Weekend Warcraft Lore General

late night ded knight edition

Discuss the lore and story of the Warcraft franchise and its application in and around traditional games.

>Document compendium: Contains official (ex-canon) DnD 3.x variants and a fan made DnD 5e version! Also contains the official Warcraft Chronicles volumes 1 and 2.
drive.google.com/drive/folders/0B52pEESRLwfBM3V0Sm5NTlBITlk

>Previous thread

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wow.gamepedia.com/Challe_(alternate_universe)
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So what are small things in the setting that have stood out for you anons? For me, it was just the little details of Deadwind Pass that spook me. The sign "abandon hope all ye who enter", or Beggar's Haunt in Duskwood.

I haven't played WoW in a long time but what instantly came to mind was the burnt down tavern between the Barrens and Dustwallow Marsh.

Going from the relative "normal" fantasy of Elwynn Forest to Duskwood or Westfall, both of which are essentially overrun territories. You get supernatural horror and an insurgency respectively.

I don't think anything really brings that "Thrall Horde" feel than the Crossroads. I miss that frontier feel.

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Shady Rest Inn would have been an awesome neutral inn.

When I was playing an Orc shaman and peeked through the mountains in VoT at Ratchet. That was when I realized how big the world was. Later, I actually visited Ratchet and it remains one of my favorite places.

A close second is all of Azuremyst Isle, especially when you first exit the starting area and go down that hill into the forest

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I guess it's more of a big thing, but I remember my jaw practically hitting the floor when I realized Teldrassil was actually the top of a giant tree when I leveled my first character in vanilla. I read the quest text of course and looked at the map, but it never really hit me til I walked out onto the branches and looked down that there was an entire fucking world down there. Of course, I had to jump off after to see if it was all real.

Oh yeah I remember my very first month in WoW when I died for the first time crossing the river between Elwynn and Duskwood, dying instantly to a bear, and consequentially being stuck in that fucking cemetery surrounded by lvl 20 skeletons and ghouls that would kill me in one hit. That was not the fun kind of terrifying.

And then after I got out using ghost walk leapfrogging, I decided that nothing could stop me anymore and went on a Proclaimers inspired trek from Stormwind to Ironforge.

So, what do you think will be the Archaelogy types in BfA?

Zandalari is a given. "Kul Tiran" or "Drust" for the counterpart. If they keep up the "3 types per expac" thing, the third could be Naga, Aqir, or Black Empire.

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I feel like Black Empire artifacts should have some kind of risk attached to them, in some way.

Aqir or Black Empire most likely because of the renewed focus on Silithus.

Thousands Needles and, more specifically, the Shimmering Flats used to be one of my favourite zones. The questing was one of the worst in the entire game in terms of time wasted running back and forth, but I just really liked the simple aesthetic. 'Course, then they literally flooded the entire zone, so it doesn't hold the same charm for me. Otherwise, I spent a lot of time in Feralas just because I liked how it looked and there usually weren't many players there.

The Swamp of Sorrows was a cool zone when it was a Horde zone and it had the old school draenei in it. I like how they've built it up over the years, making it much more robust with the goblin resort town and the Alliance river encampment / dock, but it's just not the same without Stonard and all the neat NPCs there.

I actually kind of like Thousand Needles in Cata. Cruising around in your own boat was actually kinda cool.

Yeah, plus cruising around 1KN was also pretty interesting just for the dynamics of it. The various buildings and structures on the tops of those endless mesas, the swarms of centaur down in the valleys and ravines. And then that beautiful pristine expanse of the Shimmering Flats which was the first time that you really got to experience the Silithid and realize something terrible was lurking beneath Kalimdor. I don't think an Alliance player would have even had any interaction with them up until that point, and even the Horde just had that one question in the southern portion of the Barrens were you fought off swarms of strange insects.

But the Shimmering Flats made it seem like there was something malevolent lurking beneath the earth before Dire Maul was even released, years before Silithus opened up. And that sense of dread would only grow stronger as you continued further south into Tanaris and Un'Goro.

Honestly, the gay little Orcs versus Humans chain they put in SoS during Cata was one of the only times I actually enjoyed RvB. It was a retarded chain, but it still felt kinda fun and was a nice homage.

Faol's Rest

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That creepy fucking orphanage in Outland. You know the one.

Trust me. It's not restful.

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Oh fuck, I remember that. Was any of that ever explained? Or just lingering horror?

One of the reasons I like Pandaria so much is that it's full of neat little spots.

Not really one particular thing, but I absolutely loved the treasures hidden throughout Draenor because each one had its own little implied story. I was really bummed when I started doing Legion content and the treasures were all "generic chest with artifact power, order resources, and maybe some vendor trash."

Definitely disagree. I feel like Pandaria handled treasures a lot better than WoD.

>find a treasure that's an offering left at a shrine
>take it
>get a ten hour debuff marking me as a huge asshole

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That one, as well as coming across the creepy as shit Jade Witch, beating the shit out of that crazy woman or her minion -- I can't remember exactly -- and getting out of there with a weird BoA sword that turned people into jade.

You've got to actually find that sword as part of Sully's and Special Agent Little Lu's story, and you only get to fight her much later when you're helping a bunch of panda kids.

I think we can agree that both did them much better than Legion, though.

In the AU Draenor it was explained that the troll taking care of the babies is actually a shapeshifter.
wow.gamepedia.com/Challe_(alternate_universe)

I main Horde but I do my RP Alliance side. Give me RP ideas for a female human priest other than healslut memeing it crazy dominatrix shadow priest.

>dominatrix shadow priest
>not discipline
Come on, it's in the goddamn name.

Pre-cata Loch Modan was easily the most "WoW" zone to me. I spent hours doing every questline and looking through every nook and cranny, I dunno, that zone was just really fun for me.

I did that with a lot of zones, though I know what you mean: I probably spent twice as long exploring Loch Modan than most others. Doesn't help that it's actually a quite sizable and varied zone, especially on foot.

>female human
There's your problem. Human girls can't into priests. You should try a female dwarf priest or a male human priest or a female human paladin instead.

I already have a male human paladin. Not a fan of female dwarves.

My main interest in female humans is they're easy mode as far as fishing the weirdos out into the open is concerned. Nothing amuses me more than the edgelord Worgen DK going full m'lady because he thinks I'm a girl IRL. I just like playing a genuinely interesting character on top of it.

I've also flirted with a warlock, because the dateless wonders playing their paladins and death knights probably can't resist the gloomy goth waifu.

Why not play a void elf, then?

It's crossed my mind. I may be too tempted to start singing Within Temptation songs though

What is this meme, I don't understand.

Strombolis trying to force some noname questgiver into relevance.

FUCK
OFF
BACK
TO
/v/

It's not a meme, it just makes so much sense when you think about it.

Exploring the Wetlands for the first time was pretty good, especially when I got too close to the red dragon areas. And of course making the trek through there as a level 1 night elf was always fun.

>And of course making the trek through there as a level 1 night elf was always fun.
Wait, how? You'd level up from exploration alone.

Yeah that's true. You'd still be low level enough for it to be terrifying.

Hillsbrad Foothills and later stranglethorn Vale. Especially on PVP servers. Although even on RP servers I would turn my flags on.

>Be me
>Prefer PvP servers because the weak should fear the strong
>All my friends are weenies who will only play on Normal servers.

Pls no this is the only warcraft discussion on Veeky Forums which isn't 100% autistm and waifufaggotry

These threads really should've been kept weekend only.

They make enough traffic to justify it.

So if you were going to run a Warcraft campaign what game system would you use and what parts of the WoW timeline would you incorporate?

I've never once played on a non-pvp server. Not because I'm any good at it, mind you; I guess I always just thought it was odd not to. I haven't even stepped into a battleground or arena since I was forced to in MoP for the legendary cape quest. Before that, it was the end of WotLK, when ICC had long become dull and boring.

I actually didn't know what it felt like to be on a non-pvp server in a faction based MMO until Rift.

>fucking vulpera
>but no pandaren

Marriage does that to people.

I refuse to believe the pandaren didn't canonically quit the horde after Garrosh literally beat the shut out of their racial leader mid-Siege.

Shut joining the horde as a pandaren leads to the big orc ranting that you fucked up

I think d20 works well enough, though I'd like to try something a little more narratively focused, too. I'd probably set it near the end of vanilla WoW, shortly after the fall of Ahn'Qiraj. That, or in the middle of TBC, but on Azeroth.

The first one would probably deal with the flux of Alliance and Horde aggressions, while the second would be a look at what's happening on Azeroth while most of the world's heroes are off on another planet.

I'm pretty sure they just joined the darkspear rebellion

I remember, way back, making my way to Stormwind from Darnassus on a fresh nelf. Not through Menethil, but through Ashenvale, Barrens, from Ratchet to Booty Bay, then swimming along Stranglethorn's coast to Westfall and to Stormwind from there.

Good times.

What exactly is blood magic in relation to the other types of magic?

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It adds an extra edge to the leveling experience which I think makes you a harder player in the end. I leveled in Vanilla and Wrath on PvP and only switched because I made some new IRL friends who played on a Normal server. I think the experience made me thicker skinned.

just a thing they stole from bloodborne

Blood Magic has been a thing since TBC at least

Is there a Warcraft phrase similar to OY VEY?

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Time is money, friend!

>Ooh have I got a deal for you!

"Is that your wallet? Or are you just glad to see me? Both I hope!"

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Blood mages in TFT

It does it also makes you prioritize your time better. Nothing like someone camping a leveling area and ganking everyone with their main to make you explore other zones or switch to your alts. We're switching to your main and tea bagging them.

When I played on a Vanilla private server for awhile, I had a macro where I yelled RULES OF NATURE every time I successfully ganked someone

The pass from Dun Morogh into Loch Modan. The snowy side and the King's side.

It's nice and isolated, there's some quests to do, and the dwarf bunkers are comfy/10. To me they're mostly just notable for how separate they feel from their surroundings; I can't remember any play areas quite like them.

Honorable mentions: that vacant tent in the valley just west of Kharanos. I spent a few hours there on my first character (A dwarf hunter, because riflemen were my favorite units in WC3) farming leather from the windigos. I remember being so disappointed when I couldn't tame one.

I also miss old Thousand Needles. I liked the scattered settlements along the mesas and the scattered camps below them. The walls and spires made the zone felt big from the ground. The flooded version just feels like a lake.

So ya'll think Kalim and EK is gonna remain almost conquered for each faction at the end of BfA?

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>teleports behind you
>conquers Kalimdor

Name a more efficient warchief. You can't.

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Almost certainly. I've heard for years now how much of a pain it's been for the designers to keep the levelling flow open on a either continent for both factions. I'm surprised they didn't do it sooner.

I hope not, but it's the laziest thing to do, so probably. SWTOR had faction-segregated leveling areas, and I remember repeatedly wondering what the fucking point of a two-faction MMO is when you never get to see the other side outside of battlegrounds.

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When i frequently RPed as a priest and ended up being the go to option for weddings, I realized just how overly common male paladin x female warlock was.

Blood Mages were simply Blood Elf mages, with Fire spec.
Blood Magic is when it actually involves blood.
Blood Golems of Mogu were described by some Blood Elf (might be Aethas, Rommath, or even Lor'themar) that they work on force of life.
Really, it makes sense that Blood Magic works on Life, given Dire Trolls and Dire Orcs are usually achieved through blood magic making them bigger, but what is also achieved through power of Zangar fungi, and flora (and fungi) of Draenor runs on Life.

>airdrops behind you
>kills your immortality

Name a more efficient monk You can't

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>Implying she didn't succeeded only thanks to the fact that Eonar is Elune, and she's gone now, so Night Elf priests lost their power
Prepare for one more shitting on Night Elves

I'd actually really like to try out the warcraft rpg, I downloaded the PDFs from this thread already, but I'm also kinda stumped on what sort of game to roll with, if I ever get anyone to want to play with me first, though. One idea I had was to set up the players as a bunch of treasure hunters exploring troll ruins either down south in stranglethorn or up north near the high elves lands/Arathi and just going from there, maybe they spend the time actually exporing and mapping out possible scores, maybe they tangle with the trolls in the area, maybe they stumble on some rival hunters, maybe they get embroiled in some sort of scheme involving local authorities?

It lets each faction have its own distinct story and storytelling style.

It avoids things like having both Jedi and Sith characters having to help the poor dirt farmer by saving his kids, with the only difference between them being that the Jedi does it for free.

Any long-term plans besides messing with trolls?

Actually have the book in hardback and I've always wanted to play it.

Sporregar was my favorite niche of Zangarmarsh. Far away from anything horde, alliance or Legion, I could just help tiny mushroom and their spore giant friend amid the blue and orange glow. Best zone.

What new class specializations would you like to see in WoW, for the purpose of flavor and theme alone?

Earthwarder shaman
and rework unholy DK into a ranged DPS spec

A throwing weapon specialist for warriors, rogues or hunters. Spellbreakers, Huntresses and Troll Bersekers have existed in fluff for ages but playing one in WoW is basically impossible despite how iconic they are.

Nope, not a fucking thing, like I said, it's just one idea I had, and a very vague one at that.

Give Druids something that is actually connected to the Emerald Dream, give the druids "balance" tree (why do they have it in the first place? Nothing in the previous fluff connected druids to the moon/sun/stars) to Priests so that Priestesses of the Moon can actually do the things that made them special in WC3, and give ranged weapons to warriors so I can finally play my spear-throwing berserker

Wouldn't mind seeing the gladiator stance come back as a specialization for warriors, shield+1 hand based DPS spec would be pretty dank.

Shadowhunter.
Bloodmage.
Petless Warlock.
Twohander Frost Deathknight.

Still sounds like good fun, i'd play in it.

>That spoiler
It's supposed to be once again available in BfA.

it'll be shit though, like it has been in every expansion since Cata

When was that announced?

I don't care. I want my Twohanded Frost back.

>I'd actually really like to try out the warcraft rpg
Same. I'd like to really run a game set during the buildup to the Third War, and during it. And try to make it about having to survive. I'm thinking it best to about trying to head south to somewhere like Booty Bay, since I think that would be most conducive for race option variety. Hard to be picky about party mates when you got swarms of undead. And the party conflict/banter would make it interesting from a roleplaying perspective.

>Petless warlock
I would like to see a return to using Fel magic to bolster your own ability, with the culmination of Dark Apotheosis, to not step on the DH's shoes. Given Kanrethad's return this should be his area of expertise..

Whilst this would be ideal, I would even be happy with GrimSac back.

When did Kanrethad return? I don't remember that part of the Class Hall.

Legionfall Questing.

>Legionfall
Still don't remember, but fuck that.

Thanks anyway user

Since HS is apparently canon within WoW, what deck does your favorite character play?

Priest of C'thun deck.

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