Fantasy Age

Anyone here tried Fantasy Age? Is it any good?

On the first glance I like that it's 3d6 and the stunt die mechanic looks pretty fun as well.

Attached: fantasy age.jpg (450x584, 59K)

It's ok. Has a problem with HP Bloat.

It's a pretty setting generic rules system, it works well enough. If your games are more about vivid descriptions and storytelling then tabletop square measuring, then it is a very good system. But if you want rules detailing moves/running/flanking/blocking rather then relying on the GM's ability to invision and describe an encounter, it probably isn't for you.

Is there even any system that doesn't do that to some extent? How do you even fight a dragon with 5 hp?

Any system that doesn't rely on escalating hitpoints as a scaling mechanic?

I haven't actually played it, but I read the Dragon Age RPG it's based off of. I think the system as a whole is kind of half-baked, but the core mechanics are attractive. I like 3d6 for the bell curve of results it gives, and I like the stunt system as a flexible variation on critical hits.

Level-less systems tend to either avoid or reduce HP bloat. GURPS, Genesys, probably others I'm not aware of.

Barbarians of Lemuria is pretty good about avoiding HP bloat. The most a creature will have in the core rules is 100, and that's only for what amounts to be a giant kraken. Otherwise, powerful foes will have around 30 hit points and your character would have at most 18 hit points with maxed out strength and the right boons.

Which version of BoL?

The stunt mechanic looks fun at first, but then you realize that the most basic options are locked behind a stunt and if you don't get dubs you're doomed to attack every turn since you don' get to choose what to do (beside hoping in better rolls).

Warhammer fantasy.

Sure you can bump your health but it's really only making a difference between surviving one or two sword swings provided you already had high health