>storm of chaos >start players off in small village >do a cool scenario or two, get to know the folks >suddenly beastmen >village destroyed, players captured >rescued by an npc from paths of the damned >swing the campaign into that AP >players come across ruined big town that owned small town >everyone they knew is dead or worse >players now have an incentive to do paths of the damned besides fucking up rats/vikingbois
Does that sound like a good framework? I like PotD but feel like a few parts of it, especially the prologue adventure, are heavy on the railroading.