I'm planning a Mutants & Masterminds villain campaign, give me your interesting superheros/villains

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>Henchman
A practical, street-smart guy who can duplicate himself. Hires himself out to villians because he can do the work of 30 or more men with one easy paycheck. He also feels no ill-will towards heros and always just lays down after one or two punches so he can run away before the cops show up and move on to the next gig. Heros that know him will go easy on him because hey, he's just a working guy.

Maybe Veeky Forums would like to play with these guys.

The Dark Hearts. 13 assorted magic users who preserved their bodies in another dimension where time works differently to attain immortality. They interact with the rest of reality by piloting one of their many golem constructs they have scattered about. There are many different types of golems each made for different purposes (combat, stealth, casting, experimentation, etc.).
You can tell who is piloting the golem based on which mask is floating over it.

Each member pretty much has their own personal objectives ranging from learning all the magic, to making sure magic doesn't becomes a lost art, to just being an immortal dick.

Sometimes heroes fight them when they start causing trouble, sometimes they point heroes at more disruptive rivals.

They like to take a backseat role when they can to pull strings.

Recurring antagonist who is less a villain and more of a persistent mook who has a score to settle against the party for something they did to them during the early stages of their superhero career.

Every time they see him, he is augmented with new tech that increases the amount of options he has, usually as a result of dealing with the party (ex: rocket boots to deal with flying enemies or power armor to stand up to juggernauts). If they investigate, they will find out that he allied himself to a group that generally works from the shadows supplying ordinary people with gear to help them deal with superheroes who "infringe upon their rights."

However, while he is motivated by revenge, he is less a maniac and more of an asshole, so he won't cause collateral damage if he can help it (I mean, being thrown 60mph, you can only try so hard to dodge a building) and will even assist the party if the villain(s) they're fighting are threatening civilians.

Also has a generic name.

Man-Spider, the spider with the intelligence of a man. Once a regular jumping spider, he was caught in a horrific experiment involving tri-gamma radio microwaves that gave him a human mind and a genius intellect. Now he lives for world domination and delicious flies.

His chief persona however is of wealthy inventor Stephen Webb, which is actually a robotic suit which he pilots from a control room in it's head. As Webb, he bankrolls his master plan to enslave humanity to breed houseflies for his consumption. He also likes wearing dew on his head, and talks with a vocal synthesizer that makes him sound like Liam Neeson.

Subtle+Insidious+Any Power to King Crimson the hell out of your players' sanity.

People start dropping out of no where.
Knights and robo-cop were clearly always drinking buddies.
Inexplicable mass famines.
Go friggin nuts my man.

Or make the /k/ommando with Environment [Bullet Hell]

I'm actually planning a persona quest themed around Superheroes, so here's the main party. Maybe I didn't fag out completely, I dunno.

>Paragon
Think Superman, but with a good few chunks of Batman in him. Cool, stoic, and stonefaced, but he'll save you, no matter who you are, just because that's his nature. Draws his power from the trust put in him, so being a Superman actually buffs him more the more he does it. Meant to be the protagonist/PC.

>Sarah Bass/Traveler
A truely overpowered Dandere with the ability to warp space-time. Usually via changing the local gravity, but she can locally create event horizons if she needs to. Her powers get weaker the further from her you get, though, and she's kind of autistic and terrible at actual Heroing - she'll save people if she sees them in danger, and doesn't do things that will hurt large groups of people, but she's as likely to fuck off to the Moon as to save New York. She's not just autistic either - she's ADHD as well. She's the Navi in-game.

>Doctor
Traveler's main villain and the only person she actively seeks to harm. He's a crazy fucker and basically a biological tinker - he's functionally immortal, can make pills to "fix" superpowers on a moments notice, carts around a goddamn pharmacy of hypodermic fuckery, that sort of thing. Also a huge faggot who thinks any kind of independent thought or emotion is a sickness, although he's not directly malevolent: think Super!Chairman Yang.

>Coraline Duncan/Scrapangel
I envision her as Haru Okumura with her yandere tendencies magnified into a subtle neurosis and her cutsie tendencies replaced by pure dignity. She doesn't have any direct superpowers beyond stupid pain tolerance, but her wheelchair happens to turn into a suit that allows her to be the twisted offspring of Ironman, Wolverine, and the Punisher. Which is fortunate, because she's a school shooter in the making, so she needs an outlet.

[CONT.]

>Axle Drystan/Paladin
The forum I am planning on running this game on is pretty liberal. Not full Tumblr, but pretty liberal all the same. So, when I came up with Axle, I decided to test their limits, and I drew on my lolicon problems to do it. Paladin has a similar powerset to Captain America, and a similar personality, except he's straight-up a pedophile. He's NOT a child molester, but he IS a pedophile, and he fucking hates himself for it. He's got a shield which can return to him at-will, and expand into a big-ass force-field. Unfortunately, he's also a fucking wreck in his personal life, and he throws himself into Heroing because he values everyone else so much more than himself.

>Emile de Angelis//Sarranid
See, it's ironic because he's a moor. A moor with the power to... rapidly rocketjump thrice from any point on his body. Also a fuck-off good shot with the bow, which is his main weapon - my plan for his special move is for him to shoot the moon with a grappling arrow and colony drop fuckers with chunks of it. He's also Veeky Forums, appealingly brown, and because he's a muzzie he's got perma-stubble, so his chad status is locked to maximum. He's the Magician Arcana rep, so he's also got a tongue which gets him in trouble and isn't a particularly mature or smart individual - not really dumb, but definitely impulsive.

[CONT.]

>Kaitlyn Varley/Kitten
Catwoman but with the power to shadowstep about 9 meters, and as a extra sexy chocolate bombshell. Also has the ability to change her costume at will, suitable for the team traitor, Emile's bestie, and a mob princess who's read way too much Ayn Rand. So she's not your generic nigress ghetto trash; she's a closet ancap sociopath with a rapier and short-distance teleport.

>Paul Carter/Ringmaster
Think the Joker as a good-guy. Used to be a schoolyard bully, but his origin as a hero coincided with him realizing his Mother was a manipulative cunt, and he stopped bullying after Paragon turned his energy towards digging himself out from underneath her. His power is balance to an Exalted degree: He rides around on this bigass ball like a circus clown, and can keep himself and it balanced perfectly on cracks so small Ezio Auditore couldn't climb them. Otherwise, he's just a tubby big kid beating the shit out of people with juggling clubs.

Everyone has their own special rival villain (shadow), but they're not as interesting, IMO. Scrapangel has Princess, who may as well be a evil clone, Paladin fights literally Satan, because of course, Sarranid and Kitten are... definitely not fucking like they want to, and Ringmaster has Mother, who is just a emotionally manipulative cunt with the requisite superpowers to face down a late-game Persona party. So Hillary Clinton.

And Paragon is fighting Lex Luthor, because I really like stupid cool stuff like TTGL and when I had the idea of Lex stood on the roof of a skyscraper screaming "DOCTOR DOOOOOM!" as he summons his persona I couldn't /not/ do it.

A character that can covert themselves into electricity to travel, or hijack systems. the more volts their electrical form has (which they can sap from things such as batteries to add to themselves) the stronger they'll be. they lure the party into a nuclear power plant and sap ALL the power.

A powerful local villain has not been seen for several months, other factions are finally starting to rear their heads to take a slice of their territory. Including you. A struggling team of villains trying to butt in and grab a share if the pie before the established powers swoop in, bash the normie criminals into working for you, fight the other powered folk, both the heroes trying to stop you and the villains trying to squash you all while you reap in mad crime money while doing so. Twist: the "missing" powerful villain is still around and will show back on the scene to reclaim their lost territory at some point - their civilian ID is just recovering from major surgery or going through a pregnancy or something.

Villain ideas.

>Crest: Surfer themed hero.

Can create ripples on solid and inorganic surfaces, through which they can sense with touch anything inside or in contact with the ripple, similar to echolocation in a bullshit cape kind of way. If they take a moment to charge the ripple, they can create a wave, which can among other things topple stuff (or be ridden on)

>Slumber: Some poor bastard who had unwittingly caused the deaths of his family and hundreds of random people before being caught and locked aware in a cell for containment.

Upon bodily contact slumber applies an effect to anyone he touches such that falling asleep becomes lethal for the person in contact. - as soon as somebody slips under, their brain activity will cease entirely and thus killing them instantly. Lasts for about 3 days before the effect wears off making it possible to survive if you are aware of it.

Did /co/ do a thing and make these?

Yeah, /co/ made them a while ago.
Past few weeks they've been getting a lot of attention and someone mentioned something about how they could work in a game.

> Plot Twist
A really douchey hero who delves into questionable territory a lot of the time. His power is probability manipulation, able to give himself supernaturally good luck and other people absurdly bad luck. He maintains a secret identity because if anyone knew who he really was he would go to jail. Why? Because he has used his probability manipulation to make an absolute killing in the stock market. He doesn't wear a mask because he is afraid of his villains finding him, he is afraid of the IRS putting two and two together.

And when we say douchey, we mean a real tool. His signature weapons are, I shit you know, gold desert eagles that fire diamond tipped bullets. They are really ostentatious, but when I say gold guns I don't mean gold plated. I mean actual solid gold. The only thing that keeps them from deforming after being used and becoming paperweights are his own luck powers, so no one else can ever use them without basically pulling the trigger on a grenade they are holding.

The city that Plot Twist protects is one of near chaos. Shit just HAPPENS in midtown. Just last week, an entire toilet fell out of a passing airplane and landed on a fleeing back robber's car, causing a 6 car pileup on the freeway. And as far as anyone knows, Plot Twist wasn't even THERE.

Junk hobo without any (apparent) powers

Supervillain who has complete control over clothing fabric and only attacks Alaska/Russia
Superhero with indestructible 2ft long hands (you know what they say about guys with indestructible hands)
Villain who can completely control someone with verbal commands, but only on that person's birthday
A drunken Australian who has discovered the power of bath salts
Hero with the power to shapeshift into any animal that he has eaten in the last week
A kitten that secrets a contact-potent cyanide solution
The immortal ghost of Attila the Hun who can only be defeated by someone who is not of his bloodline
The semi-immortal ghost of George Washington who decided that he was going to open a can of whoop-ass in the name of freedom
Guy with 99 lives but he's gotten blackout drunk 3 times and has no idea how many lives he's used
The radioactive spider that bit Spiderman, gained human intelligence, and seeks the liberation of his people
A guy that can telepathically move gold but only when it's at least 90% pure

You know how there are speedsters who can move fast enough to have multiple copies of themselves in one spot? I once had the idea for one such speedster who went so fast one time that one of these "speed duplicates" became a thinking, sentient, sapient individual in its own right. It refused to "rejoin" this speedster and it ran off. It now dedicates its time to preserving itself. It must always be within a certain distance of the original speedster or else it starts to fade away but if it could just develop a way to stay separate forever...

The Black Cowl - An active enemy of good for over 100 years, at first it was thought that black cowl was simply a costumed series of humans, as in most of his encounters with heroes his main goal was simply to escape. He does in fact have powers however, DNA-sight, Symbiont Attire (similar to carnage) and extreme longevity. The Black Cowl began life as a lowly child miner working in a coal mine in wales in the 1850s. A cave in exposed him to alien technology and changed him by activating his powers. An erudite and cultured opponent who avoids direct involvement when possible, Black Cowl's main contribution to most villain plots is exotic SCIENCE! drugs and tools, Black Cowl letting his minions and creations fight for him most of the time, though he knows SAS fighting and of course can make weapons with his symbiont.

Kalu the ultimate orangutan - Exposed to weirdo space energy during a Chinese rocket orbit mission's monkeys-on-board test flight, Kalu's main powers are Servant (a large being who resembles a robot, maintained in existence by kalu's willpower), Super Intelligence (hundreds of points above the smartest of humans), and supreme calculation (nearly all forms of maths tasks are effortless and automatic-pass). Kalu has greenish skin, orange hair, and a much-enlarged head, his cranium nearly 4 times bigger than a normal orangutan's head. Kalu usually wears a purple cape, and sometimes a diaper and monocle.

Mr. Pain - A demon with lordship over a region of hell, Mr. Pain is a code-name or a secret identity, the demon's actual name is Xeficratus, but since Xeficratus is hard to pronounce and knowing his real name gives you power over him, Mr. Pain is the more usual appearance and identity he takes. Mr. Pain's goal is not to kill his opponents, it's to break their hearts, wills, and souls. He has a variety of spooky black magic powers and usually takes a pale human in a red suit with black hair and dark glasses appearance.

A villain who can use a blade to create portals between her current location and any location she can picture well in her head. In combat she fights by opening portals inside the barrel of a massive stationary cannon buried underground god knows where and aiming the portals so that shots from the cannon hit enemies.

Face-Fister.

With the power of Fisting your Face.

/co/ makes a bunch of things, have weekly /coc/ threads where they basically jam together and it leads to concepts and images being made.

Kind of like when Veeky Forums had board characters like Crazy Hassan and his camels or...

BALL-OF-ARMS MAN!

Who is extra relevant to this thread in being a Veeky Forums original superhero.

Modern-day reincarnation of Jeanne d'Arc that has holy flame powers that puts ye olde cannonfire to shame.
Also capable of of supernaturally inspiring a more metaphorical 'flame' within the hearts of others causing them to courageously follow her towards glory and heroism.

Maybe throw in a classic comic book 'danger sense' power to the set while you're at it.

Veeky Forums is not allowed to have that kind of fun anymore.

Kamen Rider.

Give her a fiery healing factor too where he wounds just burn away, since Jean was known for getting injured leading her troops but trucking on and would work well for a superhero, and I suppose the whole reference to her predecessor's untimely execution as well.

Which one?

Strangelove: Mutant Atomic Supermen, FOR HIRE!

Just like is says on thier Patreon page, Strangelove is a team of superhumans whose powers all derive from any of a variety of unusual sub-atomic and/or quantum energy sources who have dedicated themselves, under the tutlage of the mysterious patron known only as Strangelove, to a singular purpose.

Getting Paid.

Not job to small, no check too big, to keep these men and woman from giving their all.

Roster:

Boomtown: Able to detonate part, or even all, of his body. Becomes a harmless particle source(no rads, fortunately) which slowly reincorporates over time. Power of explosion increases on the cube with the amount of himself that blows up (ie, just a finger = grenade, entire fist, block of C4, whole arm = missile strike, etc). The amount of time it takes to reincorporate also increases with the more that detonates.

Fallguy: Able to suspend himself in a negative Higgs Boson field only a few particles thick, Fallguy is basically unbreachable by matter in our dimension. Effectively, he's completely invulnerable to damage. While he can still see and hear (and is subject to diorientation from light or sound attacks) his physical body cannot be harmed by anything that doesn't operate on at least a fifth dimensional plane. This doesn't give him any strength, or speed, or other powers, just inability to be harmed, which usually means the rest ofthe team use him a human shield, a portable battering ram, sometimes just a giant club if necessary.

(cont)

Laserlord™: Laserlord™ made sure to secure the rights to his name at age 9 when his powers first began manifesting, assuming he would eventually be a much more potent superhero. Sadly, his abilities never actually matured. Able to produce, control, and order radiowaves and light in coherent modes, he is able to creates lasers. These light beams can be directed at will from his person in any direction (a maximum of 12 of such beams at a time). But they have no particular power behind them. Each produces, at best, a dot of light about the size of a typical laser pointer, where directed. In his teens, frustrated at his lack of increased power, he threw himself into research and began to experiment with his powers, eventually increasing, not his power, but his level of control. Today, able to see in the infrared spectrum(by projecting beams from his eyes) he has perfect night vision and can duplicate the frequency of things like motion detectors, making them unable to sense him. Also able to dazzle cameras and other sensor devices, as well as interface with bluetooth/RFID frequencies, he's turned his powers into the toolset of the perfect infiltrator, able to ghost into and out of even high security facilities leaving behind no trace.

Except for scrawling "Laserlord™ was here!" with sharpie on the wall on the way out.


Cherenkov: Russian physicist genetically altered in a tachyon experiment. Takes his name from the telltale blue glow that surrounds him when his power is active, Cherenkov can travel at light speed. This movement can be in any direction, but sadly only in straight lines, and only through unobstructed vectors. Any physical object of his own mass or greater stops him, so walls, even windows, can't be penetrated with this power, and he is unable to deliver attacks out of his movement. Still, it does amount effectively to teleportation.

Esoteric: Leader of the group, she was raised by Strangelove and trained in combat, tactics, as well as the use of her power. Referred to as meta-unstable quantum mass, it's effectively "potential" energy in quasi-solid form. When thrown, it becomes kinetic force, projecting itself forward. When it meets a solid object, it transfers its force into it, transition its mass into energy and knocking it backward with surprising force. When exposed to other energy types over a certain threshold including thermal(either high or low), kinetic/explosive, electricity, radiation, then it converts his mass into energy of that type. By surround small grenades which induce that kind of reaction, she can generate blasts of steel melting heat, massive concussive burst, blinding flashes, or more according to the situation. Her powers can also interface with her allies in unique ways (ie, empowering Boomtown's explosions, or creating powerful light blasts or focused laser blasts with Laserlord™). (damn awkward size text boxes. Should have organized these better.)

Yes.

What happened to all the drawfags and people getting inspired by greentext stories?

I've done a variation on this in an M&M game. It was an American cop who was working to break up a Yakuza smuggling ring. He ended up finding out that they were smuggling super tech but got shot during the bust.

Said fuck it and tried to use some of the supertech to save his ass.

It was a belt. He puts it on and a bunch of Japanese text he doesn't understand flashes before his eyes followed by the belt getting the idea as one word pops up in English characters:

>Henshin

Thus began the adventures of Kamen Rider: Hellion, a man who is implied to be vastly more powerful than the rest of the party save for the fact that he has NO FUCKING CLUE HOW TO WORK THE BELT.

SEMARU

>No name yet
A man who seeks to tear down civilization completely. Uses an army of various animals and plants controlled and augmented with magic to attack, break stuff, and do his dirty work (which is mostly attacking and breaking stuff).

The interesting part would be the strategy he employs. By constantly getting his beasts to breed and his plants to spread their seeds, he will have an ever growing force of minions to enact his will. Campaign wise, he starts fairly weak; perhaps with as much power as a single party member. Yet with time, unless the players make constant efforts to hinder his army, he will constantly and steadily grow powerful as his forces swell. Should the party not stop him soon enough, he will grow to overtake the world, coating it with life of all forms, and tearing down the offending concrete jungles.

Thoughts?

11/10

The writefags where cast out in the /qst/ split and the drawfags went much earlier through a long series of smear campaigns

A giant with a third eye on his forehead, covered by seven eyelids. Each time an eyelid opens, the immediate area (say a hundred square miles or so) begins to be affected by decay and pestilence and then general destruction. First eyelid, fruit begins to rot. Second, grass begins to brown and lilt. Third, wood and trees begin to twist and die. Fourth, they begin to smoke and heat up. On the fifth, the ground ignites itself, everything is red hot. On the sixth, the air becomes unbreathable. With the seventh, life cannot survive around this giant anymore. Air itself catches fire, the ground begins to melt and form molten rock, rivers evaporate entirely and are replaced with rivers of flame.

The giant is sleeping and it takes a dozen men a full day to open one of his eyelids, so he's basically a nuclear weapon that doesn't care enough to be so.

Knockoff:
He's a gadgeteer genius, but has no originality: instead he steals the tech of other gadgeteers, and applies them in exactly the same manner they do.

So, you have a bad guy who keeps gaining new weapons and equipment, but applies them in ways the heroes have seen before.

>Or make the /k/ommando with Environment [Bullet Hell]

"Who dares interrupt the machinations of - BULLET KING?"

(Smashes scepter on the Lead Throne's armrest - a hail of "bullets" explodes in all directions from them.

youtu.be/_2DPWeKJZCw

heh. I have a npc in my current campaign who's a genius follower of the god of guns
youtube.com/watch?v=_FYsFxxgnoA

He's also the brother to one of the PCs, so it was quite the surprise when he stumbled upon his room (and escaped death several times due to it being booby-trapped to hell and back with enough guns, tripwires and explosives to make /k/ shed a single manly tear)
I'm thinking about having him summon the /k/ube in his last moments

What about a Golem or Robot superhero? Metalmen are always a favourite.

Another character from a Veeky Forums storytime

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They got sent to /qst/ and the board's suffered ever since.

Most of them left. I have been here since day 1 but do nothing of value so I was safe. Checkmate people who produce.

Got the same exact villain, just called Multi-mook

>Multi-mook
Close to my version of a one-man gang-for-hire, his name is MultiMax.

There's also the dwarf with giantification powers called Big Ben.

And the socialite with luck draining/misfortune powers that commits crime with a crew of hired henchmen mostly for fun, Beata von Karman.

Superhero: Superstar

Becomes successively stronger/faster/more durable the more people that are watching him. Complete showboat and kind of an egotist, works best as a non-villainous enemy for hero teams to deal with, as he constantly arrives on the scene and steals all the glory at the last moment.

Who is that exactly?

Break, from someones greentext of their group's game in the mists of Veeky Forums's past.

Was basically a fantasy Medabot that was given to the party on a lark and then became beloved.
He had levels in Paladin.

Attached: BreakFight.jpg (800x800, 192K)

That sounds awesome

Even had a catchphrase.

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Highnoon.

Plays the cowboy gimmick to death. Some cocky side hero/rival to the main party who focuses too much on image and looking good. Has the ability to curve the bullets he shoots making him surprisingly competent as he can take down targets non-lethally and with ease from a safe distance.

Always found beaten half to death by villains who somehow counter his ability with ease...

>Baddie is too fast.
>Baddie is immune to bullets.
>Baddie can melt metal.

Trying to find more info on him, a bit difficult

> The Luddite

An Amish superhero with a bizzare magical field of inverse technology. The more advanced it is, the worse it performs when used both by and against him. An advsnced heat seeking missile will turn out to be a dud when it comes anywhere near him, but conversely, a simple homemade sling in his hands can fell a giant in one shot. He wears a costume of plain undyed cloth with a hemp rope belt and his civilian identity is as a priest of a small Amish community on the outskirts of the city.

suptg.thisisnotatrueending.com/archive/6045231/

These might be a cool enemy team of Super Villain lieutenants

Team Weremacht (working title)
They will always be sharply dressed in Hugo Boss suits. Their goal is to create enough chaos that the people will cry out for a strong leader, then do Third Reich II: America Boogaloo.

Were-Tiger (PzKw VI) – Very muscular, angular and teutonic. The “big brother” and leader of the team. Oozes manly sex appeal. Manners are very old-school teutonic with focus on strict discipline and chivalry.

Were-Panther (PzKw V) – Somewhat less angular in appearance than Were-Tiger but his punch packs a serious wallop. Tends to think himself tougher than he actually is

Were-Puma (SdKfz 234/2 Panzerspäh Puma) – Agile, lithe, very speedy but can't take a punch well. Often teamed up with Were-Leopard.

Were-Leopard (VK 1602) – Cross-country runner-esque, high endurance but low pain threshold compared to the bigger team members. Similar to Were-Panther in general build but more sinewy than muscular. Often teamed up with Were-Puma.

Were-Lion (PzKw VII Löwe)/Were-Mouse (PzKw VIII Maus) – The team brute, almost overly muscular, wants to prove himself to everyone around him .

Were-Gepard (SdKfz 140 Flakpanzer 38(t)) – Keeps his head in the clouds far too often. Speaks with a slight Czech tone to his German accent.

Oh Hey, it's Mark Twain's Satan.

That was part of the inspiration for their designs, yes.

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This sounds like a really fun NPC. Memorable enough for the players to get attached but doesn't overshadow players or anything.

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