>t. every dnd player of all editions
D&D 4E General /4eg/
>Not having a Perception skill does not affect the characters' ability to interact with the world in any way. It just means they can't spam skill checks at everything, and instead have to interact with the DM and the game world.
That was kinda my point? I mean, let's look at this from a modern design standpoint where character skills matter (as opposed to just player skill). If you have a Perception skill, you have to roll it to see things, and since the DM tells you what you see, you have to roll to interact with the DM. OR, you have an arbitrary number (passive perception) that tells the DM how much he can tell you, but once one character in the group passes it, in most cases he does so for the whole group. The logical conclusion of this is that you are facing the same issue of investigation checks in call of cthulhu, and you can consider solving it in a way similar to what GUMSHOE does in Trail.
This ofc is assuming that youre arguing in good faith and not just trying to stir shit with some OSR Primer stuff that has no place here.
I'm playing with regular, non-autistic people and this has never happened. Nice strawman though.
>...But skill checks are how the interact with the GM and the game world.
You are actually this brainwashed. I'm sorry. And to think you people actually mentioned the Old School Primer further up in this thread.
No? I'm stating a fact. Skill checks exist as a way of guiding interaction between players and the GM, as a representation of the characters capabilities.
They can interact with the world without them, sure. But skill checks exist to codify and govern important aspects of those interactions. If you reject that premise, why are you even in this thread?
Interesting, because I did play the game for 2 years and if you didn't do the standard 4-fights-per-day bullshit slog of a structure, the characters wiped the floor with everything, and if you did do the standard dungeon crawl then you would save your dailies for when you needed them and either blow your load early and rest, or hoard them until the last encounter before you were going to rest anyway. Rarely does another strategy make sense.
>muh anecdotal evidence
Doesn't change the fact that it's the best strategy. Purposely gimping yourself to avoid a major flaw in the game, baked into the core rules even (not like this is some splatbook cheese) does not mean that flaw does not exist. Deal with it.
>For example, you could have nature/dungeoneering/streetwise have an "environment awareness" check to identify traps and ambushes.
Heh, the only problem with this is that 2/3 of them are also WIS-based.
>at least put disgaea or other anime SRPG pics instead of stuff that is completely unrelated to 4e
You know, there's only really one anime SRPG I can think of that has a kitsune character, and it's apparently mediocre.
...
This is a 4e thread, in case you haven't noticed. The Primer might have its merits for a certain playstyle, but this is not the place to discuss it. How do you say? GYG