/btg/ BattleTech General

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Grandpa's got a present for ya! Edition

The /btg/ is dead - long live the /btg/!

Old thread: ==================================

BattleTech video-game Beta gameplay
youtube.com/watch?v=rt6FatHHnzI

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>BattleTech Introductory Info and PDFs
bg.battletech.com/?page_id=400

>Overview of the major factions?
bg.battletech.com/universe/great-houses/
bg.battletech.com/universe/the-clans/
bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
solarisskunkwerks.com/
>MegaMek Lab
megamek.info/
github.com/MegaMek

>/btg/ does a TRO:
builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
zeemaps.com/map?group=1116217&add=1

>Rookie guides
pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
mediafire.com/folder/sdckg6j645z4j/Battletech
mediafire.com/folder/cj0tjpn9b3n1i/Battletech
mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2018-03-10 - Still getting worked on & now has 32336 pics! Any help with tagging appreciated!)
bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord servers, etc.) Last updated 2018-02-28!
pastebin.com/uFwvhVhE

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Other urls found in this thread:

sarna.net/news/community-outreach-interview-with-brent-evans-lead-battletech-developer-at-catalyst-games/
twitter.com/NSFWRedditVideo

I mean, I've played maybe a dozen casual games of BT, and none for a long time. This is pretty much true. Same with that poll they did on the OF a while back.

But I'm playing BT in two days. Gonna do a 3008 LosTech raid, gonna school some fools with disguised Com Guard.

BTW check this out

sarna.net/news/community-outreach-interview-with-brent-evans-lead-battletech-developer-at-catalyst-games/

Lot of juicy info in there

I play the RPG, Classic, and AS. Who'd have though I'm in the minority here when it comes to real fans.

Does he talk about at all about the interiors of Mormon temples and post-mortem baptisms?

Probably

O B S E S S E D
B
S
E
S
S
E
D

Anybody have plans to go to mechcon?

It's on the opposite side of the continent from me, and i'm dirt poor.

Name the lamest Battletech Faction of any era.

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I'm reasonably sure that's Xotl's wife, actually. Proving he's still better than most of us.

But that's not Clan Star Adder.

pic not related?

>Name the lamest Battletech Faction of any era.

your favorite faction

Fire Mandrills are pretty fucking lame

pic related.

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I'm still 50/50 on whether that's Nathan K or not

DAMN YOU!

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Motherfucker you need to find a new general to infest

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did you save that just to say they're lame?

How can you possibly hate the preservers of Blake's sacred vision?

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Oh look, another designated protagonist faction that can't go wrong, and if it ever looks like they're in trouble they bounce back better than before.

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ComStar/WoB is based as fuck.

Technoreligious phone company is half of what made BT what it is.

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And there was such potential with the neo-Blakists in ComStar and their cool looking mechs.


Shame the writers put an end to fun things.

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Fire baboons :D

>Shame the writers put an end to fun things.

War is terrible and shouldn't be the subject of a game. "Fun" - so-called - is unrealistic, and should be stamped out as quickly as possible.

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Relax. He's just Herbposting.

Davions are the fucking worst, nothing bad ever happens to them.
>FWL fractures apart in the DA
>Lyrans and Draconians get invaded by the clans
>Capellans get reamed by the Suns into irrelevancy

You...do see the Suns getting YELLOWED in both holes on the map, right?

Buddy, did you not see him use the word Draconian? Nobody has used that for the Kuritans in almost 30 years. He's in some kind of time warp from 1989, probably shitposting from a IBM Personal PC AT.

And they've got all the set up and the prince in shining armor riding to save them, with special forces at his call. We also KNOW that by 3150 they're going to have the capellan march back (or at least the capital), so worst case for them they're getting dragon-ed in one hole by the faction that has not had a single win in the entire history of the franchise.

>can't go wrong
>we haven't been allowed to win a war in 30 years
come on

So when putting together a WoB lance, you can just use Inner Sphere mechs right? I'm trying to keep things fluffy.

>faction that has not had a single win in the entire history of the franchise

They had wins from the very beginning. God damn great campaign too.

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WoB doesn't have lances. Game over.

What kind of Level II are you putting together?

Protectorate Militia? (local planet militia)
WoB Militia? (regular WoB force)
Shadow Divisions? (special forces)

The type of machines is vastly different between all of them.

Sigh... I miss Caleb.

Lunatic tanker grew on me.

You know what I meant, chucklefuck.

I'm kinda looking at a combined arms group. Mechs with a little bit of armor to support them.

WoB mechs are IS mechs by definition. And they use Level IIs, not lances.

I loved how he believed all the stuff that random people level at the Davions about how they can do no wrong and never lose. And also how he believed all the stuff old Davions would say like "Should finish off the Capellans once and for all!"

He was great, and not a total moron despite being crazy. Really fun Prince. So fucking dumb that we never actually saw him lead any big war, just the faffing around with stuff like New Hessen. The entire campaign of the Suns losing in late-DA is with them totally rudderless and flopping around because Caleb is gone.

Though I must admit a certain satisfaction imagining that little snot Erik sipping wine from the throne while everyone who used to be so far above him failed and died. And he's even still lord of the Draconis March after Julien gets back.

A level II is the functional equivalent of a Lance. Cool your autism.

>I'm kinda looking at a combined arms group. Mechs with a little bit of armor to support them.

You didn't answer my question. And WoB is like old Comguards. They're combined arms top to bottom.

Only if you get really shoehorny about it. WoB is less stratified and you can't understand the operational differences by putting units in one-to-one correspondence.

Here's a fluffy Level III of mine, for example:

Level II Able
>AS7-K Atlas
>WHM-7M Warhammer
>MAD-5M Marauder
>STK-5M Stalker
>VTR-9B Victor
>CRD-5M Crusader
Level II Baker
>BLR-5M BattleMaster
>ON1-M Orion
>AWS-8Q Awesome
>WR-DG-02FC War Dog
>ARC-4M Archer
>MR-V2 Cerberus
Level II Charlie
>GRF-3M Griffin
>SHD-5M Shadow Hawk
>Galleon light tank
>Regular hover tank
>Saracen med hover tank
>Striker light tank
Level II Dog
>Alacorn heavy tank
>Ontos heavy tank
>Pike support vehicle
>Von Luckner heavy tank
>Von Luckner heavy tank
>Demon tank
Level II Easy
>Karnov UR
>Karnov UR
>Foot Infantry Platoon (rifle, anti-mech trained)
>Foot Infantry Platoon (laser, anti-mech trained)
>Jump Infantry Platoon (SRM)
>Jump Infantry Platoon (rifle)
Level II Fox
>Puma tank
>Mobile HQ
>135-K Coolant truck
>J-27 Ordnance Transport
>J-27 Ordnance Transport
>MASH truck

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No aircraft?

That could be any of the three.

A Protectorate Militia Level II might be a Shadow Hawk and a Phoenix Hawk backed up by a pair of wheeled vees and two infantry squads.
A WoB Militia level II might be an Albatross, Vanquisher, and Legacy covered by two ASF and a BA squad.
A Shadow Division Level II might be an Archangel, Deva, Toyama, Bolla, Purifier squad, and Shedu squad.

Hell, you don't even need Mechs in a Level II. three squads of Zombies, a tank, a Tengu Squad, and a VTOL is fine. So is a Level II consisting of infantry field guns and two long tom vees.

>2 Karnov UR
>no aircraft

read nigga

I play with people who REEE about most things that fly. VTOLs are the exception.

While I like most of your L3, L2 Foxtrot is out of order. Those kind of support vehicles are not usually counted among combat units. Foxtrot would be better served as a L2 of combat vees or even BA or aerospace assets. You can move the support elements out of general combat units.

You make a very good point. I just have the minis and it's fun to include them.

Well, ok, there's always the "I've got the minis so fuck it" argument. Fair enough man.

It's the WoB, there's a decent chance they're suicide bombers or something

You're right though, I should revamp it into BA.

Recommendations on suits and carriers?

Any act done in the Blessed Blake's name is righteous.

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Captured clan protomechs

Honestly, I have no idea. I've had virtually no experience with BA. Pick some of the WoB exclusive BA and grab a few interesting vees to move them around (at least one heli too), that should get you a good way.

There's pics posted to FB that came out better.

>dem hips

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It's a dude, dude

Leave your 2d waifus and recognize a fricking 3D women when you see one!

Not any more

Like this one?

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I'm looking into this awkward tangle of a game setting and I have some questions.

1. How much carryover is there between the hex-based board game and Alpha Strike? The box set of the board game comes with 24 minis and that seems like a good start to build on if they can be used for the wargame as well.

2. How many minis are in a typical game? Is it like X-Wing where you only need 2-6 figs, or 40k where an army is a three figure investment?

I realize this is a niche game even for tabletop these days but the four mech packs seem cheap enough online that I know I could get at least one friend into it if it was fun.

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To be honest, female or post-op tranny, I'd smite that like it rose from the dead twice.

The minis can be used and you can play it with low unit count

You can play just lance vs lance which is 4 mechs per team.

Battletech IS the Wargame. Alpha Strike isn't some separate entity. It's dumbed down version of regular Battletech using the Battletech Miniature rules instead of the default hex rules. And the "Alpha Strike Minis" are regular Battletech minis, not even separate sculpts.

Regular Battletech you usually play 4-12 minis per side. Alpha Strike meant to be skeletal and fast for big battles is where you can crank up the mini count to 36+ for a short afternoon game.

>image
Cropped porn, innit?

It's from a porn game formerly getting something like $15k a month on Patreon no less.

Tell me more.

Play as an oddly drawn guy as he bones his way through his neighborhood. That chick is a strap on wielding nun who likes to have her way with the neighbor's wife. It just got banned because there's incest content with the MC's mother, sister and aunt. Look for Summertime Saga.

Oh okay, thanks. How much difference is there between the hex rules and otherwise? Is it just a matter of inches instead of spaces and terrain use?

By default, Alpha Strike is 1 hex = 1 inch. If you want hilarious expansion of ranges, go for 3 inches per hex.

>strap on wielding nun who likes to have her way with the neighbor's wife

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>Is it just a matter of inches instead of spaces and terrain use?


Yeah. For Battletech on terrain, convert hexes to inches and turning to 60 degrees.

>WoBbie zealot crazies
>Murrka Murrka jihad Murrka alphanumerics

It fits all too well.

Suicide nerve gas bombers, or suicide self nukers. Sounds about as exactly as retarded as the wobbies

Battletech is a game where substitutions are generally accepted; local or table rules generally specify light for light, etc. I used to play with arrows and a name printed on torn squares from scrap paper taped to pennies - there are better options now.

Its also a wide-open setting where if you want something basically impossible like Islamic State driving Abrahms (sp) tanks, go right ahead.

Sorry, lost my last local player before Alpha Strike came along.

So how do I use all these dark age BA. The one that stands out to me is the Cuchulainn, which looks to be a strictly better Corona

In the vein of our other 'unfuck iconic designs that are actually pretty terrible' series if questions. The classic, basic marauder. How do you make it not suck? I know there are decent variants, I'm talking about the AC, ppc and laser basic version. /btg/ talks about specific versions being a billion times better, but how would you preserve its core mad-ness without just using a varisnt instead?

There really isn't much to do man, if you're talking Introtech. The variants cover all the bases. The base Marauder isn't even "actually pretty terrible"; it has one ammo bin, and slightly anemic armor for the era. And some heat issues, but that's par for the course in that era too. I'm honestly not sure what you expect. I guess a version like pic related hasn't really been done yet, at least not in that era. It seems like it'd do alright but you lose the "Marauderness" of the double-energy weapon arms.

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Remove the AC5, max armour, more heatsinks.

>I'm honestly not sure what you expect.
He's still in the "I can design better stuff than this" phase. Let him get his zombies out of his system and he'll grow up one day to play at the big boy table.

I recognize a man's jawline...

What's this guy?

Ah hello Herbert. still sore about Thomas Hogarth are we?

Yeah, we were all there at one point.

Have a random Blackjack for no reason other than I like to make Blackjack variants. This one is for urban combat/warcrimes.

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You mean the mini? It's an Archer.

which one specifically? I'm very picky about these guys. Western mech isn't my bag but there's a few I like.

I was thinking a clam invasion etc. Era update kit? Lac5 with ap ammo and case? Light ppc's with capacitors? Ermls? Lfe? Maxed armour?

The mini isn't representing an actual regular Archer. It's one from that Robotech Tactics thing, I believe, and repainted and used in a Battletech game as the old Archer was one of the initial machines used. That's why it has a dozen missile tubes per side torso versus 15 or 20 or something. Unless there's a canon variant that has a pair of 6's in each torso that I don't remember off the bat, that's about it.

Not even close, dude. It's an old 1/200 80's NIchimo Macross kit modded to have open doors and warheads. Which was actually sold as regular Battletech kits back before the metal mini line really took over. When people jaw about the TCI license, these are the original TCI imported kits that were Battledroids and early Battletech.

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Is Megamek any good? I'm interested in Battletech but nobody in my area plays the game and I'm not really looking to be buying any more models right now.

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Clearly its the jade budgies

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MegaMek is by far the best way to play BT

>a clam invasion
I would personally recommend torpedoes in this situation.

Megamek is fantastic.

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Sweet. Time to get immersed.

Clan Razor Mollusk? Seems legit

That's the only way to play for me, no bbt clubs around here.
Try MegaMek.Net once you learn how to beat up the bot if you are comfortable with 3025 era.