Good question.
Cyberpunk 2020
It's the rule that increases the difficulty of a skill check when you're distracted by the chatter of your teammates, and it's mentioned on one of the charts in that GM screen.
Gonna be running my first game of 2020 here in a couple weeks. Any helpful house rules or tips?
Should I/ is there a rule on how many actions a player can take in combat and should/does the negatives stack?
I've been looking at infinity, and divorced from the setting it would make a very good cyberpunk ruleset. Hacking becomes much more pervasive, and a system for social combat as well. Not sure if I like the game's heavy reliance on metacurrency, but it looks interesting.
>divorced from the setting
The problem would be rejigging the lifepath, because that's pretty heavily stuck into the setting.
Yeah, I personally took the weapon reliability stuff out because I wanted a quicker game. What I like about the d10 system they use is that unlike say D&D 5E where your stats affect your rolls in a minor way, where the luck of the die roll determines most of it, the stat and skill levels determines so much of your roll that your build actually really affects your game consistently the way it should, starting with an 15 and rolling a d10 to cover the rest makes more sense to me than starting with a 5 and rolling a d20 to cover the rest - it equalized characters too much. The only problem is that critical fails become too common on the system because you have a 10% chance of failing.
I dunno - the newer styles of combat rules that I've played in newer games have been pretty shitty in comparison. What games are you thinking of ?
Every 2020 game I have run or been in ends in a near or full party wipe (it’s cool though because it is expected of this type of game) the one person who manages to live gets the bank (and will need it) because they are fubar and basically become the plot hook for the next game because cyber rage .01 essence left. Fun times fast game and the kind of think that you play between other games. If you aren’t playing it like this you are playing it wrong... everyone dies!!! You are street scum what did you expect pawns (and why do you think the char creation is all randomized and should take 15 minutes at most to complete?)
Play the game as it is first to get used to the system. It will allow you to identify what you want to change. There is no point in incorporating lots of house rules from the beginning.
I allow characters to act only once per round. Simple actions can be combined (ex. shoot while moving, draw and shoot...), but it gives a penalty.
Fumbles aren’t that common. A roll of 1 is an automatic fail, which is necessary since a character with a stat of 8 and a skill of 7 would otherwise succeed 100% of the time tasks with a TN of 15. The automatic fail doesn’t mean an automatic fumble. You have to reroll and check the fumble chart. Fumbles occur only on a roll of 5+ on that second roll (and it is indicated when you have to roll for reliability).