/osrg/ – Old School Renaissance General

Welcome to /osrg/ – the OSR General, devoted to pre-WotC D&D, retroclones, and all other related systems.

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Traps have always seemed silly and obnoxious to me. Convince me I'm wrong.

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elfmaidsandoctopi.blogspot.ca/p/xor.html
youtube.com/watch?v=dQw4w9WgXcQ
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Continuing the discussion of solo play, anybody have any advice for what to sort out in advance in order to have the best experience?

What are some good scifi/post-apoc style modules? I'm starting a campaign, and some buffer material between my own content would come in handy.

Traps are fun and you're boring.

What type of campaign is it?

Nowadays for that sort of thing a lot of people are recommending ASE (Anomalous Subsurface Environment). And of course there's S3, but I assume you already know of that one.

Survival centered around a surviving settlement in a dying, insane world. Basically, the PCs are the people who go out into the surrounding world, deal with threats, get resources and what have you.

It's going to have a horror flavor and a lot of grit. Most of the technology in the campaign won't be too advanced, but there will be exceptions, in the vein of insane techno-dungeons that will make very little sense for most people in the setting.

And a lot of fleshy mutant horror, because body horror is good and proper.

Haven't done it, but a good few random generators you like the feel of, npcs, treasure, locations, seems like a good idea. Stuff like this and/or a larger book with a well indexed table set.

>flesh mutant body horror post apocalypse
mans have I got a link for you
elfmaidsandoctopi.blogspot.ca/p/xor.html

Get your tables ready before play. If possible, print them out. It kills my flow when I have to switch from PDF to PDF while playing. Don't go in with a preconceived notion in mind. Allow yourself to be surprised by the dice and random events. Go with the flow.

Lots and lots and lots of random tables, tables everywhere. Don't know what to do next? Table.

Besides that, go with the flow, it makes it a more fun experience. You may want to just change that roll into a success, because hey, it was one off and it's such a minor thing...

When you start fiating things, you might as well be writing a novel rather than playing a RPG

On that note, using attacks and hp loss more as an indicator of the flow of the battle than just people standing in battlelines hitting each other can be intresting.

I've recently started going for a more free-flowing style of combat where things are always in motion. Like, if the round went well for you and your opponent didn't succeed in retaliating well, you're obviously driving him pretty hard.

We've had some fun narrating people jumping around, things and foes getting knocked over and all kinds of silly acrobatics. I know it's not the most tactical thing, but it's fun if you're going for a relaxed gaming table where the exact details don't matter so much.