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>Shoot straight
>Conserve ammo
>Do not buy CGL books
>And never, ever cut a deal with a dragon

Infiltration Edition

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Guy behind Valkyr is lucky and knows it. Living the life.

So, if the plan is just to counter spell the shit out of everything, what's the best way to stat it out? In 4th ed you could go MysAd and get broken numbers of dice out of it. Still viable?

Counterspelling + Shielding Metamagic + Arcane Bodyguard.

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Check out Harmonious Defense from Forbidden Arcana
HARMONIOUS DEFENSE
A character with harmonious defense has learned
the ability to use their connection to magic to shield
themselves and others from hostile magic. When
the adept declares that they will use harmonious
defense (a Free Action), they receive a dice pool
equal to their Willpower + Magic + initiate grade,
which can be used in the same fashion as spell de-
fense dice from the Counterspelling skill. Note that
whenever an adept uses harmonious defense, they
automatically begin perceiving astrally.

Is that a free action to get will+magic+initiation free dice to add to your defence on top of your counterspelling?
That's goddamn ridiculous.

And if you're an Adept you don't need that 1pp astral perception anymore!

Adepts can't normally learn Counterspelling, so this is their replacement

Wut. Shouldn't being able to Astrally Perceive be a requirement to take Harmonious Defense?

are you seriously expecting logic from CGL?

Mystic Adept can have both. Enjoy being immune to spells.

I'm going to ask my GM if I can swap out my Astral Perception power and take this.

how good an idea is it for a Rigger to not have any drones, and just jack into vehicles because he likes the rush? If it is not a good idea, what drones would be good for a speed freak?

Finally, a solution to magicrun problem!

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Vehicles are great because they have better armor and weapon mounts. Especially if you spend extra on a personal tank or mobile base. But if you want speed, consider a rigger cocoon on a motor bike with walker adaptation. Now you're in a mechsuit.

Using more of the problem is not a solution to the problem.

It's doable, but you'll run into situations where being the guy in the car isn't useful. Bumblebee is basically the best flying drone, but you can get up to a lot of shenanigans by taking an anthro drone, stripping off all the armour plating for mod points and then just having it wear regular human armour.

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Guys.
You have said before that cyber suites are a trap option, but I do not see the downside to the Spinrad Super Athlete.

It's 8.3 points worth of essence for 4.5.
I know "You can't take other ware", but... do you need it?
Like, the super athlete basically fills out everything a sammie would want except pain editor, narco, REAKT and synch.

And heck, as a burnout adept it's perfect.

>Spinrad Super Athlete.
where's that in?

Lockdown.

It's cybereyes (Rating 3)
Cyberears (rating 2)
muscle replacement 3 (+3 strength/+3 agility)
bone lacing (Aluminium)
Wired reflexes (Rating 2)
Reaction enhancer (Rating 2)

The downside is that you can't take any other ware, and if you remove it you get squat for resale.

>burnout adepts
>getting any Initiative Enhancement other than Improved Reflexes

And if you've got a sadistic GM, the kind who likes 'essence drain' or the bad wound rule sfrom 4e converted, you're either going to die or end unable to initiate. Ick.

>speed
>walker adaptation

No.

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user.
Nobody likes essence drain, nobody uses the bad wound rules, and no way in hell are you going to get me in a straight fight with a ghoul.

Playing this game for the first time in April
GM wants to do first edition cause thats the only one he's ever played
None of the players have played before
Anything I should know going in?

>1e
Ha-HA! Good fucking luck!

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Your GM is the dumbest kind of grog. Get him to go up at least to 2nd, it's 1st with playtested rules.

Other than that, have fun and lean into the 80sness of it all. Use payphones and muscle cars.

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1e may be broken as fuck, but It's only like 5% worse than 5e.

He should really be convinced to do 2e tho.

>The game talks of "Surveillance" and they actually just mean a security camera.

Hey, new to Shadowrun. I really like the idea of a character that slings spells and hits stuff with an axe and/or a sword. Is a melee mage a practical character build or is it a pipe dream?

>Communication is done by email, and payphone and the real turbo nerds have PDAs.


It's totally doable, but it's a very broad range of attributes you'd want to keep high, and the benefit isn't exactly amazing.

But people make worse builds all the goddamn time.

I'm sort of doing that at the moment. I made a rigger who wears an anthrodrone and runs around like Iron Man. Take your vehicle whetever you go. Mods used: Extra Entry/Exit, Rigger Interface, Rigger Caccoon, Life Support 2.

>vehicle mods on a drone

Drones are a type of vehicle, chummer. It says so in the core rulebook.

Blood mage.
>stab a dude with your sword
>get blood points
>do stuff with blood points

It's free power and it's not gonna backfire in any way!

Fun things for a shadowrunner to do!

>Get a SIN! Now you don't have to bother with fakes when going to fancy clubs!
>Go for a vacation to Boston! It's a beautiful city that won't get out of your head anytime soon!
>Hug a local bee spirit! They're fun and cuddly and make delicious honey!
>Prank a dragon! They're just sad and lonely, a little practical joke will cheer them up!
>Join a local blood cult - it's a great way to make new interesting friends!
>If you're a mage, take a trip to space! You can astrally perceive the whole earth - it's beautiful!
>For a hacker, Mitsuhama matrix node is a veritable library of interesting stuff! Hours fly by when you read it all - be sure to enable hotsim, their archives have real paper simulation!

What other fun and harmless activities can you think of?

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>astrally perceive the whole earth
now i curious what would happen

Channle the spirit of the 80s user.

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I built a testbed for this some time ago.
See, its nice, as in "viable", but its not super awesome.
Yes, you can put a lot more essence into yourself than you normally would, but going down on the per-dice-level, thats mostly because you get the super essence intensive Muscle replacement.
Grabbing the rest of the gear as alphaware and getting level 3 bioware for AGI and STR later is a bit better, since it allows you more ingame growth.

With the Spinrad suite, all you'll ever do is gear with your money, and save for cars (which you can't really utilize to max effectiveness without the rigger implant), there isn't much money to spend there on useful stuff.
Heck, you can get most of the good shit right at chargen, because the 450k Nuyen you need leave you with quite some money open.

Spreading your butter even thinner by going for MAG D instead of E doesn't really help.

File related is the testbed.
Please note that it was created before the Suites had been properly implemented, so i had to use the stock cyberware + essence holes and shit.
Heck, i still have over 40k Nuyen to blow AND already bought tons of gear.

Despite that, its probably a fun concept and i am absolutely looking forward to play it one day.

Attached: Shadowrun Spinrad Testbed WIPv2.pdf (PDF, 92K)

Do it.

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I know in 5e they have the path of the pariah tradition, where you're not allowed to cast spells or summon spirits or do any real reason you'd want to be a mage, but you get hella bonuses to counterspelling, disenchanting, and banishing.

Bang for buck, I don't think it's very good, but it looks super fun to play.

If I were a GM for a player who wanted to play that kind of character, I’f Be thrilled. One of my major issues with Shadowrun mages is that EVERYONE wants to just summon spirits to solve everything, and it eats up way too much time in combat and unbalanced the action economy when you have your own damn magical army at your disposal. I welcome any magic user concepts that don’t utilize summoning.

I'd just forbid Spellcasters (save for normal Adepts and aspected Spellslingers) entirely.
One of my current groups is 100% mundane.
Its fucking awesome, best Shadowrun.

So I've done some research and apparently the spellblades from Hard Targets are broken as fuck. They ignore AP and their DV is equal to their force. Could I optimize a mystic adept to wield only spell blades? Would a mystic adept have any advantage over a regular mage? Also, would a sustaining focus be a worthwhile investment for the spellblades?

I have 35 soak dice with 29 armour and have a pain editor, but only 10 dice for the defense test. How hard will I be to kill? Will it be safe to assume that generally I will only be taking stun damage, or physical damage at 2:1?

You see the Gaiaspheres.

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Yes.

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Considering that even a called shot with +2 DV from an Ares Alpha loaded with APDS at max stock precision will hit your for not more than 22P -6AP, you can safely assume to never suffer P as long as the opposition doesn't BullsEye Trippleburst you with Sniper Rifles or uses Chunky Salsa. I sure hope you went with 4 Cyberlimbs and without redliner, because your WILL need those Condition Monitor Boxes.

t. played a 30 Soaker 18 full defense guy with the Genware that reduces Stun damage and 15 physical / 12 Stun track boxes.

Still got into trouble occasionally, even without nades from the OPfor.

>but only 10 dice for the defense test
Yes, majority of the damage will be stun, BUT:

Defense>soak, chummer. Defense hits are the difference between staying perfectly safe and eating 15P (before soak).

yes, it's a bitch to raise, but it's oh so worth it.

I'm not seeing it.

Also vehicles and drones have separate mod lists

Thanks for the advice chummer. I did not in fact go with cyberlimbs, simply because they were so damn expensive in all respects. Lemme try modify the character a bit. I only have 10 phys and 11 stun boxes currently. AS it is I'm pretty happy with it, but if I can get away with even more armour or boxes for the same strength and agility I'll go with that.

Have some possible way on how to build it.
Relevant Dice pools are not shown correctly, you'll need to add them up yourself.

Attached: Tinman Sheet.pdf (PDF, 74K)

Page 269, core rulebook.
Vehicles are drones with seating. Drones are vehicles without seating.
Drones/vehicles can take the same modifications, it's just that certain modifications are more useful for certain types.

So Invisibility is a mana spell.
Improved Invisibility is a Physical spell.

So this means that regular invisibility can be affected by all sensors in detection, but locked from their mind. This includes thermographic sensor vision and or ultrawide band radar.

Improved invisibility is invisible to all sensors. As it states RAW " Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well"

So this means that improved invis works on literally everything. My question is, if you are invisible, will someone using astral perception on the physical plane be able to see you? If so? How?

Which brings into the second part. If you are using astral projection, improved invisibility wouldn't work would it? But, the regular version would due it being a mana spell?

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You'd be able to see the spell's aura at least I would think, in the case of Improved Invisibility.

>My question is, if you are invisible, will someone using astral perception on the physical plane be able to see you?
Imp. Invis. gives you invisibility by effectively making photons (of any wavelength) pass through you or at least behave as if. The more hits you have the better this is implemented.
But this only works with photons. Using Sound you can still be "seen". You can still be felt. And of course photons don't mean shit on the astral plane. Which is why astrally perceiving characters see the aura signature of a person where there should be empty space.

But normal Invisibility is like the SEP field from the hitchhikers guide. The photons reach the brain of the persons that should be seeing you. They get received, the information about them is sent to the brain, the brain recognizes you standing there, and summarily throws that information away.
So seeing you on the display should be ignored by them, but not by the computer analysing that data. So automated defenses and alarms don't give a shit. But people perceiving you can't actually use that information. Which means that it doesn't matter how they should be seeing you, they don't. So astral perception is also impaired.

But it literally states "Invisibility affects the minds of viewers." And then continues "Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well."

Key being "as well."

So this means the spell affects mind and technological. How would your mind suddenly see the thing that is actively working against you to not be seen?
Oh thats a really good explanation. So this means that unless they are using goggles/contacts that specfically reveal you and wear it? They can't see you? Or would that still not work at all?
This means that automated turrets work on you, but manned turrets or guards have no idea.

"The sensor says there is someone there, its opening fire even though the feed shows nothing."

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>Or would that still not work at all?
In my interpretation it wouldn't work at all.
It's like seeing one of these "When you'll see it you'll shit bricks" images. You are seeing the thing. But you don't recognize it as something being there.

>This means that automated turrets work on you, but manned turrets or guards have no idea.
Yeah. Have you ever seen a dog react to something while the owner was completely dumbfounded as to what it was reacting? Imagine that.
In many cases this will probably be handled with a quick call to tech support to ask what's wrong. If tech support confirms that there is no manipulation, they'll either assume a malfunction or a cloaked runner.

>So astral perception is also impaired.
I retract this. Neither will stop astral perception. Invisibility only acts on sight. People can still hear you and feel you, and get your position from that. But any vision data of you is replaced with nothing.
Since Astral Perception is it's own sense (you can be incapable of interpreting visual data and still Assense) it is not affected by it. If you want to hide your Astral form you either use False Impression or Manascape (both Shadow Spells page 20) or the Masking metamagic. I only thought it should affect astral perception because I wasn't aware of these two spells existing.

That is the most convoluted description of "invisible" i have seen in a long time.

What exactly are the rules for targeting people inside vehicles with spells?
From what I understand it you need direct line of sight to the target's aura to affect it, even if it's an Area spell. You don't need to see the target if it is an Indirect spell, but it won't do anything until you have destroyed what is in the way.
So someone sitting in a windowless vehicle is immune to most spells unless they target the vehicle and make a hole through which the passenger can be seen. Right?
On that note, how far from the body does a person's aura extend? Does the vehicle need walls to be a certain thickness or the aura will bleed through? Or does the aura itself need a LOS to the person?

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What's convoluted about it?

>So someone sitting in a windowless vehicle is immune to most spells unless they target the vehicle and make a hole through which the passenger can be seen. Right?
For direct spells you need to see them. For indirect spells you don't

>On that note, how far from the body does a person's aura extend? Does the vehicle need walls to be a certain thickness or the aura will bleed through? Or does the aura itself need a LOS to the person?
Eh, not that clearly defined. It definitely extends from the body, so covering yourself in clothing won't stop you from being targeted. And most vehicles will be too thick to let others see your aura.
But the question is valid with MilSpec Armor, which is thick, but not necessarily thick enough to make you not targetable. So it depends on your GM. Similarly with thin walls.

You have been given the chance to implement the next Plotline in SR. You can implement one large change upon the setting.
What do you choose, what consequences will it have and why?

Buring out on casting Magic will be a thing again

Make Shadowrun great again

Fuck Magic

*Burning-out

>Buring out on casting Magic will be a thing again
Not sure I understand what exactly you're referring to again

>Fuck the thing that makes the setting what it is.
Just fucking play that other game.

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You know there have been people who put out no-magic homebrews, right? Where the only magicians are dragons and immortal elves? Maybe you should find one of them?

Over doing it with world can hurt you essence.

Deadly wounds, especially from drain could sometimes knock your essence down. It's why the blood mage gestalt had such a sky high burnout rate. Also because they were technically a wizard voltron.

Why do people talk about bee spirits?
The main ones in the story are ant and fly spirits. Like I straight up can't remember a bee spirit being relevant in the meta.

There's a bloke with a fetish for them in these threads, posts bee porn. Just like the guy who posts nigel farage pictures because he thinks it drives everyone into a frothing rage.

They're mentioned in Dark Terrors which expands on insect spirits. They act like, ah, "friendly" insect spirits.

Huh. Could a drake be infected by HMHVV if it was for the strain of person they are? Banshee elven drakes, vampiric human drakes?

No. HMHVV would have to cross the species line to drakes.

>Why do people talk about bee spirits?
I think it's just someone having a chuckle these past few threads. I don't really mind, I think it's kinda fun.

Is there any kind of webpage with all the shadowrun recourses.
Like 5egtools?

Pastebin link in the OP is the closest I've seen

This has most of it
rpg.rem.uz/Shadowrun/

Most of them act like 'friendly' insect spirits. None of them can exist here without fucking people over to use their bodies like meat suits.

>Homeless man kicked out of mchughes by lone star officer goes viral after lawful citizen assist cop in ejecting the sinless scum. A daily reminder that any wageslave caught feeding a sinless runs the risk of getting fired.

>rpg.rem.uz/Shadowrun/
Nice, thanks guys.

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>search for images of Kenneth Brackhaven
>first page of google has Nigel Farage laughing with his mouth wide open

This has gone too far

So double elastin is great, but is there anything that does a similar thing for physical damage?

I'm trying to do too much with my character build and could use some advice. SR 4e (don't ask that's what the GM wants to run). Party has a shaman, technomancer (geared toward rigging) and a blade/stealth adept. I'm filling the Street Sam role. They'd also like it if I had some face skills. The rest of the party are social outcasts/weirdos so i'm best suited to face. ideally I want to be as tanky as I can, and deadly with Automatics. I'd also enjoy having some ability to drive but it's not as big of a concern. I kind of want to play an Orc (Oni metatype) for RP reasons, but that doesn't seem ideal for what I'm trying to do. Any way to make this work with out stretching too thin, or should I dump something till I get more karma down the road? What augmentations would get the most bang for my buck? Any reason I shouldn't just make a Cha/Agi elf gun-bunny instead?

TLRD; 4e. Ork (Oni Metatype), Street-Sam/Face. How I pull this build off with out fucking myself in the long run.

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Platelet factory. Bioware, corebook.

The shaman should have sky high charisma, why isn't he the face?

Orks - and yeah, almost oni - are the best race in SR4 on points alone. You can drive a car without the skill, you just won't be doing any stunts. Bolt in some augmentations like tailored pheromones, and emotitoys. A full blown pornomancer is probably out of your reach, but you can still stack your dicepool sky high.

The Shaman is a shapeshifter and thus relitivly socially retarded. I don't think we have to worry about them sent-marking every thing in the hide out, but the fact I'm not 100% positive about that means I don't want to set them up as the party Face.

>not scent-marking your Johnson

Uneducated doesn't necessarily mean retarded, but okay.
forums.dumpshock.com/lofiversion/index.php/t36519.html
has a 50dp variant for social skills. Steal what you can from that without gimping yourself in combat. Intimidation will be your best bet for a lot of things.

>emotitoy

God I love the idea of a 6 and a half foot mass of muscle and machine strung with furbies who chant "angry!" "sad!" "Happy!" "You can squeeze him for more money!" at their owner during a conversation.

Consider an agent to be your driver, you can run the fucker on your commlink in sr4. If you have the money.

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They really should be applied as a bonus to the social modifier rules (ie; the bonus you get for rp & situations, which have a built in max), and if you chimp out on the low price toy instead of the expensive software it should treat you like a child among children.

>100% mundane
>Shadowrun

Only technically. You're getting real close to 'CP2020 with lots of bodymods'.

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Korea ever gotten a decent writeup? In any edition? That wasn't Shadows of Asia?

Also appears in Underworld Sourcebook, Target: Smuggler Havens, and Blood in the Boardroom, but the main source is those 8-9 pages in SoA.

How do i add modular plugins in chummer?

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4e Question: What's better taking Muscle Toner and Muscle Augmentation bioware to boost stats or go with a pair of augmented arms and get the extra armor, damage track and possible cybernetic weapons?

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Just buy 'em. They'll go into an unmounted location, then you can change their mounted location to attach to appropriate points.

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Muscle replacement. If you're taking lots of other cyber MR is so cheap that you can make everything alphaware, netting you a a profit in nuyen and more essence than the equivalent boost in muscle toner+aug and everything standardware.

What are the essential augments to be a bad ass street samurai? I usually just focus on boosting AGI and making glass-cannons who get lots of initiative passes and are good with SMGs. What is a smart way of making a good all-around fighter with cyber/bio? Like can take a hit if necessary, shoot just about any thing competently and not terrible in melee?

>what edition?
4e, but really any info would be useful

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