

Id be okay if all half races and plane touched just become templates you can add.

Also I'd put Gnome out for 6e and make Aarakocka or some birdfolk be in

The way I was taught to understand size rating was as the scale of space they control in a battle situation. Humans occupy up to 2.5 feet around them, so they're 5x5, Medium.

Take for instance a more conventional JRPG Lamia, person with a snake tail from the waist down. In combat she's swinging her tail around, coiling and striking, makes sense she covers that Large 10x10. But outside of battle it's not like she's always occupying that space. She can fit through Medium doors, use Medium chairs, wear Medium clothes, wield Medium weapons. In that sense she's Large, but at the same time not really Large.

Look, I might be explaining this part wierdly, sure, but at the very least determining playable races by what's Medium and what's not as said is pretty fuckin stupid to me.

How do you feel about

>Which races would you be for removing from a hypothetical sixth edition's Player's Handbook
Elves

>remove
Tiefling
Dragonborn
Drow
>add
Goliath
Lizardfolk
Goblin or Kobold

>Goliath
What the fuck am I even reading?

Leave it as is, but have more settings that depart from Tolkien fantasy. Dark Sun and Eberron have the right idea but are still saddled with the traditional races.

Remove drow
Add Assimar, but with better fluff & more celestial appearance. Give them vestigial wings that only go out to their shoulders, halos, etc. Make them footsoldiers of Heaven that were left behind on earth, so they could be with humans

Change Dragonborn from broad faced, dudes with scaly dreads into thickchested narrow faced lizardmen who breath fire(or other) they were created as a servitor race dragon. They think like dragons & are prone to being sorcerers not Paladins.

Make gnomes a lot more fae. Like fae as Puck. Just so Pucking fae.

Halfblooded should be human subtybe.

Add an arcane/dragon subtype to humans

remove tiefling and dragonborn
add kitsune

Remove all races and have a point buy system that specifies different racial traits as possible ancestry.

I take it you liked Pathfinder Unchained?

You seemed to read it just fine.

/Pfg/ go home.

I feel like it's true. I have no real love for them, but they're much more interesting than Gnomes. If you have Halflings they're worse than redundant, they're the same thing done worse. More beast races is always a plus if you're going past the generic cores.

>Getting rid of the only truly unique thing DnD has to the point that they absorbed Forgotten Realms to make it the base setting since it was the most popular compared to the generic world that they used to use.

While it may make it difficult to role-play them in mixed groups, Drow and their popularity are one of the reasons FR is popular.

The goblins you want to add are literally gnomes, but green and crazier.

You're also both MY fuckin' dudes.

I hate Forgotten Realms so Ftfy

Yeah, no large characters.

Cubic space has always been what mattered for dnd. That's why we get fatass cube horses.

It’s a giant related race. It’s a human which ancestry close to giants. I think 3e introduced them.

Remove aasimar, add deva and there'll be no need to make new fluff

I'm confused, don't all these races already exist?

> I Channel Positive Energy and Use "Turn Shitposter"
Make a Save please.