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ITT yugioh General
Ordered a load of old cards in foil last night to pimp out my Yugi, Kaiba and Joey decks, and it felt really really good. Expecting any mail /ygo/?
Looking to get into the game with a friend. I ordered in some singles I liked under an archetype, and may be forking over the cost for my friend as well. What's a good set/structure deck I can get for him to give him the most bang for my buck?
ie., What's a good structure deck to get a friend into the game?
I think it'd be more fun to work from some booster packs, but that's just me
ik the decks would be filled with varying amounts of shit + opness but that's part of the fun of early yugioh
I'm going to buy us some packs to build from, but he definitely needs a starting point. I know from experience coming at him with 'here's a vast selection, now choose from all these cards with no central plan' won't work with him. I also know from experience that as soon as he learns he can optimize his deck with singles and boosters he will immediately switch to that. The structure deck is just the bait.
I started with pure boosters having 'miniduels' of 5 cards with friends, never bought a structure/starter deck in my life, that's why I was saying it.
The BEWD, Monarchs and Dinosaur ones are great if you can find them.
I recommend 3 of whatever structure deck. Getting just one gives you a barely playable deck that usually only has 1 of each important card.
A list of SD from the past half-decade, the aesthetic, and how they play:
>Wave of Light; abstract crystal angels; attrition through traps
>Cyberse Link; computers; build up boards of monsters that connect to gain more effects
>Dinosmasher's Fury; weird dinosaur aberrations; generate lots of advantage with a huge disruptive boss
>Machine Reactor; clockpunk mecha; swarm out huge monsters that fuck over combat traps
>Pendulum Domination; corporate demons and possessed kings; not good for a beginner, incredibly high skill curve combo deck
>Seto Kaiba; combining mecha; easy to summon boss that can split into its material
>Yugi Muto; fucking magnets; annoying to summon boss that struggles at doing half the things ABC does
>Rise of the True Dragons; dragons and dragon worshipers; reanimate big dragons
>Emperor of Darkness; heavily armored royalty, looks a bit like Dark Souls 2; control deck with lots of ways to disrupt
>Master of Pendulum: Chinese alchemists, elemental dragons, and circus performers; combo-aggro deck, somewhat complex, but easier than Pendulum Domination
>Synchron Extreme; racing, recycling, small animals, and space; playing the deck is more like solving a puzzle than playing the game
>HERO Strike; tokusatsu/Japanese superheroes; transform your monsters into various forms to whittle away at your opponent's resources
>Geargia Rampage; goofy gear robots with giant mecha; swarm out weak monsters to swarm out middling power mechs that help swarm with weak monsters
>Realm of Light; DEUS VULT; send your deck to the grave then do a bunch of things, depending on your build
>Cyber Dragon Revoultion; machine dragons; beat face with big robots
>Saga of Blue-Eyes White Dragon; the titular dragon and priestess that supports her; play Blue-Eyes more times in one duel than Kaiba does in the anime
PRINT THE GETTERROIDS ALREADY
sincerely,
/m/
Thanks a metric ton!