Warhammer Underworld: Shadespire

Warhammer underworld is the best game that GW has ever released.

How likely do you think it is for this to become a mainline product?

What do you think it will take for FLGS's to start FNM style regular events?

Also post your warband

First warband I painted, skeleton-lads

I'm so sorry for your loss.

Started working on ratbois this week, I love these sculpts.

?

I think to make sure Underworlds succeeds, GW need to be more clear about what the product is. Underworlds is the system, shadespire is the set/block, also change the rules to allow playsets of 2 in your action deck, and eliminate the ploy limit.

This is the only specialist game I've ever like and gotten into... why does nobody play it...

Lack of support and badly modelled economic model guarantees it stays that way.

I don't get it though, at $30 a warband, it's the cheapest GW game.

It's also consistanly getting updated with new warbands.

user yestarday i had a 24 man tournament. That is on par with 40k and x wing. Search your area or pioneer the community. I have 3 more players now at my student dorm

No. The ploy limit is fine.

Don't you still need the corebox to start?
And "cheapest GW game" isn't any merit in where I come from, unless you specifially target GW drones.

How did you do the flesh?

Yeah, and where I live EDEN is big.
Doesn't mean it competes with the big players on global scale.

Ratskin layer, drybrush with Dawnstone, wash with agrax earthshade

Thank you :) looks really nice

Picked up the core set, orcs and Skaven a couple weeks ago after a 4 year absence from miniature games.

Haven't played a game but I've almost fully painted the Skaven.

Gonna take another swing at learning the rules tonight, Warhammer TV's video left me more confused than not.

I wish they released the warbands faster. I'd love to see Daughters of Khaine and Kharadron Overlord bands

This. My friend keeps pushing me into the game. He has them all I think, but none of them really interest me.

I have the Core box and Fyreslayers. The dorfs are kinda cool, but I'd prefer Kharadrons

I think I'd want like a Grot faction or DoK. I'd say wanderers because they were my first fantasy army, but I doubt they'll get something a Sylvaneth faction would be sweet.

My store already does weekly things.
Personally, only reason I don't already play is I don't have the base set, and only want rat men's.

Its Games Workshops Ambition to have this rival X Wing, with 4 release windows a year of two gangs.

The design team doesn't know if they can support that alongside their other two games.

Necromunda/Blood Bowl are handled by Forge World so dont have the impact that this will.

>Don't you still need the corebox to start?
Same as x-wing and armada so what's your point?

Gets boring fast

Eh, maybe for you. I'm having a lot of fun with only 4 Warbands. Haven't tried the Skaven or Dwarfs yet.
I'm waiting for the Blood Warrior + Blood Hound expansion, but the Reavers are lots of fun and can be played very differently.

oh, great. Does anyone know how to play Khorne?

I'm getting annoyed that skeletons and skaven can out horde me

The games busy in my area and I play it at my local gaming store every week, it's still pretty popular HOWEVER

Theres people who use the same team every single time and own all warbands just so they have one really cheesey deck. It gets boring playing the same team everytime and being wiped out during round 2 by orks unless you also have a cheesey deck. It's much nicer when played 4 player.

Hold objectives, determined defender, supremacy and avoid combat. Equip shadeglass sword and daemonic weapon for hammer rolls/3 damage each on Arnulf/Targor.

In opinion though, Khorne are best played as an objective holding deck rather than a combat deck.

OK I haven't played Warhammer in years but I did play Mordheim and Necromunda in the early 00s. I don't play many wargames any more but do play board games. Are Shadespire and new Necromunda worth picking up? Happy to spend say $100 - $200 dollars on it, maybe a little more, but for that I would want enough for 3-4 people to play and a good level of replayability.

aren't they kinda shit defensive wise for that? I mean, their speed is great, but seems kinda mediocre for holding

They have 5 dudes, of which two can happily sacrifice themselves to fuel Khorne's Bloodlust.
They are a really deep warband and can play both offense and defense. I like going all out and attack. Wins with both warbands wiped are the best imho.

Looks pretty cool, but I wish they'd release some sort of raises hexes pack for different map elevation

So I initially got into war games because I thought they were going to be really deep and complex so I could spend a lot of time coming up with tactics and strategies. Turns out 40k and AoS are some of the most casual games I've ever played and are so boring they could literally play themselves and I wouldn't notice.

Then comes shadespire which reminded me of old tactics games which are my favorite type of vidya, and that's pretty much exactly what it is.

Pick it up if you've ever played a wargame and thought "why doesn't this dude have a unique action, why do all these dudes basically do variations of the same shit"
Pick it up if you liked Metal Gear Ac!d, or are interested in a skirmish game built to be competitive and deep from the ground up.

Stay away if you don't like the aggressive speed the game is paced at. You get 3 turns and if you fall behind, on to the next game.
Stay away if you mind that even though the game is deep, it's also very narrow in focus. It does competitive skirmishes very well, and that is it.

Sounds like you would love the shit out of Necromunda: Underhive.

I don't think it's ever likely to become a mainline product because it by design cannot ever move as much product as AoS or 40k. As it is now new players can be playing at a reasonably competitive level for 60-90 bucks with any team they want compared to 100+ for basic options in 40k and AoS. Extra purchases are only for people who want to expand sideways into other teams or who want to be like a top 5% tournament player with all the cards. If balance ever degrades to the point where everyone feels like they need to have all the cards to compete then I suspect lots of people will drop it.

This game is exactly what I expected Dungeon Twister to be like.

You should definitely try out smaller scale games, like WarmaHordes and Infinity. They're cheaper, play better and are much closer to what you're looking for.

Thanks user

>just buy this starter box bro
>just buy this $30 box bro
>just keep buying these $30 boxes bro
>what do you mean you don't want to play this faction bro?
>just keep buying these $30 boxes for the cards bro
Yeah, nah. Pass.

this is a problem why?

Because I'm not a dicksucking drone is why. Maybe one day you will take the dick out of your mouth and realize how things really are.

>buying things get you things
Do you suck dick for free? you are supposed to be paying or be paid for things you want.

>taking the capitalist pill
lmao fucking wagecuck

The only morally correct types of acquisition are right of conquest and theft (as an extension of right of conquest).

you have to be over 18 to post here, despite being a blue board

You are in fact paying to suck dick, you dumb drone. Keep buying these boxes like crack. I'm sure your corporate daddy GW and FFG love drones like you.

Garen? What are you doing there?

Which warbands are the best to get after the initial box?

Those games have mainly the two factions in the starter to choose from (plus one you could still use some of them, I guess? I don't play the game) and the units in box are bread and butter. And thise games have actual list building elements, so you might actually want several statrter sets to start, no matter what faction you chose.

With Shadespire it's different. If you only like, say, undeads and ratmen, the starter box dudes look like waste of money. So you might not want to start the game at all.

And people saying it gets stale pretty fast doesn't help. They really should have had more factions ready at the launch or immediately after it. And some listbuilding element beside the cards. If you want to make a card game, make a card game.

You need to buy four armies to keep the game fresh?!?

You need to keep buying each box that they shit out.

As someone who plays a ton of X-wing, the only things anyone uses from either starter box, aside from the dice and templates, is one upgrade card from each. All the pilots in the starters are basically unusable if you want to have any fun at all, much less a chance of victory.

I think you're approaching this too much as someone already into Warhammer. The Shadespire box and contents are pretty fair as equivalent to most one box skirmish games or starter boxes for card games (L5R, Netrunner, GoT). And the release has one quarter for release of a new full box with different warbands, so if you don't like Sigmar and Khorne you'll get other options.

I normally think GW is price gougey as hell, but Shadespire is pretty on par with already fairly premium board game prices.

They can all be knocked off objectives, all the opponent has to do is land a hit. Even if you block it he can still push you back unless you get a crit which overrides hammer/dagger rolls.

In my area people are regularly upgrading orks to do 4 damage so they are one hitting stormcast anyway. Use shardcaller and you can swap objectives in your own territory, upgrade your 2 shit guys with shadeglass sword/daemonic weapon and you got 2 more 3 damage guys.

Khorne seem to be about holding objectives until you upgrade your guys to a position in which they can damage people. Score conquest at the end getting into enemy territory with your superior movement.

You went full retard.

I've seen this shit too many times before.

I'd love to play some skellies with a low model count in a grid-based tactical game, but it's not going to be as simple as just buying the skellies.

I'll need to buy the starter set and then the skellies, after which I'll have all the models I want, but there are card elements to this game too. All anyone has to do is buy another box, add more cards with stronger options, and they'll have an advantage over me. Just like Fantasy Flight before them, GW will keep releasing more cards attached to models I don't want and the choice will be to fall behind, or waste money on plastic.

Meanwhile I've got Summoner Wars sitting on my shelf. It's a well-balanced two-to-four player grid based tactical card game with dice where two wizards beat the shit out of one another with the help of summoned troops in the space of about half an hour. It's got a skelly faction too. It cost me 20 quid for the two-player starter, 12 quid for further faction decks which are balanced and don't need upgrading, and I spent my money on it half a decade ago. I'll just fucking play Summoner Wars.

That's just your average powercreep and poor balance. If Shadespire survives a few years, it will probably be in similiar mess.

If you aren't playing Summoner Wars competitively, why are you worrying about playing Shadespire competitively?

When we play we do a draft of all the non-faction aligned cards.

All you need is the base game and skellies for a strong skelly deck. Lots of cards in the newer decks are just repeats with different names.

Such a deep discourse.

Skaven are very combo/control paced, but can be played as aggro too. You depend on your 5 Move + upgrades to do the heavy lifting. You can stuff your deck with combos that also work as good individual parts and, if necessary, combine them. Ploy res after enemy activation on a Black hunger rat is great. With +1 damage or some of the "push before/after" upgrades or ploys... well. You get the drop on anything, plus the mobility to grab enemy objectives or kill his cheerleaders (Arnulf, basic skellies, the 2 crap orks) respawning your upgraded rat on the enemy field.
Their inspire condition is the easiest one to control so far and turns the leader and Krrk into beasts.
I had the leader with skitter-scurry doing shit like "charge: move 5, push, attack at range 2, push 1" then Skaven courage him to do another charge. Again moving 5+push, another ranged attack and push. Then Time Trap and another attack

Be careful because bad placement kills you fast, and your mobility makes you prone to mistakes (overreaching)

>skaven courage
Sorry, momentary boldness. My bad. That was 2 charge actions + 3 attacks in one activation, with a 3 damage guy with cleave. The Khorne player was baffled by that one, though I expect him to pull some variant of it into his deck

You can resell the models on ebay or to the local AoS crowd to lower the cost. I am getting the 8 bands (double core cardboard, so 4 boards) and make 8 different decks with the cards and use it as a board game

How does this play with battle royales?

You should play the multiplayer games with the preset option (triangle or square board placements) because otherwise players can end up sandwiched between two aggro decks or other situations that turn it into "who can kill the most of the poor guy in the middle, then a bit of turn 3 melee between the other bands"

>local AoS crowd
No such thing

Oh well, then you must keep them, since there is no such thing as a website for selling second hand stuff. Sucks to be you

Great to see some Shadespire on Veeky Forums, this is honestly my favourite GW game and I've been playing Warhammer since 1997

Is that Age of Sigmar?

There were a few threads when the game launched, but the GW policy of "fuck this release for 3 months" killed interest in a lot of areas

Absolutely. Hard to tell whether this is popular or not outside of anecdotal evidence which usually carries an agenda. Does anyone know if there's been any legit figures on sales etc so we can gauge interest? I would be heartbroken if they quietly drop Underworlds after Shadespire, as it's completely reinvigorated my love for the hobby.

No idea, I feel bad about this game because I enjoy it and love playing multiple games with different bands against other people's in the same time it takes to play a regular game of 40k, but our local tournaments are 8-12 people although my LGS has sold over 200 core boxes. I hope they focus more on it this year

Let me translate it from Cunt-ese for you.

Ol' Gee Dubs has unleashed a slew of boxed game sets and updates of classic specialist games, along with renewed interest in other specialist games with Vidya adapations, that they're alsmost glutting themselves out of sales.

There is so much chaff out there that games they are producing that are worth it get lost in the wave of product that isn't.

I bought it to paint and play. Not played it yet.

>How likely do you think it is for this to become a mainline product?
Theres 2 more warbands already finished and waiting for release

I think they are waiting to see if the game gets enough traction. It had a strong release but it seems to have fallen off since then. It's a shame because the game is really deep and fun.
I also like that it gives them an excuse to design some cool minis outside of the normal army release schedule

...

I thought there was supposed to be some new core box coming out. I was basically waiting for that because I don't like Khorne or Sigmar.

Theres only 2 warbands left to release and theyre Stormcast Vanguard and Khorne Blood Warriors. If they are doing another core box it will be much later this year, around christmas

Well, shit.

I like the depth of the game. There's a lot of tactical choices to make during game, but also a lot of strategy when it comes to deck-building.
I really hope this takes off.

this thread have made me interested in the game, maybe Ill get a starter box if battle forge havent dropped by he end of the month.

I love skirmish games, the only thing I would love more if it had permanent character advancement for the whole warband. Also dispossessed.

>the only thing I would love more if it had permanent character advancement for the whole warband
This would be a cool supplement

redpill me on this game

Its a skirmish game that plays like a mix of Warhammer and MTG. You have models with rules and two decks: one for objectives and one for power cards.
The goal is to gain glory, which can be earned through killing your opponents or scoring objective cards. You can be totally wiped out but still win if you scored more glory.

A little complexity but tons of depth. Probably the deepest and most competitive game GW has ever created.

Because the packaged the most boring factions in the starter set and it's required to play the game.

I refused to buy Soycast shit or least interesting chaos gods worshippers, just on fucking principle.

What expansions are coming up?

I've got the Skelly Boiz one, but I'm not interested in any others except Skaven.

Only ones left are a new storm cast and khorne ones. The sce are supposed to be ranged and bit more finesse based given the upgrades with their art. And khorne blood warriors so armored khorne dudes.

Rumor is that there will be another starter in a year set in different city so more board variants and new wave of warbands

This is spot on. Overwhelming amounts of product and nu-retro games mean they're spreading themselves too thin. They seem to have all but given up on Blood Bowl, after promising a lot. Sadly I suspect the same will happen with Shadespire/Underworlds.

>Only ones left are a new storm cast and khorne ones. The sce are supposed to be ranged and bit more finesse based given the upgrades with their art. And khorne blood warriors so armored khorne dudes.
>
>Rumor is that there will be another starter in a year set in different city so more board variants and new wave of warbands
Where you getting all this from? I've not even bought the core set yet, so I'm wondering if it's worth waiting.

The second Stormcast and Khorne warbands are both listed in the rulebook and there was art of the Khorne one in one of the youtube trailers.

>The second Stormcast and Khorne warbands are both listed in the rulebook
Oh, for some reason I imagined the second set would be different army.

>Rumor is that there will be another starter in a year set in different city so more board variants and new wave of warbands
Do these rumors go any further than reddit speculation, or should I ignore this comment completely?

That was the hope for many people but stormcast gotta stormcast.

We'll see how well the new 40k starter does. I'm sure GW has realized that there are complaints about oversaturation of one faction in their games so they might branch out.

City of knowledge themed starter between lizardmen, elves, and tzeentch cultists would pad things out nicely

>Mfw Stormcast DONT even sell well despite their hilariously large over representation in their setting

The game is named Warhammer Underworlds.
Shadespire is just a location, like a Magic set like Ixalan.
It's still speculation, but it's very likely that they introduce other boards and more warbands. I'm thinking 1 Main expansion and +2-4 Warbands a year are to be expected.

>We'll see how well the new 40k starter does.
What starter?

>The game is named Warhammer Underworlds.
Oh, that makes sense. I liked the Nagash theme though, dammit.

Admech vs Necron

Oh right, that one. I'm not into 40k but I've seen it around here.

Necron vs Admech boxed game, it's like the Stormclaw box, and includes a boardgame for it and the rules booklet for 40k 8th (the basic downloadable ones). Also datasheets for the Lil' Imperial knights

Yes, this is a given. It was your 'different city' comment that I assumed was based on something of value. Clearly not.