>What is /awg/? A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.
>Examples of games that qualify en.wikipedia.org/wiki/List_of_miniature_wargames Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Ghost Archipelago, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).
I miss the old style of dirty, used sci-fi. Most games now go with too clean styles.
Andrew Powell
>That feel when the new OP leaves in your question from last time.
Warzone is a good time. I wanna get a Cybertronic army going to start doing demos while also adding more atuff to my Bauhaus.
Dreams...
Dominic Rodriguez
Other than the standard obsticles of cost and already having a pile of projects to work on that most gamers face, what's really kept me from starting Warzone has been Prodos silence lately.
Carson Taylor
Yeah sorry about that. I missed that, first time starting an /awg/ thread
Carter Long
Yeah, the radio silence hasn't been good for the game.
Once they actually put out/show-off the Illian stuff I think it'll breathe some new life into it.
Shame too because when they put out those resculpts that was such a promising sign and then they churned out some vehicles and just stopped.
No worries, man. I was gonna give it until morning for someone to start a new thread before I made another one.
Adam Allen
>If you could have models given to you, totally free, to demo a single /awg/ game, what would you pick and why?
I'd say MERCS. Convince me anons to pick the game up in May.
Andrew Fisher
It's a fun game. The rules promote tactics over just bum rushing, there's plenty of strategy, the factions feel different enough from each other, the lack of points is a neat twist, and they've smoothed a lot of shit out since 1st edition.
And for $70 you can have two whole factions with everything needed to use them. And the rules are online for free which is nice.
I poated the scenarios here a few threads back and someone gathered it all into a handy pdf since the free rulebook lacks those for some reason.