Grown up DM facing consequences

Alright, fa/tg/uys, I decided to face the music of my own fuck up.

In aftermatch of last campaign my players managed to pull some godly rolls and rescue an NPC, who I wanted to die just to show that baddies r bad.
Why would I rather have that NPC dead? Because of insane ESP'er shit she was able to pull off, including being able to find people across entire galaxy and see future.

Short backstory (space fantasy setting):
>be a girl on shithole planet
>get kidnapped by cabal of ESPers
>beaten into obedience then dunked into sensory deprivation tank with life support
>be left there for years while watching over cabal as taught
>eventually PC's and cabal cross path
>despite cabal's effort PC's presist
>take interest in them and shyly reach out
>offer help in return for death
>PC's have none of that shit
>they get there and start pulling godly rolls on pretty much everything I throw at them
>cleric PC princess carries her out of the tank and to their ship
>they deal with remaining cabal goons and wreck the place

I decided to roll with it and make it so she will eventually join up with them, despite ton of psychological problems.
While I do have polished out her personality and stuff, I still don't have a character art/model fitting someone like her.

I need character art of some cutsey, innocent sci fi girl. Help cleric PC get a waifu, fa/tg/uys.

Attached: 156622452130899660181072.jpg (800x640, 107K)

So its basically firefly meets stranger things

Honestly this outcome seems like a better story than what you had planned anyway. Which is the beauty of not railroading.

Attached: FS.jpg (648x162, 18K)

How big is this cabalist cell? Was this there only base? Let's say that you can get away with making these guys a major organization in the setting. A cool thing you could do is turn the heroes into fugitives, constantly chased by this organization to the point where they can't stay any place very long. If the everyone decides that she is too powerful an asset for these space cultists, that can help you get the girl into the party. If not, maybe some divisions form since this cleric likes her. Would help with player agency too.
The next thing you could do to spice up the narrative is, over time, reveal that this girl isn't exactly as innocent as she appeared to be. Maybe she lacks the proper sense of morals, stemming from a stolen childhood and lack of development with people. If you see what I'm saying, she should just view the world differently than a normal person, since her entire life she has been more powerful than others around her, leading to a corrupted worldview. You could show this with an encounter where their is a hostage situation and the party needs to get rid of the bad guys. She decides on her own (maybe she's just stubborn) to blow the entire place, civilians included, to hell. This shouldn't be fast and I'm not trying to say that you make straight evil. There's room for grey here, maybe she just doesn't understand the value of other human lives.
Then, you can flip the tables around. Maybe the cultists saw the "evil" (whatever you decide to go with) this girl was and decided they had to lock her up. It puts the PCs in a very weird spot if their characters are all good. I don't know your group, so it would be hard to gauge. Maybe say in the past that she was wiping out villages, towns, etc. If you want to keep it morally grey, make it so that she did this, went on a rampage, because someone dear to her died and she was angry at the world.
If you don't like any of this, just find a way to engage the other players in her story.

just kill her from brain damage next time PCs have her use powers fuck em

I could off her or make her grayish at any time, but I've dragged them through enough shit throughout the campaign.
This NPC was meant as a little more than a plot device... which surprisingly survived the showdown.

I've given her case a lot of thinking, since future seeing NPC allies could easily be game braking. Thankfully, my players are more set on roleplaying good guys than rollplaying munchkins. If I establish that she is not comfortable with using her skills on their whim (having flashbacks to sensory deprivation tank) they will very likely leave her be.

Not to mention in this scenario I can continue using her as a plot device from now on, having her seeing shit of my choice and warning them ahead.

Either way, I only need somekind of character art to base her on.

>I've given her case a lot of thinking, since future seeing NPC allies could easily be game braking.
Did you describe how precise are her abilities? Is she Muad'Dib level or just able to get some glimpses? If you didn't yet describe how powerful are her prophetic abilities making her able just to see some possible variants, and even then not fully, would make her a pretty normal NPC - could be useful but not enough to break anything.

Same goes for her ESP abilities. Finding that person X is on a planet on the other side of the galaxy is ok. Being able to track him real time is another thing.

And the fact that evert use of abilities could trigger PTSD is a good reason for players to not use them left and right.

take your pick

Bad idea.