/5eg/ Fifth Edition General

Field Artillery Edition

Unearthed Arcana Soon™
>Unearthed Arcana: Into The Wilderness
media.wizards.com/2018/dnd/downloads/UA_IntoTheWild.pdf

>5e Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
5etools.com
Stable releases - get.5e.tools/

>Resources
pastebin.com/X1TFNxck

>Previously on /5eg/:
Do artillery and other crew-operated weapons see much use in your setting? If not, are there any multiple-caster spells that serve a similar purpose?

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media.wizard.com/2018/dnd/downloads/UA_NeverEver.pdf
media.wizards.com/2018/dnd/downloads/UA_GenderAndSexualityRevised.pdf
en.m.wikipedia.org/wiki/Wizards_of_the_Coast
media.wizards.com/2018/dnd/downloads/UA_ProperTableEtiquette.pdf
media.wizards.com/2018/dnd/downloads/UA_CreatingFakeUAs.pdf
media.wizards.com/2018/dnd/downloads/UA_PoopooPeepeeHaha.pdf
twitter.com/SFWRedditVideos

media.wizard.com/2018/dnd/downloads/UA_NeverEver.pdf

Our party invaded a Mighty Fortress that had ballistae on the walls and such.

We got into a fight on the rooftop, and the wizard who created the keep came up to fight us. The party monk grappled him and held him in front of one of the ballistas and the Warlock fired the bolt through his chest at point blank.

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>monk
>grapple
eugh

Belt of Giant Strength and proficiency

Very British. Very Sepoy Mutiny.

How the hell do DMs rule this? Automatic death? Just reduce the hp by 3d10?
It seems fucking retarded to even roll damage when you have a ballistae that can't miss because it's literally 2 feet away going straight through the chest.

It automatically hit because he was stunned and grappled. and it did max damage (Possibly double max damage, I can't remember.)

The Chunky Salsa rule. Pretty sure the DMG directly addresses this.

The balista misfires and completely fails to even launch the projectile.

You still gotta roll boy.

Are there any Veeky Forums approved games on Roll20?

Just find the one that looks the most autistic or brony tier.

media.wizards.com/2018/dnd/downloads/UA_GenderAndSexualityRevised.pdf

IT'S HERE

its political correctness gone mad i tells ya!! xD

Le epik joek XD

ENOUGH OF THE LUNCH, MEARLS, HURRY UP

FUCK

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Dude it's noon where he is right now

What tools should I pick if I want to craft bolts for my crossbow?

Looks like gwen from ben10

I haven't actually read the DMG because I'm a player. What page is this on?

Pretty sure if she was real that would be illegal user, although I can see Mearls getting picked up for that type of shit in the future. He definitely looks like that kind of guy.

Did you guys remember to do the survey for the last UA? Nothing will improve if you don't.

1) Carpenter’s tools
2) Woodcarver’s tools
3) Smith’s tools

In this order.

Does wotc even listen to negative comments?

Woodcarver's, just like for arrows. A quarrel is still primarily wood.

There are no overpowered UA races

Is anyone sick of how mundane the fighting styles in 5e are?

I get that martials only get one because it's a reference to 2nd ADnD Grandmastery but the benefits are so lackluster that I can't deal with it.

Is there some homebrew that I can use?

Revenant is pretty ridiculous if you would count that. I wouldn't, though.

The Minotaur from the water adventure or whatever UA is certainly up there.

It would be flat out broken if it's Hammering Horns shoves were actually allowed to knock people prone, but whatever. It still allows Dash + Attack, and still gets advantage on knocking people prone with normal attacks.

Help me out tg. I am planning an adventure/story arc with Kuo toa and a secret warlock in the king's court being the main antagonists. What sort of cool creatures would one expect to find along side/be used by the Kuo toa?

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>Implying Mearls doesn't throw the feedback straight into the garbage
We're talking about the man who brought us the Invention Wizard.

I go with the FATALITY rule.
If the guy is at 0 or low enough hps, it just goes splat.
Otherwise, the guy will struggle enough that the monk can't get him in position in the first place.
Ofc, do it with a non-boss, and he'll go splat.

en.m.wikipedia.org/wiki/Wizards_of_the_Coast

>The company's corporate headquarters are located in Renton, Washington in the United States of America.[1]

>currently 12:19, PST
>three hours behind

MANIFEST DESTINY WAS A MISTAKE, WE SHOULD HAVE SOLD THE WEST COAST TO THE RUSSIANS

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why is that trap so angry

>give up racial features to regenerate 1hp a turn when you're below half HP and a ribbon ability that lets you keep playing your character.
woo?

>ribbon ability

but it's an actual girl user

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myconids

It doesn't really do anything, resurrection is already easy, not having a character able permanently die doesn't change an encounter's difficulty.

>women on Veeky Forums

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They are indeed horrible. Not only they are boring - half of them is weak also.
I wish they'll release more.

I posted this yesterday and got some feedback. I nerfed Bounty Hunter accordingly and got yet more feedback.

So thoughts on this archetype?

Attached: Bounty Hunter.pdf (PDF, 1.65M)

but we're all girls user

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What's the point of letting players roll stats with

Yeah I kinda buffed them. GWF was bad and just slowed the game down, just made Dueling work with it. Also buffed Protection.

Archery, Defense, and TWF are all effective as is. Just boring as hell. Not much for it either. I've dabbled in it and not found satisfying ways to make them better.

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Are there any like, advanced rules for darkness? I want to excise the light cantrips, darkvision as a racial ability, and remove the sun from the setting. Idea is to force them into tracking torches and lanterns, for a survival game

I used to believe that, then Mearls and Crawford put out Invention Wizard (Lore Wizard lite).

>No Extra Attack at level 5
Don't tell me you're using the PHB Ranger, user...

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Where's the damn UA, bastards are late.

MEAAAAAAAAAAAAAAARLS
WHERE'S MY FOOD & PROVISIONS
I SWEAR TO GOD IF YOU DELAY IT BY A WEEK I'M GONNA MAKE COLUMBINE LOOK LIKE A FUCKING JOKE

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It's the classic "I slit their throats as they sleep" issue

My rule of thumb is: roll as little as possible

Here, try these rules.

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I actually use a mix between base Ranger and RR. Base Ranger is bleh, RR is too strong.

This is the full document. I'm considering scaling down my changes to still give it the empty levels but I'll revise Ranger re-revised later. None of my players are Rangers currently so that's on the backlog while I try to make Barbarians good past 5th level.

Attached: Revisions to Classes and Archetypes.pdf (PDF, 4.12M)

It was late last time.
I guess it's another BBoN (Big Book of Nothing) like Into the Wilds where Mearls copy pasted stuff out the DMG while eating his microwaved tuna toastie.

No fake UAs? Cmon guys

>All Fighters get Maneuvers, subclasses get additional specific maneuvers
Hey, that's pretty good.

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I know, the joke was that saya is flat.

I've been up for 48 hours so I'm slow on that shit, my b

media.wizards.com/2018/dnd/downloads/UA_ProperTableEtiquette.pdf
how would you react to this?

I can't take credit for that. Someone else did it and it was way too good to not use. It gives Fighters a damage boost of 1d6 when they use their maneuvers, 3d6 starting extra damage per short rest, BM's get to use d8's to d12's and get more superiority dice so I don't think it steps on them too hard.

Plus they can learn all the maneuvers. I still think it makes BM's the best just for their versatility, but it definitely helps Fighters be less boring as shit doesn't it?

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media.wizards.com/2018/dnd/downloads/UA_CreatingFakeUAs.pdf

Sounds edgy

As far as I understand, nerfing darkvision to something like "you see darkess as dim light for up to 10 feet" and disallowing the light cantrip you're good to go

Though that would nerf the shit out of spellcasters, since a lot of spells require sight, whereas martials just get disadvantage

And rogues would be entirely useless in a fight

rangers should know all spells on their list like other divine casters. they have easily the worst spell list in the game so the purpose of the extra restriction is not clear, all it does it discourage rangers from ever using spells that are flavourful but don't help them in combat.

Play Gloomstalker in that setting lole

media.wizards.com/2018/dnd/downloads/UA_PoopooPeepeeHaha.pdf

You really think so?
It would make them more versatile, which is the supposed point of a Ranger I guess.

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Well it's a setting where everyone used magic crystals for light and everything was dandy until they over stressed them and started breaking them. The world hit Peak Crystal and collapsed everywhere except one last refuge still able to farm food. The party just got exiled like the start of a Bethesda game

God dammit, dude

Have you never been on /soc/?

Its not food and provisions.

/soc/ isn't really a part of Veeky Forums desu

>over the course of one session have 3 character deaths and lose 5 magical items including a Cloak of Manta Ray, Spoon of Digging and a one time resurrection that resulted in the PC committing suicide by cop because it was haram to be brought back as a Frankenstein’s Monster
How did your game go /5eg/?

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Did the monk recive special training in the after life to defeat the other two wizards after the party revived him?

I was waiting for this comment.

It sounds interesting, just mechanically awkward

I'm sure you can figure something out, but the way I see it those are your biggest issues: spellcasters and rogues

For spellcasters you could rule that you can still use those spells that specify "creature you can see" by using sound to get the general direction, giving advantage on the save/disadvantage on the attack roll

Rogues you could just make it so that disadvantage doesn't disallow sneak attack as long as all other conditions are met, or granting sneak attack whenever they manage to cancel it out

Just some ideas for you there

>a Frankenstein’s Monster
Technically, Frankenstein's Monster was the scientist.

The monster was Frankenstein's Monster's Monster.

>fierce soldier, circling bird
>spouse of Nemain, friend of Badb
>so war hungry this crow would
>in peace his own eyes pluck

Finished up this poem a day after an RPG session where some other party members wanted to recklessly kill a dragon instead of running away.

Took me a second, nice

>Wizard of the party is arrested for murder of an autistic child
>teleports out of the carriage as he's being transported to prison for execution
>teleports party to their getaway vehicle that's being searched through by some violent looking kids
>Fighter ends up accidentally killing the smallest kid
>other fighter has had enough and literally walks away from the fight
>monk soon follows
>warlock leaves too, but not before force caging the wizard for shits and giggles
>barbarian knocks out fighter who killed kid, then gives himself a burial at sea and sinks to the bottom to await his death
>friend of dead kid who was stunned by the monk snaps out of it and rages, kills downed fighter who killed her friend
>wizard breaks out, has one on one fight with monk
>dies
>Fighter and Monk that left decide to part ways and disband the party
>only warlock is left with no magic items and no macguffins they collected

About the same as yours I'd say.

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pretty cool
we got some loot
we got a duchess kidnapped for ransom
I got an arm of some buff dude for food
all in all nothing but gains

>angry skeletons threw the ranger down a pit
>sketchy ass whispers bard at literally 1hp heroically grapples down there to save his dumb ass despite the rest of the party not trusting him any further than they could throw him
I think it went well

F
Is your game still going or are you all starting fresh?

Sounds badass, user. How did the party respond?

I'm trying to keep going. The players were willing enough to make some new character, but if something like this should happen again I'm going to mercy kill it.

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How do you guys deal with harvesting parts of magical creatures such dragons? For example: The party kills a dragon, how to know how many scales they can remove, bones, etc

>Do artillery and other crew-operated weapons see much use in your setting?
Yeah my group captured a ballista at one point and used it to attack a lizardfolk camp. Honestly I don't think these things should be much use against medium sized creatures, I think they should get a penalty to hit them and only be usable against Huge or Gargantuans without quite a lot of penalty. It's hard to aim one of those things. If they didn't have a 20 Strength barbarian and it hadn't been a fairly small ballista, I'd have said no way.

So what you're saying is your party was basically Faiz where everyone backstabs everyone and that wizard was Kusaka

Hey Veeky Forums, I'm going to put my players into a situation like the one described in the TES book "A Game At Dinner", how do I make sure they don't just rush and kill themselves?

To keep it short, a prince invites his entire court to dinner, knowing many of them are spying or scheming against him. After dinner, he tells them there are spies amongst them, and he poisoned the cutlery of those against him. He then tells them the broth in the middle of the table is the only known antidote, so anyone who thinks he has been poisoned is free to drink from the broth to save himself, or die painfully. After a few tense moments, some courtier drinks and dies, because obviously the broth was fucking poisoned.

I want to use it as a warning to the players who are scheming against a powerful merchant lord, to remind them that he is not to be played with and maybe reconsider their allegiances.
But I don't want one of the players to be the first one to drink from the broth and just die.

What do I do?
Like, when the guy explains the situation, and I put a one minute timer on my phone to make them sweat, and I see them looking at each other, how do I know when to have the NPC rush in before they take the jump?
Also, what are the odds the players will just initiate combat and start punching the guy to death, or casting spells?

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>this trash is what Mearls intended to happen on forums by simplifying 5e so that the focus of discussion shifted from game rules discussion, to endless tabletop tales about "muh epic campaign" that no one outside of their group really gives a fuck about.
Bravo, Wizards of the Coast! Bravo!

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Well, I'm not planning to delete torches and lanterns from the setting. They're just something that needs to be rationed, so it should be manageable?

So, the last saturday turned out to be a TPK and my party of 8 level 6 adventurers died.

I had several hooks for them to reach level 10, but now I'll put the new party in a new adventure, a new place, they'll start in a big city in a kingdom that is transitioning from feudalism into something like the industrial revolution, which kind of adventures you can think for that setting?

Session ended right after they got back up, but everybody seemed pretty surprised. Especially since the bard had to drop his Invisibility and leave the corner he was hiding from the skeletons in

We have an alchemist in our group who always wants that shit, thinks DnD is skyrim. DM meets him half way and says the best ingredients are things theres less of on the monster like the heart or the tip of the tail and what not.

Yeah talking about playing is lame let's get back to the real shit, talking about rules.

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Give them a chance to roll Insight at some point to see if he's full of shit or not.

I only went into one anger outburst.

Players survived a siege to the castle they were staying at and were able to cure the wizard of his lycanthropy.

Kill yourself.

you're the DM you have control

sit each one by NPC

when the first player says, I drink the broth, you say "as you reach for the spoon, Girk Dently puts his hand on your arm and says, me first."

or takes the cup out of his hand

or let the fucking dumbshit drink and go into death saving throws, give the party a chance to save the (and also be exposed!!)

regardless the players tell you what they do and you say what happens when they try, use that to your omnipotent advantage ffs

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