LANCER

anyone playing this? are you enjoying it? what's your character and their rigs?

Attached: tumblr_ox40cwXPu01qlxan5o1_500.png (500x647, 204K)

Other urls found in this thread:

docs.google.com/document/d/1wf8gCtlhKZBrwG_C0sgoNBAtTvAhubCEWB49r9w8hMQ/edit
docs.google.com/document/d/1YEtKwdeJrWnykSffCyCOG7x8VEtUdQD7rsFNNl_nhuA/edit
docs.google.com/spreadsheets/d/19lGYtPRTOtmZOgegylIAReiYXctVJK5D2VHuj7eJFzs/edit?usp=sharing
twitter.com/NSFWRedditImage

here's the latest rules pdf.

Attached: LANCER 1.5.pdf (PDF, 5.05M)

and some art from the guy who's working on illustrating the manual

Attached: tumblr_p4iyhtAf6Y1qlxan5o1_r1_500.jpg (500x420, 60K)

Attached: tumblr_p4kmozfGjV1qlxan5o1_500.jpg (491x750, 97K)

Attached: tumblr_p4q9m6CLWK1qlxan5o1_500.jpg (500x572, 72K)

So everything is in the 5 to 8m range?

Yeah. Roughtly Titanfall scale.

Zaku-likes are so fucking sexy.

I'm not wholly sold on some aspects of the mechanics, but over all it's my favorite mech game, or at least the one that gives me all the stuff i want out of a mech game. Customization, closer to battletech than gundum, tactical, and no fucking fiddling around with dollar amounts and bullshit like that.

If nothing else, let me say I love this design and would read a comic about it.

I do like this system, considering near all mech systems are GURPS and, well, dead/two decades old/unknown. Also how it reconciles the difference between pilot-scale and mech scale, so pilots can actually do something on foot and abandoning your 3D printed disposable warmachine is completely warranted in the post-scarcity space future.

I really loved the metalmark before, just mechanically. Now that it has art I like it even more.

Rule for out of Lancer combat get better since the last time this was shilled here?

You mean pilot scale? Not really, but it's not really the point either. You wanna play a dude running around shooting people, play literally any other game. That said, i think the devs have said they want to make it a little more robust than it currently is.

It seems a fitting look for the mechanics. I certainly got that kind of impression off of what their equipment and abilities loadout suggested.

Although I can't picture the Dusk Wing that well since it's described as a 1/2 Size Mech, which is essentially an exo-suit. Closest I'm getting is The Fury.

Attached: Snakeeater_the_fury_03.jpg (762x421, 55K)

Well the Goblin art gives us an idea, and exosuit seems about right. Though the dusk wing is probably more enclosed than the goblin is.

It's more than they sell it as being Titanfall esque and while mech would obviously be the main part of any games I run in it, I don't wanna free form the inevitable parts that they have to or choose to get out of the mechs.

Seems like they run that part with narrative mechanics. You have tokens and skills and get advantage/disadvantage towards what you're working for.

Hardsuits still count as mechs in their own right, so pilots choosing to step out of the mechs or blowing eject to get out are still running with mech rules and mechanics, they're just harder to hit, lose a lot of their mech's fancy toys, and deal a lot less damage. They also get access to their jetpack, assuming they didn't favor SSC models before.

I suppose they also gain some narrative rules along with their sudden (in)voluntary demotion to infantry, but outside of that, they'd have to then abandon their hardsuit in order to revert to completely narrative rules, which is probably the only reasonable way they could survive (by running and hiding) in a slug-fest between mechs.

Right, I've been looking at this as something to DM for a while. Just need to think of an actual story to go alongside the big robutts.

I thought their module was neat, although I was thinking it was going to go in a different direction before they actually released more of it.

I figure you'd need a few premade adventure examples in order to get a feel for this kind of setting. I can kind of see what they're going for, but it's a little hard to get a grip on what your average setting at the scale a campaign might take place in would be like.

How did the art get worse?

Yeah, it's throwing me for a loop when I read it, I just can't get a solid grasp on what I'd use the system for.
Maybe some Gundam 00 pre-alien mech super reactors. So the first half of the first episode.

Fuck off, shill.

Umm sweetie? That's CLEARLY a Legion ripoff. The RPG is just a poor aping Titanfall with tackily shoehorned in LOLSOGNOSTICISM

op here, no shilling, literally found out about this game a week ago and wanted to hear opinions

Sure you did, Abbyboi.

Seems like you're anything from Special Forces Operators to Knights of the Round Table IN SPAAAAACE. I guess weird shit goes down that's too odd or eclectic or far away to merit some kind of standard military response, so some specialists in mismatched, oversized robot suits are called in to troubleshoot.

After that, you just kind of need to get the size and shape of the setting to actually play around in it.

You realize that Gundam predates Titsfall right?

And you realize it looks far more like Titanfall than any Gundam nonsense? Abbadon even references Titanfall directly, sweetie.

sweebie

Looks more like the Votoms mech to me.

Attached: armored-trooper-votoms-anime5.jpg (800x561, 124K)

>I do like this system, considering near all mech systems are GURPS

Check Battle Century G.

Since when does Scopedog have a massive retard underbite?

Why are there pouches and belts covering the entry hatch?
Is this the work of... (((Liefield?)))

This whole design is a cluttered mess. Random canisters that make no sense, a riot shield that is functionally worthless and would be impossible to use, trying to line up that tiny slit with the tiny slit on the helmet. Not to mention why not just, you know, weld the shield to the chassis? That said, it's probably the best of these designs, but also the most boring.
Utterly worthless and awful. Literally useless, as the head and every limb of the pilot are sticking out like a retarded baby carrier. The head of the mech is pointless because the pilot is looking directly at the environment and the whole design tries too hard to get "alien" by sticking red antennae everywhere. I'd call it shitty power armor but power armor actually protects things.
Easily the worst, holy fuck. There's not a single thing about this design that says stealth except maybe the paintjob, which still looks more like a sportscar than a stealth machine. That sniper is fucking awful, holy shit. Between looking like a fucking sword and having a stock that's painted exactly like the mech and thus blends into the background artwork, it's just plain terrible to look at. And then you pair it with the CQC weapons and the whole ensemble looks just plain tactically retarded. All you'd have to do is sheathe the blades or the rifle to make it look least dumb, not that it'd fix any of the bad designs. Plus, Mark is just a retarded name for a mech.

>trying to line up that tiny slit with the tiny slit on the helmet

There's a slit with what looks like optics on the middle of the mech, around the height of the riot shield.

...and that's about as much time your bitchy ass is worth

Abaddon isn't the one doing it I think.

>Painted like a sword
See, that makes other snipers think you're a melee unit and not target you.

>There's a slit with what looks like optics on the middle of the mech
Which is even dumber, because the riot shield is clearly at head height and that means the entire head assembly is fucking worthless
>...and that's about as much time your bitchy ass is worth
Boy, you sure are mad by me pointing out bad design is
Or it means they prioritize you as a free kill before you become an actual threat, retard.

Played a test session of it with some boys a while back. Was fun, though obviously unfinished. That was before the first revision. It definitely scratches an itch we've all had for a while, though probably going to wait for a more finished version before we move forward with any sort of actual campaign.

Nuclear Cavalier + Uncanny Reflexes a best.

These are neat. I like the direction a lot actually.

Attached: guaro_of_gigantic_3_by_rettag.jpg (866x1181, 1.01M)

On page 50 is says HP = 10 + Hull. With every point of hull above 0 adding 4 HP. Then the example states if your hull is +4 then your base HP is 31. Shouldn't it be 26?

What was all shilling bullshit about, anyway? Is that an actual meme or do people truly believe people try to sell shit on Veeky Forums of all places? Because in the latter case, I'm no businessman but that just sounds so fucking retarded.

should we call the waaambulance?

A single persistent troll who also seems to show up whenever K6BD is mentioned as well, so someone with a hate for the artist I guess.

So is this fun? How does it play?

I am kinda surprised there is not a Lancer discord up and running. Seems like an easy way to have rapid QA and game finding.

No one ever tries to sell shit on tg because we literally have a thread of every pdf ever made set up like 2 clicks away. Shilling for it will, at best, make it popular, but you won't get any money from us.

Yeah he is.

>Plus, Mark is just a retarded name for a mech.

It's Metalmark, which is a type of butterfly with metallic spots and markings, like the red all over the mech.

Attached: 5691386035_8090454779_b[1].jpg (1024x768, 423K)

Markey-Mark. MK.1 "Funky Bunch" Assault Mark-Walker-berg.

Art looks a lot like Abaddon from KSBD

Attached: Girl.jpg (513x592, 75K)

You're not even trying and that hurts me.

>jimlooksatcamera.webm

I've been trying to get a test campaign off the ground but unfortunately delays with players have lead to it stalling before the PC's made planetfall, which kinda sucks. I'm half wondering whether I'll even get to run another combat before 1.6 drops.

The next update should be interesting though. Apparently it's got a lot more fluff on the universe and some more rules for out of mech combat, which I'm a little meh on honestly. Abstracting it made sense to me.

The little we've got to play so far, a test combat in a simulated environment, was fun though. Mechs die slow but they get crippled fast, losing systems and weapons is something you can't really avoid, so just setting up a single mega-combo is actually a bad idea, you need a flexible loadout you can keep using even if a few systems get knocked out.

Trying to think of a way to make the Mechs themselves have real value. I like the idea of the super printers allowing you to adjust mech load-outs on the fly but reprinting whole mechs seems lame. Maybe the engines or cores of the mechs use rare metals and cant be mass printed by any scrub colony? Give a reason for pilots to try and preserve mechs or salvage parts of their enemies. This does fly in the face of the whole the only currency is information and if you have the license you can download your mech wherever you go.

For the game I'm running I'm assuming that, while most things can be synthesised, some rare metals can't be synthesised efficiently enough, so mining them is still valuable, if only to replenish material stocks for the printers.

Although actually worrying about logistics doesn't really seem like something the Lancers would have to worry about most of the time, that's the job of the support staff at the base.

Then again, the gimmick of a particular mission being that the fabricators baseblock is running low and that you only have x reprints remaining could be interesting. Maybe express it in terms of total points, Internal and External, that can be printed or some such, if you want to have an element of scarcity.

Access to printers can be limited. Even in the first module the printer you have access to is a bit old and worn and takes a while to print, plus it needs resupply and the colonists still need to use it, so access it restricted. Also it can only print up to Size 1, so any of the larger mechs can't be printed in it.

The main reason to give mechs value is that if you're on foot, you lose huge amounts of capability. You're a lot smaller compared to a lot of larger enemies, deal a lot less damage with your pilot weapon, and lose a lot of skills and toys that your mech would have. Preservation of a mech on the job is key because losing it means you've just had your otherwise more extensive capabilities factored down to what you can carry in your duffel bag compartment.

Salvage for spare parts and raw materials seems like a pretty basic limit. Access to printers can be another. Enemy salvage can make for good research components and possibly allow for narrative exploration. Otherwise you could jury-rig something if need be for a mission if you have the available talents and resources; there are Engineering talents and mechs available for just that purpose.

I'v been reading the Module 0's 2 released chapters and the background is the PC's are hired to defend this new colony that only has 1 small (Size 1 items) printers. They start with the pc's heading to the printers after talking to the big cheese to make mechs. I have to wonder why aren't the colonists making their own mechs or defenses? If they don't have anyone qualified to pilot them, then why not tanks. Like dam, one of the big problems is giant beasts eating future farmers. They can build combine harvesters, and make weapons for the PC's. Just slap them together so Bob doesn't have to fight mega boars with a hunting rifle.

It is worth remembering though, even a successful combat in the system will likely involve a decent amount of damage and destroyed systems. Auto-crits happen with decent regularity, even before you've lost all your HP, and system loss can build up fast.

Presumably it's a factor of the licensing thing. Civilians just cannot get licenses to make large scale weaponry that could help them. Which makes sense, Union regulates the market centrally and I can see them wanting to heavily restrict access to any weapon that could potentially be of military relevance.

>Mark is just a retarded name for a mech

Take it back. You're hurting Jim's feelings.

Attached: 271[1].jpg (271x500, 25K)

The statblock for what few Militia are around show they have the licensing for at least AP battle rifles capable of harming mechs, AP dumb-fire rockets, and tracking AA missiles. Fluff mentions "Automated small-arms turrets" but no stats.

Then that's likely the limits of what they have available to them.

>gives cool 19th century terms for Mech types in the introduction
>never uses them again

cool

I know the colony company does have a limited number of robot frames and autogun turrets for limited colony defense, but the planet itself is mostly dead from ecological collapse and there's no more big creatures (that they know of), so they are probably deemed adequate to the task. It's corporate, so they're going to give you the bare minimum and expect the most profit from the barest investment.

Also, that's a huge liability to the players since there's pretty direct statement that the downed warship's crazy AI is taking control over the robots and farming equipment, so throwing actual military weapons into the mix would leave these newbie players at a significant disadvantage.

Bump

So if this is based on titanfall shouldn't we call them something else? Mech is kind of a dirty word.

Attached: 1516824983403.png (2518x1024, 249K)

There's nothing wrong with mech?

And based on titanfall isn't exactly true. It shares some similarities, but it's very much it's own thing.

>There's nothing wrong with mech?
I was meme'ing about titanfall's PR guy trying to convince everyone that the robots in game totally weren't mecha and they had a totally unique idea.

Attached: titanfail.jpg (985x963, 362K)

Holy fuck that is so amazingly stupid

Is this guy unfamiliar with the of mechs outside of the context of Mechwarrior, a franchise built on semi-legally buying the rights to several different mecha anime robot designs?

He's also apparently unfamiliar with Mechwarrior, since Lights, Mediums and even some Heavies can be really fucking fast.

To be fair, Mechwarrior did brand itself on being the slower, heavier counterpart to the speedy flashy anime mecha to a degree.

Yeah, but such things are relative. Those animu mecha are often fully capable of flight and boost assisted movement. I could see someone making a comment about, say, Armoured Core being faster than Battletech. But the pace of Titanfall, since it was designed for consoles in mind, is incredibly slow. It's a lot faster, more frenetic to be playing a Light or a highspeed Medium in a Battletech FPS than it is to be in a Titan.

Currently playing in a campaign. Pretty fun, I'm convinced ranged just sucks for this system, or it's just nowhere near as good as melee.

Melee is the only real way for mecha anyways.

Attached: dharem.png (1024x512, 228K)

Not really, it marketed itself as an arcade tank game with more game mechanics than move and shoot the gun as was the standard for arcade tank games.

The anime comparison never came from any of the developers, nor Battletech itself (where all mechs move just like in Gundam and other contemporary show... actually, they tend to be even faster because of the hex size conversion). The anime comparison comes from one source only. Retards who have never in their life seen a single show and never grew up from their teen "I am too old for animated movies" phase.

>battletech is the prototypical mech

I WANT HIS HEART

Attached: tumblr_o8xfua3B8z1qc3nl6o2_r1_500[1].gif (500x281, 1.45M)

Come get it faggot

Attached: 1332621588465.jpg (1000x1104, 397K)

I'm sorry I can't hear you over the sound of my laser shield that turns into helicopter blades.

Someone sell me on this game setting, the Art seems nice but what makes it stand out?

It's incredibly bare bones in term of setting. Designing mechs is really the only unique factor.

It should be mentioned that the next update is likely to flesh out the setting a lot more. Considering Abbadon is involved, expect a lot of weird references to Eastern Religions and Gnosticism.

So it's almost like Mekton only it's more Power armor scale?

It's not intentionally generic. They're just focusing on the mechanics before adding the setting.

It's also not Mekton style design. Rather than getting into granular mechanical detail it just gives you a lot of cool options you can combo together in interesting ways.

Oh that sounds almost fun then.

The game encourages you to play around with your loadout a lot, what with the ease of reprinting.

Have you considered OREvangelion or Mecha & Other Combatants for your Mecha needs? The latter is a modification of Monsters & Other Childish Things for Mecha stuff, and the former is a modification of the modification to specifically run Evangelion or similar settings.

Mech&OCT
docs.google.com/document/d/1wf8gCtlhKZBrwG_C0sgoNBAtTvAhubCEWB49r9w8hMQ/edit

OREva
docs.google.com/document/d/1YEtKwdeJrWnykSffCyCOG7x8VEtUdQD7rsFNNl_nhuA/edit

Reprinting?

Oh yeah we should probably have mentioned that the ability to fairly rapidly 3D-Print Mechs is a part of the setting

Here's some examples of how the system works for OYW gundam stuff:

docs.google.com/spreadsheets/d/19lGYtPRTOtmZOgegylIAReiYXctVJK5D2VHuj7eJFzs/edit?usp=sharing

Attached: RGM-79.png (888x358, 109K)

tl;dr mecha customisation is something you can do and redo a lot. You can completely redesign your mech between missions as long as you stick to the parts you have licenses for, and customising your mech for a particular mission is pretty easy.

>walks into D&D general
>"Hey guys have you thought about trying Pathfinder for your fantasy needs?"

That's you. That's what you're doing right now.

Oh well hell that sounds awesome.

Who, me?

Attached: Screen Shot 2018-03-15 at 12.04.25 PM.png (960x206, 46K)

You can be plural. The fact that it's two of you only makes the problem worse.

So, from what we have so far the most important thing is the license. Since we don't have rules for the data based currency yet I can only assume the cost of the mech license is prohibitively expensive. Whats to stop new startups from creating new mech designs? Ya know, beside a competitor orbital dropping your corp.

probably just capitalism

There are likely a lot of them out there, they just aren't much better than or easily distinguished from the basic GMS stuff. Proper weapons development takes serious money.

Financial cost is likely not the only limiting factor when it comes to Lancer level licenses. There's likely a lot of legal safeguards and regulations about exactly how much military grade tech you can have access to that makes it straight up impossible for most non-Lancers to get access, no matter how wealthy they are.

The PC upgrades in the book tend to be a cut above what the NPC's get a hold of in the enemies section. That tells me there is knock off brands for the mech lance that wants to field quantity. Hell, look at the enemies in the module, the STR 1 grunts there are better than the ones you see in the 1.5 rulebook.