What are your favorite fey races and why aren't they cat/dog/fox/hare/raccoon dog hengeyokai and pixie?
If you are DMing, remember... 1. To strongly consider giving out at least one free "tax feat," like Expertise and pre-errata Melee Training. 2. To use Monster Manual 3/Monster Vault/Monster Vault: Nentir Vale/Dark Sun Creature Catalog math. Avoid or manually update anything with Monster Manual 1 or 2 math. 3. That skill challenges have always been scene-framing devices for the GM, that players should never be overtly told that they are in a skill challenge, and that the Rules Compendium has the most up-to-date skill DCs and skill challenge rules.
If you would like assistance with character optimization, remember to tell us what the what the rest of the players are playing, what books are allowed, your starting level, the highest level you expect to reach, what free feats you receive, if anything is banned, whether or not themes are allowed, your starting equipment, and how much you dislike item-dependent builds. If you wish to talk about settings, 4e's settings are Points of Light (the planes and the natural world's past empires are heavily detailed in various sourcebooks and magazines), 4e Forgotten Realms, 4e Eberron, 4e Dark Sun, and whatever setting you would like to bring into 4e.
It does a specific sort of game very well. For heroic, action oriented fantasy storytelling about teams of competent badasses working together to do mighty deeds, beat the bad guy and take home the treasure, I've not found better.
That being said, you have to be on board for what 4e brings to the table- A focus on tactical combat, usage of narrative mechanics in its powers system and standardised, clean formatting designed to convey information to the players and GM as cleanly as possibly rather than taking a more flavourful natural language approach.
For some people these are a turnoff, and that's fine. But for me, and a lot of others, 4e remains unsurpassed.
Mason Wilson
It's really easy to DM for.
Luis Wilson
>It does a specific sort of game very well.
Annoyingly it's STILL plagued by attempts to be all things to all people. At least it's somewhat less so.
Asher Hall
Early on in development, they didn't understand their own game. As time went on they figured it out, but just as they were really starting to get the hang of it they were diverted into the pointless clusterfuck that was Essentials.
Logan Hill
Has anybody here played played D&D Gamma World/Gamma World 7e (the one based on 4e)? I ran a session of it recently and while the adventure in the book is basically just a string of combats the system itself seems fun. Guns felt too weak to justify their ammo limit so I'm buffing them.
But my favorite race IS fox hengeyokai...
Aaron Cook
I never found the set, but stole their ammo rule for alchemical items.
Robert Parker
>Player discovers Immurements >Player thinks Immurements are the coolest items ever >Player begs for immurement >Player finds immurement >Player never uses immurement because he "only has one"
It's been three levels. I think I'm going to throw him into a volcano and make him use it to not burn up.
Ryder Gonzalez
Yeah. In the beginning they didn't fully get what they'd created, but figured it out and consistently made things better until the moment Mearls took the reigns... then... honestly I'm not sure whether Mearls didn't get it, or totally DID get it and actively tried to sabotage it because he hated it.