/5eg/ Fifth Edition General

Paladins saving the day yet again edition
>Unearthed Arcana: Into The Wild
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>Resources
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>Previously on /5eg/:
Tell me 5eg, what type of campaigns do you and your players enjoy? Tell me about your favorite one.

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Paladins are cool
>thread question
I like political/investigation campaign, too bad i can't dm them for shit and my players want dungeon crawling

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Sandbox with a metaplot that directly affects the players, and the reason they started adventuring. (The player who insists on having a tragic background was fucked over by the bbeg's goons ex)

You don’t need to be a paladin to save the day. You just need to play the thinking man’s martial.

Having images to post helps though

Female paladins should wear as little as possible to show their devotion to their deity. Male paladins are not beholden to this, as their devotion is shown via martial skill and not being stupid sluts.

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damn those are some serious nipples

So because the one in that image is wearing armor it must be a man right?

>Homebrew
>Multiclassing
>Wizards (any variant)
>Bard (any variant)
>Milestones (not using the superior xp system)
>Using Point buy or the Standard array
REMINDER: If you use any of these you are GAY, THAT GUY & should stop playing because your ruining everyone's game.

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Is there a release date on Tome of Foes? Also I saw a pic about Gith stats, has there been any other leaks?

Nope. What you don't see is that she's only wearing the top of the armor.

>dm flat out tells us to point buy
>That Guy
(X) Doubt

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So, what's it called when your entire group is made up of That Guys?

Fun.

You've been posting porn for like 3 days straight and still haven't been banned.
What a time to be alive.

Well, if you are the only one not playing like the others I have bad news for you... You are that guy.

Because tards like and exist and seem to make up the bulk of posters since during the week that shit gets taken care of.

my players are getting mad because I'm constantly rewarding the bard with inspiration for actually singing, coming up with rhymes while using attacks and generally putting effort into his RP

That is true you don't, however I prefer playing paladins and constantly have to make threads because no one else will. So until others step up, you lot are stuck with me paladin OPing even if I start reusing images constantly.

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How do I homebrew some utility into martials without giving them actual spells? They barely get anything outside of combat, it's pretty boring to play when casters have mage hands and minor illusions, thaumaturgy etc. These small utility spells that can be used in very creative ways are the thing I miss most in martials.

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Any ideas for how to put my PCs through a zero gravity environment? I was thinking of doing a magical (and thus accordingly nonsensical) Journey To The Center Of The Earth style campaign, with weird gravitational anomalies, but I'm unsure how to implement. I was using {Scrivened Hyperlanes Core Book I} for references to 5E gravity but there isn't any notable pre-build system for it. I want more than just acrobatics and want to take more complex modifyers like the massof each PCs gear/body, and shit like that. I want it more than a Dex/Acrobatics check, and plan to put them through more than just one or two gravitionally unstable zones. Any advice to a newer GM would be nice.

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I would never incentivize singing at my table desu.

Have you told them that they should git fukkin gud?

Have you explained the situation to them? Also have you given that out to the others even if it's not the greatest to try reinforcing that habit?

What's your favorite unconventional multiclass you've run/seen in 5e? Could be weird yet effective or just fun to try.

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If you really want, bolt on them getting proficiency in one or two social skills at a certain level in Fighter. Unfortunately unless you give them magic, it'll be difficult to match that utility unless someone who I already creative is playing the class.

I cant look away.

Why did you do this to me?

Rogue/(non-Trickery)Cleric. I love the idea of some scummy rat who had a religious experience, cleaned up, and started preaching the good word, but still knows the "tricks of the trade."

oh don't get me wrong he's a terrible singer but it's a quality fucking laugh and I appreciate him taking the game seriously in its non seriousness
aye I told them they'd get inspiration for describing their attacks, posture and speech more descriptively
for example when the fighter was finishing off a hostile rogue , he said he wanted to impale the rogue on the end of his halberd and then raise him into the air before slamming him into the ground, which I gave him inspiration for

Swashbuckler/Drunken Master

Playing a drunk pirate in RP and even getting a combat bonus from it.

Lucky feat or Con boost for ranged fighter?

Give them money and encourage them to spend it on adventuring gear other than weapons and armor, and some free tool proficiencies too. A well equipped martial can do nearly everything a utility caster can, and some things they can't.

Which do you think better represents your character?

mmm donuts

How do I start off my players in an "evil" campaign? They wanted to play evil but I honestly predict that they're going to fuck around as chaotic as possible.

So far I have them as a protection service to deal with "rats" in the basements and to help "assist" the commonfolk.

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>Bard
Don't blame the other players. Ban him & tell him to stop ruining games with that shitty class.

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Make Battlemaster the base Fighter archetype with BM being the same but other fighters using a d6 and getting specific class related maneuvers.

give them one or two proficincies in social skills, let them get expertise in one of them later, and maybe encourage them into using more gadgets or items that would suit a fighter like grappling hooks, powder bombs, various buff potions, etc

Keep giving him Inspiration for good RPing then and fuck the others unless they also properly RP. Inspiration is there to have an easy way to reward roleplaying.

So making a bow user options are ranger, arcane archer or scout. What should I go for?

>they're going to fuck around as chaotic as possible
Tell them that evil doesn't mean clinical retards that get in their own way, and make them come up with goals for their characters. Having a goal that they want to achieve usually gives players enough of a reason to not shoot themselves in the foot every ten seconds trying to prove how evil they are. Then once you have goals you tie them in together with a common means for achieving their goals so they don't stab each other in the back every ten seconds trying to prove how evil they are, either.

Then there isn't much else you can do, they know how to get those extra dice so it's up to them to put in the effort.

Lucky

a battlemaster

Please, stop with this "rollplayer" insinuation. Both of those options are dry on roleplaying value, so I'm more interested in mechanical aspect.

If my Aarakocra fights in the open, can he just end his turn flying above enemies, making him literally immune to melee?

Ranger go horizon walker

>I don't want to have any of this role playing nonsense in my RPG!
Does it need to get within 5 feet to hit somebody? You'll provoke opportunity attacks if so trying to fly away. Maybe use a reach weapon to really fuck with them.

So you don't care which one better represents your character, and only care about building a statblock?

yeah fighters would be so much more interesting if they got the martial adept feat for free at level 1 and then the class expanded outwards with champions being physically superior, battlemasters getting all the moves, eldritch kngihts having magic, etc

Like said, personally I went the route of they are all employed by a noble who is fully willing to use underhanded tactics and the less favorable parts of society to get what he wants. The main stipulation is his family is well liked and respected due to the nature of the setting, so there is absolutely no putting the task he's given at risk which would include the party imploding or being blatantly obvious of their misdeeds. If he feels they become a liability due to incompetence and making too much noise then he'll stop send pay their way and deal with "a group of maniacs that will once again bolster the love the common fool has for his family".

In short, give them a reason to work together and emphasize that betrayal in the party must be not only clever but also subtle enough to not ruin the whole thing.

Let all Fighters use manoeuvres (choosing a couple at certain levels like battlemaster) and then make the Battlemaster have the superiority dice ability so they have better manoeuvres
Boom, you just made all martials x10 as exciting to play

>Both of these options are dry on role playing value
>Con boost, ranger started eating healthier and doing exercises during down time to help stay in shape.
>Lucky he bought a rabbits foot or some other trinket thinking it is the source of all his luck and guards it heavily.
Took me thirty seconds now get the fuck outta my face.

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All of those suck compared to fighter
Battlemaster will be better in most situations. Eldritch Knight can outperform him in combat at higher levels if you don't have dedicated support class (self buffing, or degree of control) + he has better utility out of combat (but this is also relative, since your team can have utility caster, leaving you no niche in this department).

I gotta agree with him. Neither +CON nor 3 rerolls/day offer your character anything special, anything everyone else couldn't have. Those are flat, boring mechanical bonuses that have no impact whatsover on what kind of character is that.

Revised Ranger/Scout multiclass for maximum innawoodsing

>Does it need to get within 5 feet to hit somebody? You'll provoke opportunity attacks if so trying to fly away. Maybe use a reach weapon to really fuck with them.

I have a longbow, so I can attack at range. Not sure if I'm at a disadvantage when shooting while flying tho.

First is boring as fuck and second works regardless whether you actually have the feat or no.

What is your favorite setting you've played in?

Iirc there is nothing stating such, unless the DM has set the scene with bad weather or strong winds, you are immune to melee however are a nice big target for anyone with ranged options.

My Paladin can't use his smite spells without cancelling his Bless?

They're both concentration spells.

How would you do a 4e Avenger in 5e? For reference, they wore cloth, wielded two handed weapons, empowered themselves with Divine Magic (WIS based), and relentlessly hunted down those that violated the faith.

My own ;^)

give all martials two or three battlemaster maneuvers, three superiority dice, and those dice be a d6

What's is it about?

By playing 4e & not this dumbed down game for retards.

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Yet it only took thirty seconds to come up with some role play for both options. I'm sorry if you have trouble doing that but I'm not going to play the character for you.

My GM backpedaled slightly from preventing me taking Magic Initiate now that the group is buddies with an Illusionist who works for the region's arcane university, what two cantrips and single wizard L1 should I take to fuck with the currently absent wizard as much as possible when he returns?

Monk or Barb, multiclass into vengeance paladin with sworn enemy being those that violated the faith.

minor illusion

Zealot Barbarian could work.

That is correct, my friend. You should ask your DM if he can fiat it out, though.

Your stats aren't some random bullshit that's divorced from your character, both fluff and mechanics intermingle to come out as a personality. Luckier people tend to be happier and take more risks. People with high Con are healthier and tend to be more willing to take some heat because they can handle it. Or you can come up with a personality that runs counter to these trends, but still pick one over the other because it better fits the idea for the person you have created. If you're just going to focus on stats and not give two shits about the character, don't you think you'd be happier playing a video game instead? Then you don't have to think about the character at all, don't have to deal with DM bias or That Guys, and can just get down to the number crunching.

This was literally turned into Vengeance Paladin. Of course it's your standard paladin fare, high STR, CHA based magic, heavy armor, etc. But they have the advantage on attack roll thing that 4e avengers have.

Otherwise, Zealot Barbarian kinda works. You can fluff your unarmored defense as a divine protection of sorts, and you have high STR to use two handed weapons. Unfortunately you don't get spellcasting of any sort.

Can't I just cancel it on the turn I use the smite if I miss to keep concentrating on Bless?

It's all about individualism and not letting things like friends slow you down because I'm perfectly happy rolling dice in my basement alone and it's really fun to DM for just yourself and OH GOD I'M SO ALONE and also most kingdoms have symbiotic relationships with the dragons that live there and treat them as nobles with political power.

I'd imagine Minor Illusion would be a start, Prestidigitation maybe for the second cantrip. If I'm forced to take an Illusion spell for L1 I'll probably go with Color Spray since Silent Image just seems like minor illusion with a tougher check.

>absolutely wrecked by Reckless attack, lol no divine protection
At least he could use those mini smites from the zealot ability

A Warlock's Gift of the Ever-Living Ones does also count for all hit dice if I have my familiar around when resting, right?

no
the moment you start casting a different spell that requires con you forfeit any other

He could fluff reckless attack as sort of a Divine Sacrifice; he sacrifices his own defenses in order to strike more true at a sworn enemy.

Prestidigitation (*SNAP* your food tastes like shit) and Minor Illusion. Don't know about the L1, but it's a shame you aren't a Sorcerer. Subtle Spell + Counterspell is peak nerd bullying.

Battle Master 5 / Assassin 15.
Preferably Eladrin race for free misty step. Enjoy being the rape train.

>Your stats aren't some random bullshit that's divorced from your character
They kinda are, though. Especially mental stats are guilty of this. I mean, how else is it that warlocks casts spells via their charisma score or Hexblades fence with charisma score? How is it that barbarians can trigger their AC from their Constitution? Are they so healthy they are difficult to hit? Why is it that someone who can jump like bouncing ball around can't climb fucking rock wall?

Reposting from other thread:

What character are you playing right now? What is their alignment? Represent them with one song.

I will start - CN bard in a mixed CN/CG party. Entire party is dedicated to fucking systems up and tearing down whatever government, organisation, or hierarchy they encounter from the bottom up. Prone to drug and alcohol abuse and fistfights in taverns and city streets. Reaching lvl 15 so at that point all sorts of cosmic forces of Law are starting to express visible concern.

youtube.com/watch?v=YIdcDL64KCE

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>I don't want to have any of this role playing nonsense in my RPG!
I never said that, you either can't comprehend my post or simply want to throw around some shitty puns.
I have said it before - they do squat in terms of representation. Read the post before replying to it. Con boost on a warrior dude with already formidable con score will not affect him as a person in any meaningful way. Being lucky is too broad and general, it doesn't provide enough of distinctive flavour.
>eating good
Such a flavourful piece of roleplaying! As I said above - getting a con bust on a warrior is too simplistic and shallow. Those boosts aren't ritualistic or anything like that, straight up training.
>having trinkets
Better, but doesn't influence character in any meaningful way without him having an actual piece of equipment, but then it taps into another layer of management, unrelated to the feat system. Being lucky is so bland and generic - there isn't much you can do with it without tapping into something far greater than having some weird ability to reroll couple of times.
You can play around flavour of those two options, but it is pointless and won't change your character outlook on things or hist interactions with other people.
What is wrong with this petty elitism? Everyone is roleplaying in a roleplaying game. Being pretentious over something so basic and integral is stupid.

barbarian CON ac is an abstraction of damage and hitting - he might get an arrow in a non vital spot like the shoulder and just ignore it as a superficial wound
it's like how mobility and armour both contribute to the same "difficulty of being hit" stat despite armour more logically giving damage reduction than chance for attacks to miss

Personally I see charisma as not just looks or ability to persuade but also a sense of presence and force of will. Wizards and such are talked about manipulating the weave to produce the magic effect desired through smarts and understanding it on a fundamental level. While Sorcerers, warlocks and paladins I always saw as using the force of will to produce the same results. This goes to explain, despite thinking it's kinda bullshit, why wizards have the most access to spells, they understand it from tbe top down while the others just interact with it.

Barbs you can either go literal meat points or constitution representing their general reflexes and stamina as well.

>how else is it that warlocks casts spells via their charisma score or Hexblades fence with charisma score?
Charisma doesn't just represent attractiveness, it represents your ability to assert your will (i.e. saving throws like planar binding) and impose it upon others. Warlocks channel the power of their patron, but impose upon it their own will to serve their own ends (see: something like planar binding, which keys off a Cha save). In the case of the Hexblade, they are using their body as the conduit of the living weapon's will, albeit under the dictations of their own will.

Yeah Counterspell isn't an option but If I could quietly use Prestidigitation to snuff out someone's Produce flame I could cause a fair bit of trouble.

This definitely feels worth throwing away a martial's ASI since the wizard keeps turning my boots purple.

>Tell me 5eg, what type of campaigns do you and your players enjoy? Tell me about your favorite one.
Investigation/little chance of survival against overwhelming power ones. Facing an entire kingdom which has armies of CR10+ knights with your party of lvl 1 heroes and doing your best to do your sneaky shit, scout everything, gain allies, and eventually decapitate the snake.

>I don't let what little character I have be influenced at all by my stats, therefore there's no one else can
I'm just saying, if you aren't going to roleplay then why play a roleplaying game?

>the wizard keeps turning my boots purple.
Then turn his nurples purple. Fuck Magic Initiate, get Mage Slayer, give him a good ol' fashioned noogie every time he casts a spell.

>dm keeps powerwanking his super strong NPCs
>the latest one is literally just Chad

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>DM hands out a 2 page critical hit/miss table one we hit level 5.

This worth leaving the table for?

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Some Sanctary questions

>Two PCs are under the effects of Sanctuary
>A monster attempts to strike one of them and fails the save so they attack the other.
>They fail the save again
Can it go back to the first guy because they missed?

>Ally is in danger of dying
>Sanctuary Ally comes rushing up and grabs them
>Provokes attack of opportunity
>Sanctuary succeeds
Does the creature get to attack the nearly dying ally?

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Hi, it's me, the fag who wants to put Skaven in his 5e game.

What's some good rules for using/eating warpstone for spellcasting?

>DnD
>roleplaying game
pick one

To elaborate: Only subsystem of mechanics that directly interacts with how player RPs are backgrounds and personality traits, which are almost COMPLETELY DETACHED from the rest of the system, connected only by Inspiration. I think it is therefore safe to rollplay on one part of the game and save roleplaying for t he other part of it.

(Also, i am different user than the one you react to.)

>Does the creature get to attack the nearly dying ally?
No. The dying ally is being moved without expending his/her own action or movement, so he/she doesn't provoke opportunity attacks. If there is no other valid target the attack and reaction are wasted.

>critical hit self
Yes.