There are some fairly bad phrasing and communication issues in some of these changes, but an admirable effort all the same.
/5eg/ Fifth Edition General
Here's my Bounty Hunter as well.
Yeah English hard. I tried to keep it as close to the book as possible though. If you see anything specific I could re word I'd appreciate it.
Why remove great weapon fighting?
>no arcane half-casters
I never get the whole "half-caster/quarter-caster" thing right, but what about Eldritch Knights and Arcane Tricksters?
For Wizard specifically, you start with six 1st-level spells in the book. At every subsequent level, you add two spells to the book, and can be spells that are on the Wizard spell list and of the highest spell level you have access to.
This means that even as a level 15 Wizard, you could level up and add a lower level spell to your book. Most don't, because higher level spells tend to be more powerful, but it's still an option.
Small town, I've been looking for years.
Land Druid, Old One Warlock, Necromancer Wizard, Lore Bard, Tempest Cleric, Forge Cleric, Revised Ranged Unknown Conclave (me), Zealot Barbarian, Vengeance Paladin
Those are 1/3 casters
Those are 1/3 casters.
Personally, I'd say arcane half-casters are handled pretty well just by multiclassing.
Hunters Mark is your go-to
Absorb Elements, Ensnaring Strike, Hail of Thorns, Zephyr Strike are other easy pickups otherwise just take Speak with Animals
badDueling. Slows the game down with re rolling. Unless you get super lucky it's objectively inferior to the bonus damage from Dueling, so I just made Dueling work with heavy weapons but not TWF or ranged weapons.