>Previously on /5eg/: What special designs and accessories does your character adorn their armor with, /5eg/? What does your helm look like? Surely you aren't just wearing "stock" armor, right? Surely you don't charge into battle with a naked noggin, right?
How do I make a Bulette challenging to a lvl4 party of beween 5-8 people. I'm thinking legendary resistances and actions but what else?
Joshua Torres
Well he's a magical character, so he uses stuff like mage armor rather than actual armor most of the time. But he's got kind of a bird theme going on, so feathers are used a lot. Particularly as trim around the neck of his cloak.
Christopher Mitchell
Quick, guys, if you needed to heal your body from magic AIDS, and proper magic didn't cut it, what kind of a place would you look for? What if your soul had magic cancer instead, not your body?
Jack Jackson
Make use of its burrow speed, end turns underground whenever possible
Gabriel Bailey
Turn it off and turn it back on again
Lincoln Mitchell
My sorcerer has robes that look more like a military uniform, something like the Warlock robes from Destiny, justified by his background as a military officer.
Jose Kelly
>Then they just ready their actions to attack it! Ahhhh, but if it comes up and attacks someone they might not be able to reach it and therefore they can't use their reaction, Delightfully Devlish user!
Cameron Gutierrez
Also, you can only make one attack as your reaction, so fuck you, mister Fighter.
Michael Lopez
Do you know what a sinkhole is, user?
Andrew Sanchez
Despite having seen an ocean only once and staying far away from it, my rogue wears a little tricorne
Cooper Cox
I'll have to re-read the spell-preparing rules. Some spells cannot be prepared without a target and some targets are creatures, so they simply can't cast some spells while it is underground, which is pretty good.
William Evans
So it tunnels under them and they fall in, then it uses its action to attack someone else? Seem's kinda cheesy to me, they might even ask for a Str or Dex save to grab onto the side of the hole.
Dylan Gomez
I had a custom half plate armor made for my hexblade, it features my patrons symbol engraved in silver on my collarpiece. Otherwise very utilitarian, when it's time for battle it's time for battle.
Jaxson Gonzalez
No feats, no multiclassing. I’m a barbarian, party also has a tome lock, lore bard and storm tempest cleric.
Do I go 2H or sword and board?
Carter Morris
>No Feats Pick a spellcaster.
Hunter Martin
If my regular cleric casts healing words, can he cast spiritual guardians in the same turn?
Connor Perez
No.
Jaxon Collins
Can only cast another spell if it’s a cantrip. Cannot cast two spells.
Lucas Baker
>accidentally destroyed a country by having my Unseen Servant jerk a king off during an audience with him for fun Welp
Easton Collins
How do sorcerers do this then? I cant figure out the importance of their quicken metamagic if they can still only cast another cantrip.
Juan Murphy
Specific beats general. General rule is can only cast one spell per turn. Don’t have my books in front of me, but if it says allows two spells then it allows two spells.
I vaguely recall it doesn’t though - my assumption is allowing you to do something like casting a full action spell and then casting a full action cantrip as a bonus action.
Carson Roberts
Yeah, this makes sense. I'll have to find the page in the phb to get a better grasp on it. My players are mostly from other groups and their DM's have likely not been enforcing the main-bonus spell economy so it might be hard explaining it to them.
Jonathan Williams
actually the general rule is that if you cast a bonus action spell you can only cast a cantrip with your main action, if you have access to multiple actions by for example multiclassing into fighter you can happily sling more than one full action spell in a turn.
Austin Stewart
They don't. Sorcs are stuck with that restriction too
Samuel Powell
lets them do something else with their action, like dodge, disengage, or throw a cantrip.
Jaxon Howard
wow, I thought that sorcerers could cast 2 action spells in a round but I suppose they're not really that great.
Justin Sullivan
>A fairly wealthy and intelligent NPC is permanently crippled in a way that significantly disables them.. How do I explain this, in a world where magical healing is relatively common? The first thing my players are going to ask is "why didn't you get healed?" and the second thing is "do you want our bard to do it?" Do I just hand-wave it with magic?
Jason Anderson
most people here consider them the worst caster
Gavin Hernandez
A crippling poison specifically designed to be incureable by anything other than a god. Or make it so the injured leg has been somehow turned undead.
Chase Sanchez
A magical mishap/feedback did it to him, and can't be cured by magical means
Joseph Taylor
So I'm going to add some stuff to the Bulette. >Reckless Gains advantage on all attacks that round but everyone has advantage when attacking it. >Agression Monster can use its bonus action to move up to its speed toward a hostile creature >Difficult Terrain It either leaves passive difficult terrain behind it when it moves or there is a rainstorm causing everything to have difficult terrain. >Legendary Actions (1) essentially the same as reckless or I could make it give a weaker melee attack as a legendary action, or have it be the same as aggresion And depending on the party comp that it faces I will give it between 1-2 legendary resists. If players are getting stomped then I'll remove the remaining resists and say narrate that is getting tired and remove its legendary actions. Which one of these should affect the difficulty of the monster the most?
Wouldn't cutting a limb off and destroying it make it unable to be healed?
Brayden Robinson
Regrowing missing limbs requires a 7th level spell, depending on how high magic your setting is that level of magic could be rare enough that there's simply no one in the area that can do it.
Logan Rodriguez
I'm rescreating a race I made for AD&D for 5e. They're effectively a subterranean race of hefty stone-scaled lizardmen. They have a somewhat drake-like appearance, though they're not draconic in nature and are largely bipedal.
I currently have them with the Goliath's Powerful Build racial trait. However, that really doesn't suit them too well despite their stature and composition. My question is: what would be interesting and/or appropriate racial trait to represent their immense weight? Not only are they naturally wide and bulky (+2 Con), but their stone scales are also nearly an inch thick (AC 14 + Con), adding much to their overall weight.
I'm mostly looking for something simple or elegant, though I'm open to all suggestions anyone may have. I was thinking something along the lines of reducing the distance they can be pushed or pulled by a static amount, though I'm not sure that really works for 5e, or how I'd write it out.
Landon Myers
>even bothering to link to such a garbage UA
Parker Reyes
>reddit This guy has some pretty interesting stuff to say here. I'll give it a read.
William Rivera
Cantrips are pretty good in 5e though, since they scale with level. And some sorcs can add their ability modifier to damage, which makes it similar to doing a full attack + a high level spell in a single turn.
Easton Morris
Advantage on checks to resist being shoved or knocked back, perhaps >AC 14 + Con jesus fucking christ why
Christian James
once I started to incorporate these things My bosses have actually been able to be Solo threats they are meant to be.
Noah Kelly
Spells don't need a target to ready, but they DO get wasted if you don't trigger it. Who says the Bulette comes up every round?
Parker Roberts
That's a good one actually, thanks.
>jesus fucking christ why It works like the tortle's natural armor, so it doesn't stack with actual armor, and they don't add their Dex.
Aaron Cruz
Another option is for there to be more than one of them (a mating pair for example), or to include some other hazards on top of just the bulette. For example its a common passage area so the ground is littered with pits, or a set of carrion birds that follow its passing for example 2d8+8 bloodhawks, weak in general but with the numbers to distract making the bulette more dangerous.
The other thing to think of is that the bulette has darkvision and tremorsense, making the battle in the dark will put the players in a tough spot, or at least have to keep a hand open for torches.
Matthew Parker
You do realize that that feature, by itself and lacking any stats, makes them possibly the best caster race period.
Parker Cruz
I agree with this user, thats pretty op without some kind of drawback
Christian Carter
The area is already decided, I ended the last session with the boss erupting from the ground. (I was running late for shit don't blame me) Its in full light, and very little cover in an open field with some destroyed stands acting as difficult terrain. >mating pair Negative, I need a solo boss monster. >some minon monsters can't do it, solo monster >ground littered with pits can't do it for plot reasons, he's just erupted into a carnival full of helpless NPC's >darkvision and tremorsense Tremor sense will be useful here but not dark vision I'm thinking of adding more broken or untouched food stands to provide more cover for the thing to dive behind.
Jayden Howard
Do you think I should bump their AC down to 13 + Con, then? I'm perfectly fine with them having one more point of AC than the tortle's 17 at max Con. Also, it's their primary racial trait and they don't get any bonuses to any caster stats.
Robert Jones
Haven't kept up with the /5eg/ threads lately. Is Coffeelock still a meme or did someone find a hard RAW on "no" for it? Or ask the devs on twitter or whatever?
Sebastian Allen
Refluff tortle. Done.
Aiden Butler
Well, I'm trying to make a Hobgoblin Wizard, so I'm wondering if I should take 13 Dex & use a feat for Moderately Armored, take 15 Dex & use a feat for Moderately Armored (for that +1 Dex saving throw, I suppose) or take 15 Dex & keep my Light Armor only and invest in Resilient for proficiency in Dex saving throws. Note that I get a free feat on level 1 (but not an ASI), because the DM hates Variant Humans so much that he banned them and gave all other races their free feat.
So my options are basically: a) 18-19 AC, Dexterity saving throw +2, with/without Stealth Disadvantage [13 Dex, Moderately Armored] b) 20 AC, Dexterity saving throw +3, with no Stealth Disadvantage [15 Dex, Moderately Armored + Medium Armor Mastery instead of ASI later] c) 15 AC, Dexterity saving throw +3+proficiency, with no Stealth Disadvantage [15 Dex, Resilient(Dexterity)]
Regardless of the option I choose above, my starting Constitution is 18 and Intelligence 17 (with racial bonuses). I'm not gonna focus on Concentration spells so I think I don't need to get War Caster ASAP, so I can be 20 INT by level 8 if I pick a) or c) as an option.
Colton Hernandez
Real helpful there, thanks. Too bad none of the other racials traits make sense for them.
Colton Evans
there is no way to say no other than Rule #0
Matthew Perry
No armor feats. Hobgoblin just takes war caster, resilient con or +2Int.
Henry Morgan
You probably shouldn't give them a +con if you are doing ac from con period, let alone making it on par with plate.
Brayden Howard
Isn't War Caster + Resilient Con kind of an overkill?
Carson Watson
I must be out of the loop as well.
Quick rundown?
Bentley Howard
I was planning on building a large dungeon for my players to explore over a few sessions. (we usually play story heavy city kinds of things so im looking to change it up). Reading the post in has given me an urge to try out some legendary actions on creatures that normally wouldnt have them. What are some legendary actions you enjoy/fear?
Kevin Hill
It's the caster version of PAM+GWM or SS+CBE, its by far the best option, but you can do just half of it if you aren't V.Human or for flavor.
Colton Lewis
iirc its a hexlock that abuses the RAW to get infinite spell slots
Michael Green
My DM thinks I'm a punching bag, so no. But just take warcaster if you can work on that.
Lucas Hernandez
How is it any stronger than the tortle's 17 AC right out the gate? To get the plate equivalent, you'd literally need 20 Constitution. Also, lizardfolk already get 13 + Dex AC, which is really what I should be comparing them to.
Jose Moore
Hold breath: Expand it from underwater, since it seems a bit silly. >hold breath: adapt at being in underground environments with questionable air quality, the race has learned to hold their breath for truly impressive amounts of time.
Retreat to shell >brace: an incredibly heavy and stout race, whatever the fuck race can spend an action to dig themselves into the ground - locking their joints and hardening their scales; setting themselves into a nearly immobile but nigh impervious state.
Razorback: >as a reaction, flex your scales so that their sharp edges flare out - cutting attackers.
Shellmaster: >those born with truly dense and heavy hides are able to deflect blows along the densest parts of their bodies.
Not hard.
Dylan Fisher
A warlock/sorcerer multiclass can take a short rest to turn their warlock spell slots into sorcery points, then turn the sorcery points into spell slots. Provided you never take a long rest, you can generate an arbitrarily large amount of spell slots. Penalties for not taking a long rest can be partly or totally mitigated, depending on which optional rules you are applying and on your DM. RAW it works, in practice it's not that powerful because of the inefficiencies and limitations of flexible casting, but DMs don't like it because it has a hypothetical infinite in it, and because it's being clever with rules.
Ayden Moore
you could claim that when damaged their scales grow back thicker, make it start at 11+con, and then increase at certain levels.
As for their immense weight, give them advantage on any roll to avoid being pushed, knocked prone, or otherwise knocked around.
Brandon Thomas
Lizardfolk don’t get +2 dex though, do they?
Aaron Wright
Dex is also the norm for AC calculation, and yes it has slight benefit over light armor, but it has no benefit in terms of survivability/ac over Mage Armor. The sticking point here isn't the concept of ac, but that Con is already a very important stat, so buffing it while also increasing it is folly.
Dylan Allen
Immense weight makes me think of the space marine issue all over again.
An entire race that is defeated by second story wooden buildings.
Wyatt Cooper
In that case, should I do it like this? 15 Dex, 17 Con, 17 Int free feat: Resilient (Con) L4 ASI: +1 Dex +1 Int L8 ASI: +2 Int L12 ASI: War Caster L16 ASI: +2 Con L19 ASI: ?
Or should I prioritize War Caster over 20 Int? I'm probably gonna be a Diviner or Evoker.
Cooper Williams
Actually another point to add: even casters want con, but deprioritize dex. It’s not a dump stat, but lizard man makes it a bit more valuable.
Versus this race would take con, that casters already want, and give it even further incentivization. And start you with a +con.
Cooper Peterson
I would say warcaster before +2 Int. But I'm not that user you were replying to.
Grayson Cruz
So, we're going manticore-hunting. Is there any way to guarantee that I get to keep the pelts? No leatherworking proficiency.
Cameron Reyes
ask around town for someone who can teach you how
Jaxon Nelson
Whether War Caster should be before or after 20 int is largely dependent on how you play. If you are getting into melee often enough to benefit from the spell AoO, then i can see it coming before maxing int, but otherwise i agree with what you are have. Oh, its also much better than maxing int if you tend to be a buff/utility wizard. Int is more important than it normally is, which is saying something, for an evoker due to being more blast oriented.
Camden Anderson
That's the plan. Proficiency with alchemical stuff should help. Maybe get some salt, a barrel.
Owen Brooks
How decent is this race option? Feels a bit weak to me. The fluff is some kind of plains-dwelling rabbit people. >Ability Score Increase. Your Strength and Dexterity scores each increase by 2. >Eagle Eye. You have advantage on Wisdom (Perception) checks made to identify or spot things at a large distance. >Weapons Training. You have proficiency with the spear, handaxe, blowgun and shield. In addition, when you wield a throwing weapon with which you are proficient, its normal and maximum range each increase by 10 feet. >Sprinter. When you take the dash action on your turn, you gain an additional 15 feet of movement until the end of your turn.
Thomas Richardson
>How decent is this race option? It's furshit. Go back to Pathfinder.
Jace Evans
Both are bonus action spells anyway and you can only use one bonus action on your turn.
Cooper Cox
Once my Warlock gets Stud leather armor +1, I can safely throw Mage Armor out right
Isaiah Morales
You cannot use an action to do a bonus-action action, nor can you cast two levelled (non cantrip) spells during your turn under any circumstances (except for mearls's action-surge exception because he has a hard-on for casters).
Thomas James
Sounds perfectly fine to me, though if that's all they really get, then yes, that's a bit underwhelming, for sure. How about increasing their base movement speed by 5 ft, to 35 ft? Though you may want to reduce the dash bonus by 5 ft too, then, to 10 ft.
A racial that increases their jump height and/or allows them to do a running jump from standing may be appropriate, as well.
Ryan Foster
Metal skulls and chains. And ya damn right he doesn't wear a helmet, it'd mess with his pompadour.
Tyler Watson
>tfw no stud warlock boyfriend
Brandon Green
Ehh, it's a nice spell to keep around when you need it.
My character wears a red chevalier hat when not wear a helm.
Camden Wood
I think I died a little inside watching that. What a waste of potential.
Isaiah Ortiz
>Ehh, it's a nice spell to keep around when you need it. Literally when? Imagine how many better spells I could replace it with.
Carson Reed
When you stop sleeping in your armour.
David Evans
Good call on the jumping thing, thanks user. I might also add a skill proficiency like Survival or something.
Colton Thomas
...
Camden Wilson
So you literally make your players take an hour to take off their armor if they're fighters in plate?
Jose Hall
>It takes an hour to take off plate Does ANYONE actually follow this retarded rule?
Tyler Murphy
I'm joining an online game with a bunch of people who have only played PF or no tabletop games, I need some "Read the PHB" images to throw at them before I actually get teaching. Help, /5eg/
Blake Lopez
Yup, that's good, too. My suggestion is a choice of Athletics or Acrobatics, since those skills pair well and synergize with their other traits, while also making sense for rabbits. Plus, so many races already have Survival as a racial proficiency that it's a bit homogeneous at this point, really. However, you know the race better than I, so go with whatever you think makes the most sense.
Brayden Barnes
They can It's only if you cast a spell that's a bonus action to cast you are restricted to cantrips only for your other spells. A multiclass fighter can also cast two spells a round with action surge
Jeremiah Bennett
Im making an Air themed dungeon/temple at the top of a huge mountain dedicated to elemental fanaticism. What is a good AND interesting AND pretty difficult puzzle i could throw in? im having a real hard time figuring it out. It should also be thematically sound, not something totally random.
Colton Martin
What level are your players? Things like open air segments, walking on clouds that are usually solid, and areas that go up and down more often than side to side are fun, but trivialized with higher level spellcasters, and then become better encounter environments than puzzles or encounters by themselves. Things that involve currents and airflow, directing air in certain directions and perhaps even forcing an area to rain to go through can be interesting puzzle mechanics, but you'd have to design them yourselves.
Cooper Moore
Something to do with flying where they have to move through an obstacle course made from suspended hoops or rings? Potentially all the while doing something else, if you want to up the ante.