>Previously on /5eg/: Everyone knows that the worth of an adventurer is directly proportional to the amount of rope that they carry, but what other items do you or your characters consider must haves when out in the field? Surely you've got a bedroll, winter cloak, lanterns, oil, a tent, pitons, tindertwigs, a mess kit, spare clothes, some soap, spare weapons, armor repair supplies, a whetstone, twine, bandages, a few spare sacks, a bottle or two...
I've been DMing my first campaign for some weeks now and my PCs are getting fed up with my subpar handrawn maps on grid paper. I've spent all day today dicking around on maptools and put together 2 maps and a dungeon. Should not give a shit about their complaints and just stick to my handrawn maps and theatre of mind or should I get good at maptools? Or should I even invest in another program like Roll20 or Fantasy Grounds?
Camden Evans
War caster for a forge cleric dwarf or magic initiate to pick up create bonfire and control flames to round out my meme smithing build I want to go full roleplay but not being able to use a hammer, shield and cast spells at once is a pretty big disadvantage
I'm gonna be part of a lv20 pvp arena, you guys want to help me make a revised ranger optimized build? Multiclass was allowed, so was volos/EE races. All official books are allowed, no planar stuff.
Christopher Powell
Clerics can cast spells with their hands full just fine. Somatic components can be done with your holy symbol, and your shield can work as a holy symbol
Evan Butler
A spare dagger used solely for shaving/trimming and the ultimate in trap-checking technology: a 10 foot pole.
Blake Flores
I started putting a towel in my car and let me tell you it has changed my life
Jeremiah Bell
>Ball Bearings >Caltrops >Grappling Hook >Manacles >Poison >1 Vial of Alchemist Fire >1 Vial of Acid And I've never even played a rogue.